Player Matchup

Terra
Terra
Chi-Andronicus
Terra
Level 85
God Stats
3W - 4L
1,396 SR
Queue Stats
360W - 405L
1,408 Elo+
Solo
Hachiman
Hachiman
Kokiri_Guardian
Hachiman
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,300 Elo+
Party 2
Ne Zha
Ne Zha
Plinfa_Piplup
Ne Zha
Level 95
God Stats
3W - 6L
1,341 SR
Queue Stats
366W - 351L
1,366 Elo+
Solo
Cthulhu
Cthulhu
TIGREBIANCO
Cthulhu
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 78L
1,324 Elo+
Solo
Chernobog
Chernobog
i_love_gardening
Chernobog
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,280 Elo+
Party 2
Team Averages
Level 81
1,447 SR
1,336 Elo+

VS

Team Averages
Level 77
1,563 SR
1,428 Elo+
Ah Puch
Ah Puch
KAYSER38
Ah Puch
Level 98
God Stats
2W - 1L
1,483 SR
Queue Stats
63W - 67L
1,449 Elo+
Solo
Yu Huang
Yu Huang
WobblyDionysus0
Yu Huang
Level 127
God Stats
3W - 0L
1,726 SR
Queue Stats
105W - 116L
1,433 Elo+
Solo
Cthulhu
Cthulhu
dothestankyleg
Cthulhu
Level 69
God Stats
2W - 1L
1,605 SR
Queue Stats
44W - 40L
1,397 Elo+
Party 1
Ravana
Ravana
itzthiccboi
Ravana
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,419 Elo+
Party 1
Guan Yu
Guan Yu
ssac2007
Guan Yu
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 2
8,977
598
6,149
18,684
19,989
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
17
1 / 4 / 2
9,125
608
13,633
13,333
7,893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 3 / 2
8,686
579
10,993
13,380
8,997
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TIGREBIANCO
Cthulhu
15
0 / 4 / 3
9,110
607
9,027
15,988
22,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
16
0 / 3 / 5
8,670
578
10,126
15,481
10,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
KAYSER38
Ah Puch
18
3 / 2 / 4
10,815
721
29,104
13,404
6,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yu Huang
17
3 / 3 / 9
10,315
688
17,425
14,494
7,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
9 / 0 / 5
12,453
830
21,372
25,400
22,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ravana
5
0 / 0 / 0
7,368
491
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Guan Yu
ssac2007
Guan Yu
18
1 / 1 / 8
10,458
697
3,977
15,892
19,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
5
Kills
16
16
Deaths
6
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
Ah Puch
KAYSER38
Ah Puch
3
2
4
2.5
L
Hachiman
1
4
2
0.5
L
2
3
2
1
L
Cthulhu
TIGREBIANCO
Cthulhu
0
4
3
0.38
W
Yu Huang
3
3
9
2.5
W
9
0
5
11.5
L
Chernobog
0
3
5
0.83
W
Ravana
0
0
0
0
W
Guan Yu
ssac2007
Guan Yu
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,928
Damage
71,878
76,866
Taken
69,190
69,495
Mitigated
56,373
29,235
Healing
43,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,149
176
10,716
8,105
18,684
19,989
0
15,802
2,401
12,520
0
W
Ah Puch
KAYSER38
Ah Puch
29,104
44
1,668
3,650
13,404
6,571
702
1,613
11,791
55,700
0
L
Hachiman
13,633
6,545
1,155
1,067
13,333
7,893
0
11,929
1,129
0
32,333
L
10,993
777
2,001
2,291
13,380
8,997
0
10,537
2,492
0
24,891
L
Cthulhu
TIGREBIANCO
Cthulhu
9,027
368
834
1,673
15,988
22,246
0
13,366
2,199
23,444
535
W
Yu Huang
17,425
770
1,962
2,619
14,494
7,645
1,161
3,707
10,787
30,048
0
W
21,372
485
1,344
11,686
25,400
22,526
280
5,616
19,784
41,648
0
L
Chernobog
10,126
2,846
28
1,365
15,481
10,370
0
14,484
744
0
20,523
W
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
ssac2007
Guan Yu
3,977
289
12,128
8,298
15,892
19,631
823
3,705
12,187
0
8,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,568
Gold Earned
51,409
165
Minions Killed
153
0
Camps Cleared
0
1,185,034
Distance Traveled
1,090,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,977
598
20
1
0
269,897
0
W
Ah Puch
10,815
721
62
4
0
262,748
0
L
Hachiman
9,125
608
64
4
0
232,822
0
L
Ne Zha
8,686
579
13
1
0
209,352
0
L
Cthulhu
9,110
607
33
2
0
242,106
0
W
Yu Huang
10,315
688
24
2
0
248,349
0
W
Cthulhu
12,453
830
57
4
0
267,491
0
L
Chernobog
8,670
578
35
2
0
230,857
0
W
Ravana
7,368
491
0
0
0
0
0
W
Guan Yu
10,458
697
10
1
0
311,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role