Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
AFMS5
Sun Wukong
Level 107
God Stats
11W - 15L
1,398 SR
Queue Stats
429W - 421L
1,443 Elo+
Solo
Thor
Thor
ImTruu
Thor
Level 107
God Stats
1W - 1L
1,448 SR
Queue Stats
189W - 204L
1,387 Elo+
Solo
Cernunnos
Cernunnos
KennethHall09812
Cernunnos
Level 122
God Stats
4W - 4L
1,480 SR
Queue Stats
9W - 17L
1,325 Elo+
Solo
Hera
Hera
StoneBongo56431
Hera
Level 105
God Stats
5W - 4L
1,507 SR
Queue Stats
475W - 462L
1,410 Elo+
Solo
Team Averages
Level 113
1,467 SR
1,413 Elo+

VS

Team Averages
Level 105
1,584 SR
1,347 Elo+
Vulcan
Vulcan
Bigbos4hunid
Vulcan
Level 123
God Stats
0W - 1L
1,741 SR
Queue Stats
0W - 4L
1,175 Elo+
Solo
Cliodhna
Cliodhna
G-INNUNGAGAP
Cliodhna
Level 129
God Stats
6W - 9L
1,531 SR
Queue Stats
218W - 253L
1,428 Elo+
Party 1
Tyr
Tyr
Magnum71g
Tyr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 203L
1,317 Elo+
Solo
Bastet
Bastet
TheMrEMana
Bastet
Level 69
God Stats
0W - 1L
1,719 SR
Queue Stats
15W - 19L
1,395 Elo+
Solo
Set
Set
WestDFree
Set
Level 136
God Stats
10W - 14L
1,428 SR
Queue Stats
270W - 270L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
1 / 1 / 3
5,743
574
3,713
5,960
4,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
AFMS5
Sun Wukong
11
4 / 1 / 0
6,609
661
6,101
7,531
6,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
ImTruu
Thor
9
2 / 4 / 2
5,434
543
3,650
10,080
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
9
1 / 3 / 2
5,351
535
5,236
7,085
2,327
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 0
6,653
665
3,039
3,380
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
9
2 / 1 / 1
5,467
547
2,844
3,322
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
G-INNUNGAGAP
Cliodhna
10
4 / 2 / 2
5,843
584
6,043
8,377
2,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 3 / 0
5,019
502
2,357
9,094
6,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
TheMrEMana
Bastet
8
0 / 1 / 2
5,050
505
3,619
9,796
3,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
2 / 2 / 1
4,945
495
2,229
7,095
4,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
9
Kills
9
9
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
1
3
2.5
W
Sun Wukong
AFMS5
Sun Wukong
4
1
0
4
L
Vulcan
2
1
1
2.5
L
Cliodhna
G-INNUNGAGAP
Cliodhna
4
2
2
2.5
W
Thor
ImTruu
Thor
2
4
2
0.75
W
Cernunnos
1
3
2
0.67
L
1
3
0
0.33
W
1
0
0
1
L
Bastet
TheMrEMana
Bastet
0
1
2
1
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,739
Damage
17,092
34,036
Taken
37,684
17,135
Mitigated
18,424
8,176
Healing
8,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,713
1,569
0
1,496
5,960
4,149
0
0
5,960
19,989
0
W
Sun Wukong
AFMS5
Sun Wukong
6,101
1,610
0
545
7,531
6,215
138
763
6,742
0
39,917
L
Vulcan
2,844
1,219
0
375
3,322
1,344
0
1,445
1,877
30,079
0
L
Cliodhna
G-INNUNGAGAP
Cliodhna
6,043
1,088
62
2,108
8,377
2,946
0
1,697
6,680
0
27,136
W
Thor
ImTruu
Thor
3,650
1,466
0
2,224
10,080
3,380
0
1,319
8,625
0
26,504
W
Cernunnos
5,236
2,876
0
2,551
7,085
2,327
25
0
7,085
0
35,542
L
2,357
729
0
1,868
9,094
6,478
0
801
8,293
0
16,633
W
3,039
628
0
1,360
3,380
1,064
0
506
2,780
56,311
0
L
Bastet
TheMrEMana
Bastet
3,619
1,703
0
2,147
9,796
3,065
0
1,280
8,516
0
33,672
L
2,229
1,117
124
1,414
7,095
4,591
0
1,529
5,566
0
17,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,790
Gold Earned
26,324
313
Minions Killed
205
0
Camps Cleared
0
962,450
Distance Traveled
942,593
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,743
574
41
4
0
162,212
2
W
Sun Wukong
6,609
661
64
6
0
185,794
2
L
Vulcan
5,467
547
57
6
0
195,758
0
L
Cliodhna
5,843
584
39
4
0
203,190
0
W
Thor
5,434
543
46
5
0
195,916
0
W
Cernunnos
5,351
535
57
6
0
197,042
0
L
Tyr
5,019
502
34
3
0
172,627
0
W
Hera
6,653
665
105
11
0
221,486
2
L
Bastet
5,050
505
52
5
0
204,515
0
L
Set
4,945
495
23
2
0
166,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role