Player Matchup

Sun Wukong
Sun Wukong
Angelt35561
Sun Wukong
Level 45
God Stats
3W - 8L
1,146 SR
Queue Stats
22W - 45L
1,200 Elo+
Solo
Hun Batz
Hun Batz
ZX0DiACXZ
Hun Batz
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 43L
1,304 Elo+
Solo
Poseidon
Poseidon
tacomassacre11
Poseidon
Level 58
God Stats
7W - 15L
1,398 SR
Queue Stats
18W - 27L
1,372 Elo+
Solo
Team Averages
Level 60
1,348 SR
1,292 Elo+

VS

Team Averages
Level 57
1,502 SR
1,427 Elo+
Discordia
Discordia
 
Discordia
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Hollywood1997
Arachne
Level 37
God Stats
20W - 20L
1,439 SR
Queue Stats
27W - 31L
1,269 Elo+
Solo
Bacchus
Bacchus
ZeekOotin
Bacchus
Level 68
God Stats
9W - 5L
1,566 SR
Queue Stats
23W - 14L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Angelt35561
Sun Wukong
7
0 / 1 / 2
8,269
591
1,877
5,979
3,405
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
ZX0DiACXZ
Hun Batz
13
3 / 0 / 0
9,849
704
6,182
11,952
12,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
13
0 / 3 / 3
9,803
700
12,306
11,132
4,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 0 / 1
10,030
716
13,795
7,688
3,192
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
12
2 / 1 / 2
9,683
692
7,365
10,612
6,886
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
ZeekOotin
Bacchus
12
0 / 2 / 4
9,478
677
4,062
10,664
11,623
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
3
Kills
4
4
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
0
1
2.5
L
Sun Wukong
Angelt35561
Sun Wukong
0
1
2
1
W
Arachne
2
1
2
3
L
Hun Batz
ZX0DiACXZ
Hun Batz
3
0
0
3
W
Bacchus
ZeekOotin
Bacchus
0
2
4
1
L
Poseidon
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,365
Damage
25,222
29,063
Taken
28,964
21,050
Mitigated
21,701
5,712
Healing
6,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
13,795
1,313
0
2,152
7,688
3,192
717
2,594
4,838
57,163
0
L
Sun Wukong
Angelt35561
Sun Wukong
1,877
249
0
1,228
5,979
3,405
0
3,863
2,116
0
8,501
W
Arachne
7,365
6,121
0
2,264
10,612
6,886
722
5,074
5,100
0
20,200
L
Hun Batz
ZX0DiACXZ
Hun Batz
6,182
1,458
0
363
11,952
12,662
0
7,569
4,383
436
30,055
W
Bacchus
ZeekOotin
Bacchus
4,062
514
0
1,835
10,664
11,623
270
4,141
5,946
22,132
0
L
Poseidon
12,306
962
0
4,121
11,132
4,983
0
6,705
4,427
67,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,921
Gold Earned
29,191
177
Minions Killed
121
0
Camps Cleared
0
600,496
Distance Traveled
754,562
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,030
716
70
5
0
232,863
2
L
Sun Wukong
8,269
591
24
2
0
103,167
0
W
Arachne
9,683
692
23
2
0
267,390
0
L
Hun Batz
9,849
704
53
4
0
247,296
0
W
Bacchus
9,478
677
28
2
0
254,309
0
L
Poseidon
9,803
700
100
7
0
250,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role