Player Matchup

Hercules
Hercules
OGTooStoned95
Hercules
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,101 Elo+
Party 2
Olorun
Olorun
SmackAQuack
Olorun
Level 81
God Stats
2W - 1L
1,347 SR
Queue Stats
71W - 66L
1,394 Elo+
Party 2
Arachne
Arachne
athffrylock
Arachne
Level 101
God Stats
13W - 4L
1,640 SR
Queue Stats
49W - 42L
1,434 Elo+
Party 2
Achilles
Achilles
dmndman117
Achilles
Level 11
God Stats
5W - 2L
1,230 SR
Queue Stats
10W - 7L
1,518 Elo+
Party 4
Baron Samedi
Baron Samedi
jasonlnwa
Baron Samedi
Level 45
God Stats
1W - 2L
1,252 SR
Queue Stats
134W - 111L
1,501 Elo+
Party 4
Team Averages
Level 53
1,394 SR
1,390 Elo+

VS

Team Averages
Level 50
1,558 SR
1,440 Elo+
Ymir
Ymir
NarcoticRabit
Ymir
Level 88
God Stats
1W - 2L
1,518 SR
Queue Stats
44W - 47L
1,461 Elo+
Party 1
Ares
Ares
SLIDA11
Ares
Level 63
God Stats
18W - 11L
1,650 SR
Queue Stats
72W - 53L
1,482 Elo+
Party 3
Nu Wa
Nu Wa
Tindangler
Nu Wa
Level 49
God Stats
17W - 9L
1,601 SR
Queue Stats
148W - 146L
1,439 Elo+
Solo
Izanami
Izanami
Valshea
Izanami
Level 26
God Stats
36W - 21L
1,627 SR
Queue Stats
58W - 44L
1,459 Elo+
Party 3
Chaac
Chaac
purple-persona89
Chaac
Level 25
God Stats
2W - 5L
1,394 SR
Queue Stats
8W - 14L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
OGTooStoned95
Hercules
10
1 / 2 / 1
5,874
420
2,137
11,697
6,338
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Olorun
13
1 / 1 / 1
7,788
556
4,506
7,395
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
athffrylock
Arachne
13
2 / 1 / 3
7,837
560
8,330
14,836
6,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
dmndman117
Achilles
14
2 / 0 / 0
7,848
561
4,889
10,814
11,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
jasonlnwa
Baron Samedi
14
4 / 3 / 1
8,167
583
7,115
8,721
4,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 0
7,402
529
7,532
10,512
5,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ares
SLIDA11
Ares
11
2 / 1 / 1
7,671
548
4,745
8,072
5,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
11
0 / 5 / 2
6,448
461
7,075
8,633
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Valshea
Izanami
12
1 / 0 / 2
7,179
513
7,902
3,542
1,516
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 0
8,049
575
5,447
10,530
7,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
10
Kills
7
7
Deaths
10
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
Hercules
OGTooStoned95
Hercules
1
2
1
0.75
L
Ares
SLIDA11
Ares
2
1
1
2.5
W
Olorun
1
1
1
1.5
L
Nu Wa
0
5
2
0.2
L
Izanami
Valshea
Izanami
1
0
2
2
W
Arachne
athffrylock
Arachne
2
1
3
3.5
W
Achilles
dmndman117
Achilles
2
0
0
2
W
Baron Samedi
jasonlnwa
Baron Samedi
4
3
1
1.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,977
Damage
32,701
53,463
Taken
41,289
31,939
Mitigated
23,375
19,117
Healing
8,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,532
1,849
0
1,169
10,512
5,693
0
3,722
6,790
51,684
0
W
Hercules
OGTooStoned95
Hercules
2,137
340
0
2,226
11,697
6,338
67
4,263
7,434
0
15,557
L
Ares
SLIDA11
Ares
4,745
331
0
2,238
8,072
5,468
196
2,018
6,054
21,181
0
W
Olorun
4,506
2,042
87
2,930
7,395
2,839
1,302
2,183
5,212
58,534
5,217
L
Nu Wa
7,075
1,827
0
1,000
8,633
3,326
0
4,585
4,048
41,489
0
L
Izanami
Valshea
Izanami
7,902
6,175
0
1,045
3,542
1,516
1,248
1,234
2,308
0
70,989
W
Arachne
athffrylock
Arachne
8,330
5,581
0
7,878
14,836
6,637
0
6,547
8,289
0
70,280
W
Achilles
dmndman117
Achilles
4,889
770
0
3,686
10,814
11,406
0
1,831
8,983
0
53,875
W
Baron Samedi
jasonlnwa
Baron Samedi
7,115
1,089
277
2,033
8,721
4,719
87
4,528
4,193
58,392
0
L
5,447
420
0
3,020
10,530
7,372
0
39
10,491
0
58,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,514
Gold Earned
36,749
417
Minions Killed
398
0
Camps Cleared
0
1,343,223
Distance Traveled
1,314,394
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,402
529
83
6
0
271,751
0
W
Hercules
5,874
420
25
2
0
282,879
0
L
Ares
7,671
548
26
2
0
297,034
2
W
Olorun
7,788
556
121
9
0
261,781
0
L
Nu Wa
6,448
461
59
4
0
215,174
0
L
Izanami
7,179
513
120
9
0
270,148
4
W
Arachne
7,837
560
86
6
0
308,525
0
W
Achilles
7,848
561
86
6
0
260,796
0
W
Baron Samedi
8,167
583
99
7
0
229,242
1
L
Chaac
8,049
575
110
8
0
260,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role