Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
 
Martichoras
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
bluePsychoX4
He Bo
Level 126
God Stats
3W - 7L
1,348 SR
Queue Stats
758W - 744L
1,488 Elo+
Solo
Bake Kujira
Bake Kujira
distroyblack
Bake Kujira
Level 149
God Stats
0W - 1L
1,568 SR
Queue Stats
63W - 65L
1,421 Elo+
Solo
Team Averages
Level 99
1,483 SR
1,482 Elo+

VS

Team Averages
Level 124
1,485 SR
1,485 Elo+
Cerberus
Cerberus
GeneralNebula
Cerberus
Level 143
God Stats
4W - 3L
1,428 SR
Queue Stats
269W - 281L
1,513 Elo+
Party 1
Ra
Ra
GodOfConsider
Ra
Level 127
God Stats
1W - 2L
1,229 SR
Queue Stats
205W - 211L
1,418 Elo+
Solo
Xing Tian
Xing Tian
Scypheria
Xing Tian
Level 128
God Stats
9W - 1L
1,804 SR
Queue Stats
168W - 138L
1,562 Elo+
Party 1
Achilles
Achilles
Southiepanda556
Achilles
Level 95
God Stats
2W - 2L
1,421 SR
Queue Stats
260W - 280L
1,476 Elo+
Solo
Jing Wei
Jing Wei
iitzRJ
Jing Wei
Level 128
God Stats
2W - 1L
1,545 SR
Queue Stats
98W - 93L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 3 / 5
7,220
802
5,639
12,975
11,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Horus
 
Horus
12
1 / 5 / 3
6,829
759
3,610
12,003
10,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
 
Martichoras
12
1 / 5 / 5
6,626
736
4,886
9,549
7,263
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 5 / 2
6,779
753
7,984
7,767
3,634
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bake Kujira
distroyblack
Bake Kujira
16
7 / 3 / 3
9,559
1,062
11,419
9,880
12,387
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GeneralNebula
Cerberus
13
2 / 2 / 17
8,578
953
8,814
11,500
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
4 / 1 / 17
8,697
966
9,021
5,633
2,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Xing Tian
Scypheria
Xing Tian
13
7 / 3 / 11
9,137
1,015
7,216
12,827
14,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
13
5 / 3 / 12
7,914
879
8,513
12,187
17,662
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
iitzRJ
Jing Wei
15
3 / 3 / 14
8,553
950
9,084
8,294
4,168
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
92
12
Kills
21
21
Deaths
12
18
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
5
1.17
L
Horus
 
Horus
1
5
3
0.5
L
Martichoras
 
Martichoras
1
5
5
0.7
W
Cerberus
GeneralNebula
Cerberus
2
2
17
5.25
W
4
1
17
12.5
W
Xing Tian
Scypheria
Xing Tian
7
3
11
4.17
W
Achilles
5
3
12
3.67
L
2
5
2
0.6
L
Bake Kujira
distroyblack
Bake Kujira
7
3
3
2.83
W
Jing Wei
iitzRJ
Jing Wei
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,538
Damage
42,648
52,174
Taken
50,441
45,853
Mitigated
50,301
13,639
Healing
15,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,639
1,029
533
4,602
12,975
11,696
0
4,718
7,858
0
12,983
L
Horus
 
Horus
3,610
1,452
2,210
2,526
12,003
10,873
46
5,930
5,589
0
6,222
L
Martichoras
 
Martichoras
4,886
647
1,220
1,235
9,549
7,263
92
5,202
4,175
0
15,431
W
Cerberus
GeneralNebula
Cerberus
8,814
987
313
4,177
11,500
10,908
777
5,744
5,666
11,169
0
W
9,021
1,249
3,265
1,862
5,633
2,880
978
2,731
2,854
25,553
0
W
Xing Tian
Scypheria
Xing Tian
7,216
399
517
1,398
12,827
14,683
715
3,765
8,871
11,019
0
W
Achilles
8,513
1,278
179
1,744
12,187
17,662
924
3,629
8,434
2,954
9,636
L
7,984
562
204
102
7,767
3,634
176
5,307
2,212
12,484
0
L
Bake Kujira
distroyblack
Bake Kujira
11,419
5,294
0
1,007
9,880
12,387
0
5,580
4,128
21,772
0
W
Jing Wei
iitzRJ
Jing Wei
9,084
5,926
479
1,274
8,294
4,168
613
2,950
5,213
0
22,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,013
Gold Earned
42,879
78
Minions Killed
100
0
Camps Cleared
0
702,478
Distance Traveled
807,850
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,220
802
17
2
0
129,170
0
L
Horus
6,829
759
5
1
0
162,503
0
L
Martichoras
6,626
736
18
2
0
146,698
0
W
Cerberus
8,578
953
10
1
0
149,475
0
W
Ra
8,697
966
36
4
0
167,847
0
W
Xing Tian
9,137
1,015
7
1
0
181,857
0
W
Achilles
7,914
879
5
1
0
159,597
0
L
He Bo
6,779
753
15
2
0
149,379
0
L
Bake Kujira
9,559
1,062
23
3
0
114,728
0
W
Jing Wei
8,553
950
42
5
0
149,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role