Player Matchup

Cthulhu
Cthulhu
Dakesam
Cthulhu
Level 32
God Stats
0W - 1L
1,777 SR
Queue Stats
3W - 5L
1,426 Elo+
Solo
Thanatos
Thanatos
Hitsma2004
Thanatos
Level 67
God Stats
1W - 2L
1,542 SR
Queue Stats
34W - 29L
1,505 Elo+
Party 1
Loki
Loki
Mr WaterLlama
Loki
Level 50
God Stats
2W - 4L
1,550 SR
Queue Stats
119W - 119L
1,480 Elo+
Solo
The Morrigan
The Morrigan
RuntySeal344757
The Morrigan
Level 87
God Stats
1W - 2L
1,465 SR
Queue Stats
40W - 40L
1,495 Elo+
Party 1
Jormungandr
Jormungandr
skelty24
Jormungandr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 64
1,567 SR
1,481 Elo+

VS

Team Averages
Level 69
1,453 SR
1,406 Elo+
Ao Kuang
Ao Kuang
ShukeBeita
Ao Kuang
Level 64
God Stats
28W - 30L
1,600 SR
Queue Stats
86W - 93L
1,548 Elo+
Solo
Charon
Charon
Themparr
Charon
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 36L
1,509 Elo+
Solo
Cernunnos
Cernunnos
UncleSaloma
Cernunnos
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,096 Elo+
Solo
Guan Yu
Guan Yu
elsa_badillo14
Guan Yu
Level 107
God Stats
3W - 4L
1,388 SR
Queue Stats
154W - 158L
1,476 Elo+
Solo
Hel
Hel
stan45
Hel
Level 69
God Stats
1W - 0L
1,278 SR
Queue Stats
99W - 106L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dakesam
Cthulhu
15
1 / 4 / 3
9,732
973
12,190
18,856
23,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Hitsma2004
Thanatos
15
0 / 4 / 5
9,487
949
8,678
14,720
7,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 7 / 0
10,256
1,026
7,706
15,335
6,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
RuntySeal344757
The Morrigan
15
1 / 10 / 4
9,577
958
12,105
14,269
6,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
skelty24
Jormungandr
15
0 / 4 / 5
9,386
939
10,751
13,549
15,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

155

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ShukeBeita
Ao Kuang
17
14 / 1 / 10
13,647
1,365
17,407
11,051
7,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
Themparr
Charon
17
1 / 0 / 24
11,752
1,175
10,972
11,143
14,770
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
UncleSaloma
Cernunnos
17
3 / 0 / 16
10,669
1,067
14,023
8,708
4,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
5 / 1 / 19
11,261
1,126
11,996
12,720
10,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
stan45
Hel
17
6 / 4 / 16
11,380
1,138
15,879
11,814
6,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
114
6
Kills
29
29
Deaths
6
17
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dakesam
Cthulhu
1
4
3
0.63
L
Thanatos
Hitsma2004
Thanatos
0
4
5
0.63
L
4
7
0
0.57
L
The Morrigan
RuntySeal344757
The Morrigan
1
10
4
0.3
W
Ao Kuang
ShukeBeita
Ao Kuang
14
1
10
19
W
Charon
Themparr
Charon
1
0
24
13
W
Cernunnos
UncleSaloma
Cernunnos
3
0
16
11
W
5
1
19
14.5
L
Jormungandr
skelty24
Jormungandr
0
4
5
0.63
W
Hel
stan45
Hel
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,430
Damage
70,277
76,729
Taken
55,436
58,547
Mitigated
44,088
9,988
Healing
21,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dakesam
Cthulhu
12,190
1,464
1,282
1,659
18,856
23,091
0
7,966
10,890
33,177
0
L
Thanatos
Hitsma2004
Thanatos
8,678
1,667
0
4,993
14,720
7,167
0
8,290
6,246
0
29,399
L
7,706
2,534
0
167
15,335
6,213
0
10,770
4,249
0
21,420
L
The Morrigan
RuntySeal344757
The Morrigan
12,105
1,875
8
128
14,269
6,244
0
8,476
5,638
20,450
0
W
Ao Kuang
ShukeBeita
Ao Kuang
17,407
5,671
0
4,723
11,051
7,327
0
5,882
4,816
36,393
0
W
Charon
Themparr
Charon
10,972
2,154
0
1,068
11,143
14,770
0
6,958
3,337
21,531
0
W
Cernunnos
UncleSaloma
Cernunnos
14,023
7,429
0
1,092
8,708
4,137
0
4,569
3,724
0
28,834
W
11,996
2,394
3,376
3,439
12,720
10,870
0
7,241
4,654
0
21,324
L
Jormungandr
skelty24
Jormungandr
10,751
2,567
305
1,446
13,549
15,832
0
8,005
5,448
20,860
961
W
Hel
stan45
Hel
15,879
904
4,514
3,262
11,814
6,984
0
6,825
4,820
44,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,438
Gold Earned
58,709
161
Minions Killed
175
6
Camps Cleared
10
897,835
Distance Traveled
992,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,732
973
42
4
0
197,153
0
L
Thanatos
9,487
949
62
6
0
207,597
0
L
Loki
10,256
1,026
11
1
4
185,728
0
L
The Morrigan
9,577
958
19
2
2
165,031
0
W
Ao Kuang
13,647
1,365
33
3
9
189,792
0
W
Charon
11,752
1,175
16
2
0
210,236
0
W
Cernunnos
10,669
1,067
36
4
0
196,444
0
W
Guan Yu
11,261
1,126
20
2
1
217,505
0
L
Jormungandr
9,386
939
27
3
0
142,326
0
W
Hel
11,380
1,138
70
7
0
178,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role