Player Matchup

Hera
Hera
 
Hera
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Fireform
Erlang Shen
Level 154
God Stats
2W - 6L
1,183 SR
Queue Stats
289W - 291L
1,539 Elo+
Solo
Scylla
Scylla
KLANIARIS
Scylla
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 58L
1,448 Elo+
Solo
Ix Chel
Ix Chel
Lielover
Ix Chel
Level 122
God Stats
2W - 4L
1,506 SR
Queue Stats
349W - 319L
1,618 Elo+
Solo
Achilles
Achilles
ZIZEK123
Achilles
Level 67
God Stats
0W - 4L
1,107 SR
Queue Stats
186W - 208L
1,483 Elo+
Solo
Team Averages
Level 112
1,359 SR
1,518 Elo+

VS

Team Averages
Level 145
1,363 SR
1,479 Elo+
Horus
Horus
Glacial_Rose
Horus
Level 157
God Stats
2W - 3L
1,416 SR
Queue Stats
181W - 186L
1,521 Elo+
Solo
Danzaburou
Danzaburou
Kaeita
Danzaburou
Level 101
God Stats
1W - 2L
1,178 SR
Queue Stats
55W - 92L
1,370 Elo+
Solo
He Bo
He Bo
Remcop
He Bo
Level 154
God Stats
1W - 2L
1,193 SR
Queue Stats
192W - 89L
1,605 Elo+
Solo
Chiron
Chiron
UL_mussi_99
Chiron
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,489 Elo+
Solo
Zhong Kui
Zhong Kui
guncel-fisek
Zhong Kui
Level 166
God Stats
20W - 19L
1,527 SR
Queue Stats
3,303W - 3,410L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
2 / 5 / 3
8,813
630
14,484
12,420
5,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Fireform
Erlang Shen
16
1 / 3 / 6
8,726
623
11,210
19,767
21,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
KLANIARIS
Scylla
16
2 / 4 / 6
9,338
667
12,985
13,303
6,162
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ix Chel
Lielover
Ix Chel
16
4 / 5 / 1
9,587
685
10,341
16,495
12,110
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
ZIZEK123
Achilles
17
1 / 3 / 6
9,749
696
12,207
18,812
26,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 14
10,788
771
5,433
21,412
22,593
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Kaeita
Danzaburou
18
3 / 1 / 9
11,701
836
18,260
15,351
9,360
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Remcop
He Bo
19
8 / 3 / 10
11,431
817
22,884
14,095
7,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
18
5 / 1 / 11
11,024
787
15,361
11,832
6,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
guncel-fisek
Zhong Kui
17
2 / 4 / 14
10,187
728
12,767
18,720
20,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
10
Kills
20
20
Deaths
11
22
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
5
3
0.7
L
Erlang Shen
Fireform
Erlang Shen
1
3
6
1.33
W
2
2
14
4.5
L
Scylla
KLANIARIS
Scylla
2
4
6
1.25
W
Danzaburou
Kaeita
Danzaburou
3
1
9
7.5
L
Ix Chel
Lielover
Ix Chel
4
5
1
0.9
W
He Bo
Remcop
He Bo
8
3
10
4.33
W
Chiron
5
1
11
10.5
L
Achilles
ZIZEK123
Achilles
1
3
6
1.33
W
Zhong Kui
guncel-fisek
Zhong Kui
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,227
Damage
74,705
80,797
Taken
81,410
71,679
Mitigated
66,220
33,613
Healing
47,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
14,484
2,296
396
1,935
12,420
5,987
0
6,260
6,160
26,396
0
L
Erlang Shen
Fireform
Erlang Shen
11,210
2,451
1,437
5,401
19,767
21,039
0
7,172
12,340
0
17,484
W
5,433
1,832
12,653
12,416
21,412
22,593
419
8,988
11,463
2,050
6,868
L
Scylla
KLANIARIS
Scylla
12,985
592
618
1,672
13,303
6,162
0
6,478
6,825
26,210
0
W
Danzaburou
Kaeita
Danzaburou
18,260
6,781
640
5,661
15,351
9,360
4,920
8,273
6,757
0
64,430
L
Ix Chel
Lielover
Ix Chel
10,341
1,580
9,520
5,302
16,495
12,110
0
7,885
8,610
26,730
0
W
He Bo
Remcop
He Bo
22,884
926
984
2,929
14,095
7,340
552
5,972
7,658
32,161
0
W
Chiron
15,361
1,776
3,532
2,257
11,832
6,539
1,760
5,570
5,861
0
33,668
L
Achilles
ZIZEK123
Achilles
12,207
1,623
3,084
4,248
18,812
26,381
0
9,013
9,799
0
19,768
W
Zhong Kui
guncel-fisek
Zhong Kui
12,767
621
611
6,150
18,720
20,388
370
9,007
8,967
27,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,213
Gold Earned
55,131
141
Minions Killed
174
0
Camps Cleared
0
1,292,739
Distance Traveled
1,328,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,813
630
31
2
0
230,501
0
L
Erlang Shen
8,726
623
4
0
0
280,315
0
W
Horus
10,788
771
1
0
0
274,554
0
L
Scylla
9,338
667
39
3
0
263,964
0
W
Danzaburou
11,701
836
79
6
0
243,026
0
L
Ix Chel
9,587
685
48
3
0
240,319
0
W
He Bo
11,431
817
22
2
0
264,052
0
W
Chiron
11,024
787
42
3
0
292,702
0
L
Achilles
9,749
696
19
1
0
277,640
0
W
Zhong Kui
10,187
728
30
2
0
254,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role