Player Matchup

Thanatos
Thanatos
Friezan
Thanatos
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 2L
1,642 Elo+
Party 2
Izanami
Izanami
ITZCHABOISMILES
Izanami
Level 83
God Stats
6W - 6L
1,561 SR
Queue Stats
8W - 8L
1,448 Elo+
Party 2
Olorun
Olorun
Kiddytherandom
Olorun
Level 21
God Stats
2W - 2L
1,514 SR
Queue Stats
9W - 6L
1,497 Elo+
Party 2
Sun Wukong
Sun Wukong
KingRienhardt
Sun Wukong
Level 105
God Stats
2W - 4L
1,626 SR
Queue Stats
26W - 28L
1,503 Elo+
Solo
Sobek
Sobek
SemiproSpider37
Sobek
Level 87
God Stats
4W - 8L
1,622 SR
Queue Stats
10W - 8L
1,468 Elo+
Party 2
Team Averages
Level 67
1,565 SR
1,511 Elo+

VS

Team Averages
Level 53
1,451 SR
1,349 Elo+
Ganesha
Ganesha
CarryBondz
Ganesha
Level 67
God Stats
15W - 17L
1,452 SR
Queue Stats
209W - 310L
1,394 Elo+
Party 1
Hachiman
Hachiman
Celtic__30
Hachiman
Level 64
God Stats
45W - 76L
1,419 SR
Queue Stats
197W - 294L
1,390 Elo+
Party 1
King Arthur
King Arthur
FancyAF
King Arthur
Level 69
God Stats
12W - 7L
1,644 SR
Queue Stats
188W - 182L
1,505 Elo+
Solo
Arachne
Arachne
Pottsandpanss
Arachne
Level 57
God Stats
1W - 1L
1,238 SR
Queue Stats
147W - 231L
1,359 Elo+
Party 1
Zhong Kui
Zhong Kui
Spectating91
Zhong Kui
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 43L
1,100 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Friezan
Thanatos
16
4 / 2 / 2
9,803
516
10,375
18,080
7,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 6 / 3
8,703
458
6,677
12,194
4,430
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 4 / 2
11,486
605
11,226
16,082
7,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
KingRienhardt
Sun Wukong
7
0 / 1 / 1
6,568
346
1,190
3,862
1,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
3 / 3 / 2
8,387
441
8,826
19,423
24,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CarryBondz
Ganesha
15
0 / 4 / 12
9,902
521
5,751
18,219
17,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Celtic__30
Hachiman
17
5 / 0 / 5
10,242
539
13,476
12,225
5,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
FancyAF
King Arthur
15
1 / 1 / 5
9,991
526
8,415
13,594
11,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
17
7 / 3 / 3
11,079
583
8,146
15,812
6,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Spectating91
Zhong Kui
16
3 / 5 / 6
10,676
562
11,976
11,333
8,470
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
13
Kills
16
16
Deaths
13
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CarryBondz
Ganesha
0
4
12
1.5
W
Hachiman
Celtic__30
Hachiman
5
0
5
7.5
W
King Arthur
FancyAF
King Arthur
1
1
5
3.5
L
Thanatos
Friezan
Thanatos
4
2
2
2.5
L
0
6
3
0.25
L
6
4
2
1.75
L
Sun Wukong
KingRienhardt
Sun Wukong
0
1
1
0.5
W
Arachne
7
3
3
2.83
L
3
3
2
1.33
W
Zhong Kui
Spectating91
Zhong Kui
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,294
Damage
47,764
69,641
Taken
71,183
46,507
Mitigated
49,637
24,057
Healing
19,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CarryBondz
Ganesha
5,751
117
0
3,008
18,219
17,494
0
4,865
13,354
36,785
0
W
Hachiman
Celtic__30
Hachiman
13,476
8,237
0
5,656
12,225
5,299
1,474
4,623
7,602
0
79,226
W
King Arthur
FancyAF
King Arthur
8,415
1,197
0
2,291
13,594
11,574
12
2,452
11,142
217
73,055
L
Thanatos
Friezan
Thanatos
10,375
1,803
0
14,391
18,080
7,990
200
4,103
13,977
0
85,216
L
6,677
4,637
0
1,414
12,194
4,430
1,151
2,485
9,709
0
67,252
L
11,226
7,759
88
3,948
16,082
7,853
1,842
7,810
8,272
92,665
0
L
Sun Wukong
KingRienhardt
Sun Wukong
1,190
362
0
881
3,862
1,770
0
0
3,862
0
18,446
W
Arachne
8,146
5,435
0
4,757
15,812
6,800
0
3,733
12,079
0
86,650
L
8,826
1,023
0
3,335
19,423
24,464
0
3,546
15,877
30,608
0
W
Zhong Kui
Spectating91
Zhong Kui
11,976
575
0
4,069
11,333
8,470
1,500
4,379
6,954
72,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,947
Gold Earned
51,890
462
Minions Killed
508
0
Camps Cleared
0
1,710,334
Distance Traveled
1,769,994
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,902
521
4
0
0
336,767
4
W
Hachiman
10,242
539
161
8
0
353,095
1
W
King Arthur
9,991
526
107
6
0
321,451
0
L
Thanatos
9,803
516
131
7
0
410,011
0
L
Izanami
8,703
458
110
6
0
347,525
0
L
Olorun
11,486
605
161
8
0
375,940
0
L
Sun Wukong
6,568
346
36
2
0
132,048
4
W
Arachne
11,079
583
108
6
0
406,525
2
L
Sobek
8,387
441
24
1
0
444,810
5
W
Zhong Kui
10,676
562
128
7
0
352,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role