Player Matchup

Janus
Janus
 
Janus
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
DarkStiffie
Merlin
Level 152
God Stats
1W - 4L
1,094 SR
Queue Stats
202W - 218L
1,467 Elo+
Solo
Chang'e
Chang'e
FunTimesGIGO
Chang'e
Level 88
God Stats
2W - 1L
1,430 SR
Queue Stats
64W - 55L
1,537 Elo+
Party 1
Persephone
Persephone
Hayamonkey
Persephone
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,489 Elo+
Solo
Set
Set
Romme87
Set
Level 110
God Stats
3W - 3L
1,626 SR
Queue Stats
201W - 226L
1,456 Elo+
Solo
Team Averages
Level 113
1,430 SR
1,490 Elo+

VS

Team Averages
Level 91
1,533 SR
1,465 Elo+
King Arthur
King Arthur
 
King Arthur
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Luce4
Ix Chel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,318 Elo+
Solo
Nox
Nox
Melo004
Nox
Level 103
God Stats
3W - 2L
1,666 SR
Queue Stats
226W - 206L
1,498 Elo+
Solo
Jing Wei
Jing Wei
willmott360
Jing Wei
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 3 / 12
9,393
854
13,887
9,329
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
18
10 / 2 / 10
10,858
987
13,563
9,293
4,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chang'e
FunTimesGIGO
Chang'e
13
1 / 1 / 9
8,081
735
5,441
7,741
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Persephone
Hayamonkey
Persephone
16
5 / 1 / 10
9,507
864
10,920
9,378
3,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Set
16
4 / 2 / 11
9,295
845
9,008
13,480
15,441
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 6 / 3
8,148
741
13,413
14,369
13,957
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
 
Bacchus
13
0 / 5 / 4
7,718
702
5,595
15,505
26,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
Luce4
Ix Chel
12
0 / 4 / 3
7,191
654
6,567
10,225
4,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nox
15
3 / 4 / 2
8,684
789
7,879
8,733
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
willmott360
Jing Wei
14
2 / 4 / 2
8,209
746
6,959
9,247
3,881
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
22
23
Kills
8
9
Deaths
23
52
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
3
12
3
L
King Arthur
 
King Arthur
3
6
3
0.75
L
Bacchus
 
Bacchus
0
5
4
0.4
W
Merlin
10
2
10
7.5
W
Chang'e
FunTimesGIGO
Chang'e
1
1
9
5.5
W
Persephone
Hayamonkey
Persephone
5
1
10
10
L
Ix Chel
Luce4
Ix Chel
0
4
3
0.38
L
Nox
3
4
2
1
W
Set
4
2
11
4.75
L
Jing Wei
willmott360
Jing Wei
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,819
Damage
40,413
49,221
Taken
58,079
30,986
Mitigated
52,942
26,008
Healing
14,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,887
1,022
1,414
735
9,329
3,968
887
3,533
5,796
27,429
0
L
King Arthur
 
King Arthur
13,413
922
989
1,890
14,369
13,957
0
10,519
3,696
0
20,964
L
Bacchus
 
Bacchus
5,595
576
671
2,972
15,505
26,254
0
12,449
2,756
10,707
0
W
Merlin
13,563
609
710
2,716
9,293
4,285
1,080
3,448
5,845
35,170
0
W
Chang'e
FunTimesGIGO
Chang'e
5,441
209
8,392
3,795
7,741
3,302
951
3,125
4,616
8,004
0
W
Persephone
Hayamonkey
Persephone
10,920
1,579
696
1,710
9,378
3,990
1,328
3,379
5,990
21,967
0
L
Ix Chel
Luce4
Ix Chel
6,567
0
646
2,216
10,225
4,643
0
7,827
2,234
10,561
0
L
Nox
7,879
469
987
1,691
8,733
4,207
0
6,615
1,990
20,602
0
W
Set
9,008
1,643
1,242
4,598
13,480
15,441
511
6,547
6,933
2,908
9,469
L
Jing Wei
willmott360
Jing Wei
6,959
3,674
972
1,664
9,247
3,881
0
7,565
1,475
0
26,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,134
Gold Earned
39,950
124
Minions Killed
109
0
Camps Cleared
0
1,035,313
Distance Traveled
1,032,917
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,393
854
44
4
0
196,362
0
L
King Arthur
8,148
741
9
1
0
189,445
0
L
Bacchus
7,718
702
6
1
0
212,874
0
W
Merlin
10,858
987
40
4
0
202,958
0
W
Chang'e
8,081
735
9
1
0
200,326
0
W
Persephone
9,507
864
22
2
0
211,174
0
L
Ix Chel
7,191
654
22
2
0
208,617
0
L
Nox
8,684
789
27
2
0
207,850
0
W
Set
9,295
845
9
1
0
224,493
0
L
Jing Wei
8,209
746
45
4
0
214,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role