Player Matchup

Ne Zha
Ne Zha
CrookedNeck
Ne Zha
Level 130
God Stats
22W - 9L
1,691 SR
Queue Stats
216W - 204L
1,537 Elo+
Party 1
Odin
Odin
DenteiroPA
Odin
Level 203
God Stats
37W - 28L
1,627 SR
Queue Stats
1,211W - 1,190L
1,549 Elo+
Solo
Vulcan
Vulcan
M0NKEYDESTR0YER
Vulcan
Level 21
God Stats
7W - 1L
1,762 SR
Queue Stats
26W - 20L
1,544 Elo+
Party 1
Team Averages
Level 118
1,694 SR
1,543 Elo+

VS

Team Averages
Level 125
1,543 SR
1,557 Elo+
Ishtar
Ishtar
BlessedSx
Ishtar
Level 175
God Stats
24W - 25L
1,614 SR
Queue Stats
40W - 42L
1,571 Elo+
Solo
Tiamat
Tiamat
Leito711
Tiamat
Level 158
God Stats
1W - 2L
1,514 SR
Queue Stats
382W - 298L
1,579 Elo+
Solo
Kuzenbo
Kuzenbo
Pride02
Kuzenbo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
6 / 3 / 5
10,551
812
14,623
12,731
7,737
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
5 / 1 / 7
10,436
803
10,523
12,617
11,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 1 / 10
10,657
820
19,444
6,585
3,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BlessedSx
Ishtar
12
3 / 6 / 2
9,911
762
7,357
13,697
4,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Leito711
Tiamat
12
1 / 6 / 3
9,307
716
8,805
16,278
8,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
Pride02
Kuzenbo
11
1 / 2 / 4
9,058
697
6,562
18,491
22,806
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
14
Kills
5
5
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BlessedSx
Ishtar
3
6
2
0.67
W
Ne Zha
6
3
5
2.83
W
5
1
7
8.5
L
Tiamat
Leito711
Tiamat
1
6
3
0.42
W
3
1
10
8
L
Kuzenbo
Pride02
Kuzenbo
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,590
Damage
22,724
31,933
Taken
48,466
22,421
Mitigated
36,307
3,744
Healing
6,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BlessedSx
Ishtar
7,357
3,756
0
802
13,697
4,952
52
6,155
7,178
0
40,412
W
Ne Zha
14,623
3,369
0
2,737
12,731
7,737
584
7,032
5,381
0
46,743
W
10,523
2,215
0
750
12,617
11,657
767
4,481
7,672
0
36,093
L
Tiamat
Leito711
Tiamat
8,805
1,071
75
5,253
16,278
8,549
0
5,378
10,443
36,534
0
W
19,444
7,346
0
257
6,585
3,027
1,135
2,640
3,868
52,043
0
L
Kuzenbo
Pride02
Kuzenbo
6,562
2,531
0
700
18,491
22,806
30
8,354
9,839
15,146
528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,644
Gold Earned
28,276
170
Minions Killed
129
0
Camps Cleared
0
764,977
Distance Traveled
667,902
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,911
762
59
5
0
186,625
0
W
Ne Zha
10,551
812
46
4
0
245,022
0
W
Odin
10,436
803
52
4
0
256,618
0
L
Tiamat
9,307
716
54
4
0
209,132
0
W
Vulcan
10,657
820
72
6
0
263,337
0
L
Kuzenbo
9,058
697
16
1
0
272,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role