Player Matchup

Chiron
Chiron
IratusVI
Chiron
Level 42
God Stats
0W - 1L
1,308 SR
Queue Stats
15W - 29L
1,353 Elo+
Solo
Baron Samedi
Baron Samedi
KratoSS19790
Baron Samedi
Level 148
God Stats
3W - 5L
1,270 SR
Queue Stats
109W - 122L
1,435 Elo+
Solo
Ymir
Ymir
MexxFranchesko
Ymir
Level 83
God Stats
1W - 2L
1,416 SR
Queue Stats
51W - 45L
1,477 Elo+
Solo
Team Averages
Level 91
1,331 SR
1,422 Elo+

VS

Team Averages
Level 105
1,601 SR
1,430 Elo+
Chaac
Chaac
EpsilonTokarev
Chaac
Level 49
God Stats
2W - 0L
1,804 SR
Queue Stats
89W - 92L
1,419 Elo+
Solo
Merlin
Merlin
Ocivilix
Merlin
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
160W - 173L
1,444 Elo+
Solo
Danzaburou
Danzaburou
ZeTo-Deus
Danzaburou
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 164L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
IratusVI
Chiron
12
5 / 3 / 4
9,602
800
7,770
10,435
4,254
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
KratoSS19790
Baron Samedi
14
6 / 2 / 5
10,464
872
9,314
7,836
4,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 5 / 8
8,547
712
6,675
15,333
16,125
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 6
9,146
762
9,021
13,593
13,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Ocivilix
Merlin
14
3 / 2 / 7
10,497
875
14,343
5,683
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
ZeTo-Deus
Danzaburou
12
4 / 5 / 4
9,919
827
6,522
8,268
3,698
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
12
Kills
10
10
Deaths
12
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
5
6
1.2
L
Chiron
IratusVI
Chiron
5
3
4
2.33
L
Baron Samedi
KratoSS19790
Baron Samedi
6
2
5
4.25
L
1
5
8
1
W
Merlin
Ocivilix
Merlin
3
2
7
3.25
W
Danzaburou
ZeTo-Deus
Danzaburou
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,759
Damage
29,886
33,604
Taken
27,544
24,537
Mitigated
19,650
4,883
Healing
3,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,021
1,211
0
1,735
13,593
13,685
0
8,943
4,650
1,955
14,174
L
Chiron
IratusVI
Chiron
7,770
3,582
247
1,619
10,435
4,254
0
4,536
5,887
0
29,339
L
Baron Samedi
KratoSS19790
Baron Samedi
9,314
722
1,063
1,119
7,836
4,158
0
3,361
4,460
40,564
0
L
6,675
985
0
835
15,333
16,125
0
8,049
7,269
15,115
0
W
Merlin
Ocivilix
Merlin
14,343
1,156
0
500
5,683
2,267
343
3,181
2,502
53,590
0
W
Danzaburou
ZeTo-Deus
Danzaburou
6,522
2,603
0
818
8,268
3,698
1,165
3,941
4,327
0
31,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,613
Gold Earned
29,562
120
Minions Killed
145
0
Camps Cleared
0
545,130
Distance Traveled
583,625
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,146
762
20
2
0
189,441
0
L
Chiron
9,602
800
42
4
0
186,249
1
L
Baron Samedi
10,464
872
55
5
0
183,929
2
L
Ymir
8,547
712
23
2
0
174,952
0
W
Merlin
10,497
875
88
7
0
207,677
0
W
Danzaburou
9,919
827
37
3
0
186,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role