Player Matchup

Janus
Janus
LtDancT
Janus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 189L
1,449 Elo+
Solo
Discordia
Discordia
Senpaiship
Discordia
Level 51
God Stats
0W - 2L
1,190 SR
Queue Stats
3W - 5L
1,287 Elo+
Solo
Pele
Pele
TheCritorus
Pele
Level 69
God Stats
8W - 9L
1,615 SR
Queue Stats
111W - 132L
1,538 Elo+
Solo
Izanami
Izanami
Theylov3key
Izanami
Level 62
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 22L
1,413 Elo+
Solo
Nu Wa
Nu Wa
Yatharax
Nu Wa
Level 17
God Stats
3W - 3L
1,339 SR
Queue Stats
16W - 33L
1,430 Elo+
Solo
Team Averages
Level 53
1,429 SR
1,424 Elo+

VS

Team Averages
Level 114
1,579 SR
1,450 Elo+
Sol
Sol
ChocoCoCo9179
Sol
Level 87
God Stats
10W - 7L
1,524 SR
Queue Stats
374W - 401L
1,469 Elo+
Solo
Surtr
Surtr
Leviabeetuss
Surtr
Level 146
God Stats
11W - 5L
1,667 SR
Queue Stats
281W - 316L
1,420 Elo+
Solo
Heimdallr
Heimdallr
Nyick1
Heimdallr
Level 155
God Stats
1W - 0L
1,496 SR
Queue Stats
10W - 11L
1,403 Elo+
Party 1
Bakasura
Bakasura
Tatsumaki1205
Bakasura
Level 41
God Stats
30W - 29L
1,561 SR
Queue Stats
189W - 218L
1,506 Elo+
Solo
Hades
Hades
iDrum4Lunch
Hades
Level 140
God Stats
1W - 0L
1,649 SR
Queue Stats
7W - 8L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LtDancT
Janus
15
1 / 5 / 6
8,729
794
10,690
11,122
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Discordia
Senpaiship
Discordia
15
2 / 3 / 5
8,871
806
7,425
8,124
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
4 / 3 / 3
10,053
914
10,315
13,509
6,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Theylov3key
Izanami
14
0 / 3 / 3
8,096
736
3,119
10,063
4,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Yatharax
Nu Wa
17
3 / 2 / 3
9,995
909
10,932
6,349
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 9
10,190
926
12,127
8,418
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
1 / 1 / 9
8,902
809
5,614
11,327
11,250
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Nyick1
Heimdallr
16
3 / 2 / 7
9,391
854
7,594
12,529
5,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
Tatsumaki1205
Bakasura
16
1 / 0 / 4
9,447
859
4,212
8,324
4,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 6 / 4
10,632
967
13,733
17,457
10,029
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
10
Kills
16
16
Deaths
10
20
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
W
1
1
9
5.5
L
Janus
LtDancT
Janus
1
5
6
0.8
W
Heimdallr
Nyick1
Heimdallr
3
2
7
3.25
L
Discordia
Senpaiship
Discordia
2
3
5
1.5
W
Bakasura
Tatsumaki1205
Bakasura
1
0
4
3
L
4
3
3
1.83
L
Izanami
Theylov3key
Izanami
0
3
3
0.5
L
Nu Wa
Yatharax
Nu Wa
3
2
3
2.25
W
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,481
Damage
43,280
49,167
Taken
58,055
20,502
Mitigated
33,636
6,404
Healing
15,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,127
3,079
0
3,783
8,418
2,932
1,994
5,147
3,159
38,379
0
W
5,614
1,344
0
956
11,327
11,250
77
5,121
6,038
552
14,870
L
Janus
LtDancT
Janus
10,690
1,079
0
1,000
11,122
4,405
0
6,363
4,617
23,980
0
W
Heimdallr
Nyick1
Heimdallr
7,594
2,573
0
2,142
12,529
5,247
1,099
6,356
5,987
0
32,695
L
Discordia
Senpaiship
Discordia
7,425
397
0
0
8,124
3,331
0
4,460
3,450
20,119
0
W
Bakasura
Tatsumaki1205
Bakasura
4,212
3,158
0
2,548
8,324
4,178
0
4,412
3,720
0
28,442
L
10,315
2,326
0
2,736
13,509
6,071
32
6,413
6,272
0
40,458
L
Izanami
Theylov3key
Izanami
3,119
1,606
0
1,767
10,063
4,028
0
5,792
4,129
0
17,658
L
Nu Wa
Yatharax
Nu Wa
10,932
2,516
0
901
6,349
2,667
328
2,587
3,416
49,908
0
W
13,733
461
125
6,325
17,457
10,029
420
7,241
10,104
39,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,744
Gold Earned
48,562
268
Minions Killed
274
0
Camps Cleared
0
1,156,290
Distance Traveled
1,200,199
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,190
926
75
7
0
222,544
0
W
Surtr
8,902
809
31
3
0
252,014
0
L
Janus
8,729
794
50
5
0
245,106
0
W
Heimdallr
9,391
854
48
4
0
226,092
0
L
Discordia
8,871
806
31
3
0
226,851
4
W
Bakasura
9,447
859
76
7
0
291,541
0
L
Pele
10,053
914
72
7
0
241,584
0
L
Izanami
8,096
736
40
4
0
214,080
2
L
Nu Wa
9,995
909
75
7
0
228,669
0
W
Hades
10,632
967
44
4
0
208,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role