Player Matchup

Bastet
Bastet
AnDROC89
Bastet
Level 148
God Stats
16W - 15L
1,538 SR
Queue Stats
758W - 784L
1,489 Elo+
Solo
Gilgamesh
Gilgamesh
DNA Among Us
Gilgamesh
Level 102
God Stats
4W - 1L
1,904 SR
Queue Stats
337W - 300L
1,522 Elo+
Solo
Ganesha
Ganesha
JayShmooZe
Ganesha
Level 162
God Stats
5W - 2L
1,551 SR
Queue Stats
360W - 392L
1,472 Elo+
Solo
Danzaburou
Danzaburou
LovelyCola
Danzaburou
Level 129
God Stats
13W - 14L
1,455 SR
Queue Stats
422W - 441L
1,484 Elo+
Solo
Anhur
Anhur
Nunø
Anhur
Level 128
God Stats
1W - 2L
1,517 SR
Queue Stats
36W - 38L
1,480 Elo+
Solo
Team Averages
Level 134
1,593 SR
1,489 Elo+

VS

Team Averages
Level 113
1,460 SR
1,435 Elo+
Merlin
Merlin
CrispColonel
Merlin
Level 68
God Stats
1W - 0L
1,273 SR
Queue Stats
5W - 7L
1,364 Elo+
Solo
Medusa
Medusa
FacuSOAD5783
Medusa
Level 89
God Stats
3W - 4L
1,315 SR
Queue Stats
397W - 377L
1,439 Elo+
Solo
Fafnir
Fafnir
OuTinThEOpeN
Fafnir
Level 159
God Stats
6W - 3L
1,648 SR
Queue Stats
394W - 335L
1,471 Elo+
Solo
Mulan
Mulan
TheServando
Mulan
Level 126
God Stats
2W - 1L
1,541 SR
Queue Stats
77W - 83L
1,441 Elo+
Solo
Cthulhu
Cthulhu
fattestfattony
Cthulhu
Level 124
God Stats
8W - 12L
1,523 SR
Queue Stats
259W - 259L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AnDROC89
Bastet
17
8 / 5 / 2
10,287
857
12,311
14,386
7,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
DNA Among Us
Gilgamesh
17
5 / 5 / 6
9,881
823
13,655
18,411
16,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
JayShmooZe
Ganesha
18
0 / 4 / 10
8,995
750
9,581
12,108
7,988
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
LovelyCola
Danzaburou
7
0 / 2 / 3
6,759
563
4,362
3,013
1,176
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Anhur
Nunø
Anhur
13
1 / 7 / 9
8,157
680
8,617
13,336
5,763
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
4 / 4 / 12
10,290
858
13,057
11,763
6,648
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
17
5 / 3 / 11
10,265
855
11,759
11,717
6,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
15
2 / 3 / 13
10,245
854
9,525
16,600
25,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
10 / 3 / 6
10,838
903
10,624
15,068
17,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
1 / 2 / 18
10,085
840
11,031
18,521
25,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
82
14
Kills
22
23
Deaths
15
30
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Bastet
AnDROC89
Bastet
8
5
2
1.8
W
Merlin
4
4
12
2.5
L
Gilgamesh
DNA Among Us
Gilgamesh
5
5
6
1.6
W
Medusa
5
3
11
3.5
L
Ganesha
JayShmooZe
Ganesha
0
4
10
1.25
L
Danzaburou
LovelyCola
Danzaburou
0
2
3
0.75
L
Anhur
Nunø
Anhur
1
7
9
0.79
W
Fafnir
2
3
13
2.83
W
10
3
6
4.33
W
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,526
Damage
55,996
61,254
Taken
73,669
38,620
Mitigated
80,802
12,730
Healing
20,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
AnDROC89
Bastet
12,311
3,553
496
2,758
14,386
7,372
0
6,562
7,824
0
21,448
W
Merlin
13,057
1,501
1,034
1,581
11,763
6,648
3,006
1,769
9,723
31,300
0
L
Gilgamesh
DNA Among Us
Gilgamesh
13,655
2,846
1,553
3,768
18,411
16,321
484
11,832
6,476
0
28,055
W
Medusa
11,759
4,974
817
2,023
11,717
6,409
1,992
2,687
8,895
0
27,681
L
Ganesha
JayShmooZe
Ganesha
9,581
366
1,196
1,638
12,108
7,988
1,030
5,996
6,112
21,818
0
L
Danzaburou
LovelyCola
Danzaburou
4,362
1,523
45
212
3,013
1,176
0
1,847
1,166
0
7,763
L
Anhur
Nunø
Anhur
8,617
3,041
66
998
13,336
5,763
0
7,273
6,063
0
17,754
W
Fafnir
9,525
2,770
3,254
3,860
16,600
25,032
774
1,858
14,353
17,207
0
W
10,624
1,617
571
1,968
15,068
17,344
786
1,918
13,073
0
14,893
W
11,031
550
2,239
3,434
18,521
25,369
652
1,349
16,892
24,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,079
Gold Earned
51,723
104
Minions Killed
130
0
Camps Cleared
0
905,555
Distance Traveled
1,137,066
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,287
857
23
2
0
221,139
0
W
Merlin
10,290
858
39
3
0
213,196
0
L
Gilgamesh
9,881
823
38
3
0
238,765
0
W
Medusa
10,265
855
31
3
0
219,719
0
L
Ganesha
8,995
750
2
0
0
208,442
0
L
Danzaburou
6,759
563
7
1
0
66,391
1
L
Anhur
8,157
680
34
3
0
170,818
0
W
Fafnir
10,245
854
25
2
0
225,774
0
W
Mulan
10,838
903
9
1
0
217,165
0
W
Cthulhu
10,085
840
26
2
0
261,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role