Player Matchup

Awilix
Awilix
Luisito24AGS
Awilix
Level 107
God Stats
19W - 10L
1,544 SR
Queue Stats
64W - 55L
1,512 Elo+
Party 1
Anubis
Anubis
Tj Asim
Anubis
Level 66
God Stats
1W - 2L
1,202 SR
Queue Stats
12W - 14L
1,426 Elo+
Party 1
Amaterasu
Amaterasu
WolfFangChris
Amaterasu
Level 89
God Stats
3W - 4L
1,550 SR
Queue Stats
75W - 49L
1,531 Elo+
Solo
Ishtar
Ishtar
XxTodTeufelxX
Ishtar
Level 146
God Stats
1W - 2L
1,703 SR
Queue Stats
59W - 55L
1,509 Elo+
Party 1
Cthulhu
Cthulhu
Zagreo04
Cthulhu
Level 105
God Stats
0W - 3L
1,469 SR
Queue Stats
54W - 50L
1,529 Elo+
Party 1
Team Averages
Level 103
1,494 SR
1,501 Elo+

VS

Team Averages
Level 103
1,457 SR
1,466 Elo+
Hera
Hera
BonoTheBear
Hera
Level 67
God Stats
1W - 1L
1,305 SR
Queue Stats
239W - 251L
1,518 Elo+
Solo
Fenrir
Fenrir
Flakston
Fenrir
Level 129
God Stats
4W - 10L
1,129 SR
Queue Stats
49W - 43L
1,452 Elo+
Party 2
Jormungandr
Jormungandr
ShuckPulls
Jormungandr
Level 127
God Stats
2W - 0L
1,730 SR
Queue Stats
46W - 44L
1,452 Elo+
Party 2
Arachne
Arachne
Sithale
Arachne
Level 64
God Stats
35W - 17L
1,729 SR
Queue Stats
136W - 117L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Tzolkryn
Baron Samedi
Level 127
God Stats
6W - 5L
1,392 SR
Queue Stats
37W - 36L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
1 / 2 / 2
6,645
475
5,707
12,208
4,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
Tj Asim
Anubis
9
0 / 5 / 3
6,044
432
4,748
10,519
5,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
WolfFangChris
Amaterasu
11
1 / 3 / 0
6,527
466
2,991
15,403
8,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 2 / 0
6,656
475
5,134
8,647
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Zagreo04
Cthulhu
9
1 / 1 / 1
6,116
437
4,997
12,171
8,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,101
507
9,248
6,119
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Flakston
Fenrir
14
3 / 0 / 0
8,351
597
5,057
6,984
2,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
ShuckPulls
Jormungandr
10
0 / 0 / 7
7,085
506
7,687
10,182
7,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Sithale
Arachne
13
5 / 1 / 1
7,901
564
6,933
12,697
5,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Tzolkryn
Baron Samedi
11
3 / 1 / 4
7,886
563
14,337
8,454
3,212
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
13
13
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Fenrir
Flakston
Fenrir
3
0
0
3
L
Awilix
1
2
2
1
W
Jormungandr
ShuckPulls
Jormungandr
0
0
7
3.5
W
Arachne
Sithale
Arachne
5
1
1
5.5
L
Anubis
Tj Asim
Anubis
0
5
3
0.3
W
Baron Samedi
Tzolkryn
Baron Samedi
3
1
4
5
L
Amaterasu
WolfFangChris
Amaterasu
1
3
0
0.33
L
0
2
0
0
L
Cthulhu
Zagreo04
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,577
Damage
43,262
58,948
Taken
44,436
29,234
Mitigated
20,936
16,697
Healing
22,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,248
1,584
0
1,584
6,119
1,923
151
2,922
3,197
51,994
0
W
Fenrir
Flakston
Fenrir
5,057
1,798
0
2,167
6,984
2,943
332
1,123
5,861
0
60,473
L
Awilix
5,707
2,307
0
750
12,208
4,807
0
4,482
7,726
0
56,164
W
Jormungandr
ShuckPulls
Jormungandr
7,687
2,420
1,577
2,185
10,182
7,063
0
2,063
8,119
31,429
0
W
Arachne
Sithale
Arachne
6,933
4,089
0
8,443
12,697
5,795
0
2,387
10,310
0
57,448
L
Anubis
Tj Asim
Anubis
4,748
280
0
3,330
10,519
5,117
0
7,722
2,797
39,979
0
W
Baron Samedi
Tzolkryn
Baron Samedi
14,337
2,444
379
5,684
8,454
3,212
882
1,250
7,204
50,543
0
L
Amaterasu
WolfFangChris
Amaterasu
2,991
1,748
0
6,045
15,403
8,210
114
8,690
6,713
0
43,830
L
5,134
3,379
0
2,103
8,647
2,956
0
2,642
6,005
0
47,164
L
Cthulhu
Zagreo04
Cthulhu
4,997
941
1,294
3,175
12,171
8,144
0
7,736
4,435
21,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,988
Gold Earned
38,324
345
Minions Killed
408
0
Camps Cleared
0
1,414,301
Distance Traveled
1,429,613
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,101
507
83
6
0
276,655
0
W
Fenrir
8,351
597
110
8
0
291,906
0
L
Awilix
6,645
475
77
6
0
325,919
0
W
Jormungandr
7,085
506
48
3
0
281,761
2
W
Arachne
7,901
564
95
7
0
314,190
1
L
Anubis
6,044
432
65
5
0
260,321
0
W
Baron Samedi
7,886
563
72
5
0
265,101
0
L
Amaterasu
6,527
466
75
5
0
293,128
3
L
Ishtar
6,656
475
100
7
0
248,559
1
L
Cthulhu
6,116
437
28
2
0
286,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role