Player Matchup

Serqet
Serqet
 
Serqet
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DonflamingoDLT
Apollo
Level 110
God Stats
3W - 2L
1,715 SR
Queue Stats
164W - 149L
1,522 Elo+
Solo
Hera
Hera
McAfrodite
Hera
Level 42
God Stats
3W - 5L
1,421 SR
Queue Stats
15W - 18L
1,475 Elo+
Solo
Hercules
Hercules
Nemly
Hercules
Level 143
God Stats
0W - 3L
1,031 SR
Queue Stats
196W - 147L
1,606 Elo+
Solo
Agni
Agni
esflome
Agni
Level 113
God Stats
4W - 8L
1,486 SR
Queue Stats
206W - 154L
1,566 Elo+
Solo
Team Averages
Level 123
1,431 SR
1,534 Elo+

VS

Team Averages
Level 127
1,455 SR
1,454 Elo+
Nemesis
Nemesis
 
Nemesis
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Miup
Cthulhu
Level 107
God Stats
2W - 1L
1,443 SR
Queue Stats
8W - 30L
1,192 Elo+
Solo
Medusa
Medusa
Seilapo
Medusa
Level 147
God Stats
4W - 7L
1,309 SR
Queue Stats
841W - 827L
1,591 Elo+
Solo
Ra
Ra
TheBerceK
Ra
Level 109
God Stats
4W - 0L
1,522 SR
Queue Stats
24W - 21L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
4 / 3 / 1
6,556
1,311
4,259
5,423
3,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 5
5,810
1,162
4,457
6,841
2,609
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 0 / 1
4,960
992
292
453
121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Nemly
Hercules
10
1 / 2 / 4
5,885
1,177
3,772
7,376
6,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Agni
esflome
Agni
11
1 / 1 / 5
6,379
1,276
7,104
4,759
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

353

VS

Team 2 Tickets

377

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 0 / 6
5,798
1,160
5,129
5,254
2,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
 
Bastet
10
0 / 2 / 4
5,281
1,056
2,619
4,272
1,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
Miup
Cthulhu
11
3 / 2 / 5
6,497
1,299
3,958
5,190
3,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
Seilapo
Medusa
11
3 / 1 / 3
6,716
1,343
5,964
4,347
1,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 5
6,385
1,277
5,008
2,330
885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
6
Kills
8
8
Deaths
6
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
3
1
1.5
W
Nemesis
 
Nemesis
0
0
6
3
W
Bastet
 
Bastet
0
2
4
1
L
0
2
5
1.25
L
0
0
1
0.5
W
Cthulhu
Miup
Cthulhu
3
2
5
2.75
L
Hercules
Nemly
Hercules
1
2
4
1.5
W
Medusa
Seilapo
Medusa
3
1
3
4.5
W
2
1
5
4.5
L
Agni
esflome
Agni
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,884
Damage
22,678
24,852
Taken
21,393
14,691
Mitigated
10,474
2,591
Healing
3,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,259
977
0
382
5,423
3,346
0
2,652
2,646
0
5,270
W
Nemesis
 
Nemesis
5,129
920
0
496
5,254
2,622
0
1,460
3,554
0
10,523
W
Bastet
 
Bastet
2,619
717
0
521
4,272
1,854
0
2,403
1,869
0
5,216
L
4,457
2,721
0
183
6,841
2,609
0
2,431
4,350
0
11,331
L
292
76
0
0
453
121
0
83
370
3,232
0
W
Cthulhu
Miup
Cthulhu
3,958
269
176
376
5,190
3,509
0
1,563
3,440
6,187
0
L
Hercules
Nemly
Hercules
3,772
887
0
1,546
7,376
6,977
0
2,077
4,991
0
7,746
W
Medusa
Seilapo
Medusa
5,964
2,059
0
246
4,347
1,604
0
1,242
2,848
0
22,098
W
5,008
419
1,255
212
2,330
885
0
728
1,359
18,697
0
L
Agni
esflome
Agni
7,104
295
0
480
4,759
1,638
0
1,150
3,529
26,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,590
Gold Earned
30,677
84
Minions Killed
97
3
Camps Cleared
7
439,533
Distance Traveled
532,973
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,556
1,311
2
0
1
105,639
0
W
Nemesis
5,798
1,160
11
2
1
135,521
0
W
Bastet
5,281
1,056
5
1
1
74,087
0
L
Apollo
5,810
1,162
21
4
1
96,935
0
L
Hera
4,960
992
5
1
0
25,056
0
W
Cthulhu
6,497
1,299
1
0
0
100,398
0
L
Hercules
5,885
1,177
15
3
0
102,741
0
W
Medusa
6,716
1,343
37
7
5
108,378
0
W
Ra
6,385
1,277
43
9
0
114,589
0
L
Agni
6,379
1,276
41
8
1
109,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role