Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Fade Birkin
Danzaburou
Level 125
God Stats
7W - 2L
1,694 SR
Queue Stats
41W - 32L
1,496 Elo+
Solo
Fenrir
Fenrir
parasite9700
Fenrir
Level 133
God Stats
18W - 18L
1,524 SR
Queue Stats
116W - 134L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
tokeripsmoker
Zhong Kui
Level 142
God Stats
2W - 0L
1,333 SR
Queue Stats
126W - 100L
1,600 Elo+
Solo
Team Averages
Level 143
1,510 SR
1,520 Elo+

VS

Team Averages
Level 109
1,483 SR
1,567 Elo+
Mercury
Mercury
AwaDeSandía
Mercury
Level 172
God Stats
1W - 5L
1,271 SR
Queue Stats
53W - 58L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
IHigh_Octane
Gilgamesh
Level 82
God Stats
0W - 1L
1,435 SR
Queue Stats
10W - 20L
1,704 Elo+
Solo
Charon
Charon
KBThriller
Charon
Level 84
God Stats
0W - 1L
1,852 SR
Queue Stats
85W - 95L
1,495 Elo+
Party 1
Anhur
Anhur
MixerMan
Anhur
Level 82
God Stats
5W - 9L
1,453 SR
Queue Stats
120W - 112L
1,580 Elo+
Party 1
Janus
Janus
Moist Toes3232
Janus
Level 126
God Stats
14W - 21L
1,402 SR
Queue Stats
876W - 782L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
3 / 0 / 2
6,949
579
5,422
7,334
5,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Freya
 
Freya
10
0 / 3 / 2
6,291
524
3,522
7,283
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Fade Birkin
Danzaburou
11
0 / 3 / 2
6,658
555
2,714
7,401
2,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
3 / 0 / 2
6,829
569
3,101
8,615
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
tokeripsmoker
Zhong Kui
13
3 / 2 / 1
7,668
639
11,283
7,602
6,890
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AwaDeSandía
Mercury
11
1 / 2 / 2
6,560
547
4,352
9,534
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
IHigh_Octane
Gilgamesh
11
2 / 3 / 0
6,150
513
2,415
12,497
6,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charon
KBThriller
Charon
10
2 / 2 / 3
6,963
580
5,624
8,231
7,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
MixerMan
Anhur
12
1 / 2 / 2
7,202
600
4,148
7,598
2,688
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 0
6,375
531
5,124
5,152
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
9
Kills
8
8
Deaths
9
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
2
4
W
Freya
 
Freya
0
3
2
0.33
L
Mercury
AwaDeSandía
Mercury
1
2
2
1
W
Danzaburou
Fade Birkin
Danzaburou
0
3
2
0.33
L
Gilgamesh
IHigh_Octane
Gilgamesh
2
3
0
0.67
L
Charon
KBThriller
Charon
2
2
3
1.75
L
Anhur
MixerMan
Anhur
1
2
2
1
L
2
0
0
2
W
Fenrir
3
0
2
4
W
Zhong Kui
tokeripsmoker
Zhong Kui
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,042
Damage
21,663
38,235
Taken
43,012
21,060
Mitigated
21,994
13,108
Healing
9,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,422
761
0
2,354
7,334
5,189
47
3,737
3,515
0
20,153
W
Freya
 
Freya
3,522
1,037
0
2,239
7,283
2,907
0
3,691
3,486
40,238
0
L
Mercury
AwaDeSandía
Mercury
4,352
2,577
0
846
9,534
3,463
0
1,673
7,753
0
58,935
W
Danzaburou
Fade Birkin
Danzaburou
2,714
438
0
2,069
7,401
2,548
0
1,070
6,331
0
48,159
L
Gilgamesh
IHigh_Octane
Gilgamesh
2,415
867
0
1,694
12,497
6,647
0
10,189
2,308
0
30,813
L
Charon
KBThriller
Charon
5,624
1,665
0
1,555
8,231
7,253
0
1,161
7,001
18,767
0
L
Anhur
MixerMan
Anhur
4,148
2,420
0
3,767
7,598
2,688
1,041
0
7,598
0
58,524
L
5,124
278
0
1,478
5,152
1,943
0
1,469
3,547
45,606
0
W
Fenrir
3,101
697
0
2,048
8,615
3,526
0
1,633
6,886
0
50,829
W
Zhong Kui
tokeripsmoker
Zhong Kui
11,283
1,788
0
4,398
7,602
6,890
534
333
7,269
56,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,395
Gold Earned
33,250
359
Minions Killed
360
0
Camps Cleared
0
1,181,051
Distance Traveled
1,198,782
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,949
579
24
2
0
275,762
0
W
Freya
6,291
524
84
7
0
226,453
0
L
Mercury
6,560
547
86
7
0
298,633
2
W
Danzaburou
6,658
555
88
7
0
238,829
0
L
Gilgamesh
6,150
513
51
4
0
219,732
2
L
Charon
6,963
580
19
2
0
219,598
4
L
Anhur
7,202
600
118
10
0
211,955
5
L
Janus
6,375
531
86
7
0
248,864
0
W
Fenrir
6,829
569
83
7
0
259,901
1
W
Zhong Kui
7,668
639
80
7
0
180,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role