Player Matchup

Cernunnos
Cernunnos
Platinum V
 
Cernunnos
Platinum V
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum V
 
Lancelot
Platinum V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Masters
PERFECMAN
Mulan
Masters
Level 166
God Stats
3W - 6L
1,637 SR
Queue Stats
750W - 744L
1,692 MMR
Solo
Yemoja
Yemoja
Gold II
bozo1164
Yemoja
Gold II
Level 153
God Stats
1W - 2L
1,183 SR
Queue Stats
49W - 43L
1,658 MMR
Solo
Scylla
Scylla
Platinum V
thunderfox57
Scylla
Platinum V
Level 78
God Stats
13W - 10L
1,723 SR
Queue Stats
201W - 191L
1,692 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,509 SR
1,609 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 90
1,628 SR
1,680 MMR
Janus
Janus
Platinum IV
FiOSymp
Janus
Platinum IV
Level 132
God Stats
2W - 3L
1,476 SR
Queue Stats
75W - 71L
1,714 MMR
Solo
Ymir
Ymir
Platinum V
Zz_Tobi_
Ymir
Platinum V
Level 120
God Stats
5W - 5L
1,594 SR
Queue Stats
390W - 397L
1,640 MMR
Solo
Rama
Rama
Diamond V
kryptekmoon1
Rama
Diamond V
Level 101
God Stats
12W - 13L
1,594 SR
Queue Stats
73W - 47L
1,680 MMR
Solo
Ravana
Ravana
Gold V
necaRaptor
Ravana
Gold V
Level 55
God Stats
2W - 0L
1,975 SR
Queue Stats
15W - 6L
1,646 MMR
Solo
Nike
Nike
Gold III
reformed6996
Nike
Gold III
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 16L
1,720 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
0 / 5 / 0
7,481
499
6,241
13,106
4,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
 
Lancelot
12
2 / 4 / 1
7,108
474
7,568
15,240
5,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
PERFECMAN
Mulan
12
1 / 4 / 0
7,354
490
11,941
18,794
15,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
bozo1164
Yemoja
11
0 / 2 / 3
7,181
479
3,852
10,086
6,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
12
1 / 2 / 2
7,320
488
5,763
7,994
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AchillesAo KuangIshtarThor

VS

Bans
AthenaThanatosSusanoMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FiOSymp
Janus
14
1 / 1 / 3
8,502
567
5,460
8,313
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
12
1 / 1 / 6
8,262
551
4,533
11,080
11,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 1 / 5
10,558
704
15,217
11,402
5,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
necaRaptor
Ravana
15
5 / 0 / 5
9,245
616
9,307
8,290
4,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
5 / 1 / 0
9,969
665
15,252
16,209
12,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
17
17
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
5
0
0
L
Lancelot
 
Lancelot
2
4
1
0.63
W
Janus
FiOSymp
Janus
1
1
3
2.5
L
Mulan
PERFECMAN
Mulan
1
4
0
0.25
W
Ymir
1
1
6
4
L
Yemoja
bozo1164
Yemoja
0
2
3
0.75
W
5
1
5
7.5
W
Ravana
necaRaptor
Ravana
5
0
5
7.5
W
5
1
0
5
L
Scylla
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,365
Damage
49,769
65,220
Taken
55,294
33,431
Mitigated
36,146
14,840
Healing
18,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,241
3,482
0
1,894
13,106
4,300
761
287
12,819
0
62,089
L
Lancelot
 
Lancelot
7,568
1,846
0
1,225
15,240
5,439
0
4,198
10,764
0
50,946
W
Janus
FiOSymp
Janus
5,460
416
0
750
8,313
3,495
0
2,244
6,069
80,669
0
L
Mulan
PERFECMAN
Mulan
11,941
1,247
0
5,395
18,794
15,272
0
1,099
16,494
0
60,102
W
Ymir
4,533
398
0
1,933
11,080
11,518
96
5,581
5,456
23,508
0
L
Yemoja
bozo1164
Yemoja
3,852
1,589
3,833
1,956
10,086
6,000
0
2,204
7,798
19,653
0
W
15,217
12,721
0
4,866
11,402
5,111
1,623
906
10,496
0
95,631
W
Ravana
necaRaptor
Ravana
9,307
2,486
0
3,944
8,290
4,016
533
1,349
6,867
0
72,784
W
15,252
2,281
0
7,082
16,209
12,006
0
0
15,117
364
79,746
L
Scylla
5,763
773
0
537
7,994
2,420
0
2,133
5,773
66,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,444
Gold Earned
46,536
421
Minions Killed
542
0
Camps Cleared
0
1,444,529
Distance Traveled
1,566,365
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,481
499
123
8
0
260,187
2
L
Lancelot
7,108
474
56
4
0
360,847
1
W
Janus
8,502
567
142
9
0
327,065
0
L
Mulan
7,354
490
85
6
0
262,900
4
W
Ymir
8,262
551
26
2
0
305,877
0
L
Yemoja
7,181
479
24
2
0
274,585
0
W
Rama
10,558
704
151
10
0
276,775
0
W
Ravana
9,245
616
104
7
0
354,512
3
W
Nike
9,969
665
119
8
0
302,136
0
L
Scylla
7,320
488
133
9
0
286,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role