Player Matchup

Zhong Kui
Zhong Kui
DILFYMANMEL
Zhong Kui
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Serqet
Serqet
LiteralDevil666
Serqet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,028 Elo+
Party 1
Artemis
Artemis
Shadowomnicide51
Artemis
Level 124
God Stats
1W - 1L
1,660 SR
Queue Stats
54W - 54L
1,465 Elo+
Party 1
Anubis
Anubis
sedimate
Anubis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Discordia
Discordia
singingInferno
Discordia
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,207 Elo+
Party 1
Team Averages
Level 59
1,532 SR
1,340 Elo+

VS

Team Averages
Level 23
1,455 SR
1,471 Elo+
Nike
Nike
BlondeDol
Nike
Level 25
God Stats
1W - 1L
1,274 SR
Queue Stats
15W - 14L
1,497 Elo+
Party 2
Atlas
Atlas
JohnDrinkswater
Atlas
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,401 Elo+
Party 2
Mercury
Mercury
RyuAkasaki
Mercury
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,464 Elo+
Solo
Da Ji
Da Ji
bestbutt
Da Ji
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 36L
1,437 Elo+
Solo
Sol
Sol
gamingterrorist
Sol
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 32L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DILFYMANMEL
Zhong Kui
5
0 / 1 / 3
5,377
672
419
1,519
1,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 4 / 4
6,600
825
1,855
6,019
3,261
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 4 / 3
7,736
967
10,043
7,077
2,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
sedimate
Anubis
6
0 / 2 / 3
5,450
681
907
2,324
1,022
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
singingInferno
Discordia
15
1 / 3 / 7
7,856
982
5,880
5,735
2,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
2 / 1 / 10
8,200
1,025
6,946
9,116
8,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 3 / 9
7,853
982
1,488
8,148
8,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
RyuAkasaki
Mercury
10
0 / 5 / 5
6,503
813
1,207
6,754
2,301
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Da Ji
bestbutt
Da Ji
13
6 / 3 / 4
8,284
1,036
2,527
6,759
3,034
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 1 / 8
8,749
1,094
8,568
6,264
2,594
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
8
Kills
14
14
Deaths
13
20
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nike
2
1
10
7
L
Zhong Kui
DILFYMANMEL
Zhong Kui
0
1
3
1.5
W
1
3
9
1.83
L
2
4
4
1
W
Mercury
RyuAkasaki
Mercury
0
5
5
0.5
L
5
4
3
1.63
W
Da Ji
bestbutt
Da Ji
6
3
4
2.67
W
5
1
8
9
L
Anubis
sedimate
Anubis
0
2
3
0.75
L
Discordia
singingInferno
Discordia
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,104
Damage
20,736
22,674
Taken
37,041
10,211
Mitigated
24,261
2,900
Healing
10,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
6,946
204
0
1,680
9,116
8,264
388
1,851
7,140
0
16,336
L
Zhong Kui
DILFYMANMEL
Zhong Kui
419
91
0
271
1,519
1,185
0
1,050
469
511
0
W
1,488
281
900
1,293
8,148
8,068
632
1,846
6,302
6,608
0
L
1,855
142
200
225
6,019
3,261
0
2,484
3,535
0
2,593
W
Mercury
RyuAkasaki
Mercury
1,207
359
0
166
6,754
2,301
267
759
5,995
0
4,744
L
10,043
3,753
0
384
7,077
2,427
0
1,964
5,113
0
19,138
W
Da Ji
bestbutt
Da Ji
2,527
487
778
1,083
6,759
3,034
1,732
1,455
5,076
0
7,130
W
8,568
1,321
1,570
3,378
6,264
2,594
4,486
1,295
4,747
23,325
0
L
Anubis
sedimate
Anubis
907
0
72
383
2,324
1,022
0
821
1,503
1,817
0
L
Discordia
singingInferno
Discordia
5,880
378
179
1,186
5,735
2,316
0
3,737
1,998
23,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,019
Gold Earned
39,589
60
Minions Killed
88
0
Camps Cleared
0
510,810
Distance Traveled
853,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,200
1,025
23
3
0
204,165
0
L
Zhong Kui
5,377
672
2
0
0
23,243
0
W
Atlas
7,853
982
14
2
0
171,783
0
L
Serqet
6,600
825
2
0
0
139,378
0
W
Mercury
6,503
813
8
1
0
162,012
0
L
Artemis
7,736
967
18
2
0
144,829
0
W
Da Ji
8,284
1,036
11
1
0
142,608
0
W
Sol
8,749
1,094
32
4
0
173,105
0
L
Anubis
5,450
681
1
0
0
50,628
0
L
Discordia
7,856
982
37
5
0
152,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role