Player Matchup

Chaac
Chaac
Gold II
Don3zo
Chaac
Gold II
Level 126
God Stats
12W - 14L
1,564 SR
Queue Stats
199W - 186L
1,494 MMR
Party 2
Medusa
Medusa
Gold II
XXDmgXControlXX
Medusa
Gold II
Level 149
God Stats
176W - 153L
1,585 SR
Queue Stats
289W - 275L
1,485 MMR
Party 2
Nu Wa
Nu Wa
Gold V
foxxyMcsatan
Nu Wa
Gold V
Level 122
God Stats
47W - 34L
1,618 SR
Queue Stats
346W - 340L
1,219 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,589 SR
1,399 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 80
1,454 SR
1,397 MMR
Chang'e
Chang'e
Silver IV
Diegocoelho001
Chang'e
Silver IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,300 MMR
Party 1
Cerberus
Cerberus
Silver I
Majin__Mou
Cerberus
Silver I
Level 123
God Stats
0W - 2L
1,295 SR
Queue Stats
8W - 16L
1,525 MMR
Party 1
Skadi
Skadi
Bronze III
ragnardias
Skadi
Bronze III
Level 67
God Stats
1W - 2L
1,568 SR
Queue Stats
1W - 3L
1,367 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Don3zo
Chaac
14
2 / 0 / 7
11,047
789
15,084
15,018
15,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 0 / 3
11,150
796
10,085
10,571
3,997
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 6
11,496
821
18,438
6,120
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesGilgameshBastetSurtrKukulkan

VS

Bans
PersephoneBacchusThothDiscordiaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
9,577
684
10,194
17,330
5,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Majin__Mou
Cerberus
12
0 / 4 / 0
8,948
639
6,803
17,854
15,183
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
12
1 / 4 / 0
9,760
697
5,059
13,282
4,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
9
Kills
1
1
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Chaac
Don3zo
Chaac
2
0
7
5.5
L
Cerberus
Majin__Mou
Cerberus
0
4
0
0
W
4
0
3
5.5
W
3
1
6
6
L
Skadi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,607
Damage
22,056
31,709
Taken
48,466
21,389
Mitigated
25,397
9,828
Healing
18,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,194
207
3,295
8,240
17,330
5,649
0
7,363
9,967
65,012
0
W
Chaac
Don3zo
Chaac
15,084
1,788
0
5,179
15,018
15,359
456
8,410
6,608
403
47,638
L
Cerberus
Majin__Mou
Cerberus
6,803
90
0
5,495
17,854
15,183
0
6,978
10,876
37,758
0
W
10,085
5,158
0
2,678
10,571
3,997
1,679
5,215
5,356
0
71,982
W
18,438
9,351
0
1,971
6,120
2,033
1,087
3,787
2,333
58,658
0
L
Skadi
5,059
2,053
0
1,312
13,282
4,565
0
4,708
8,574
0
37,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,693
Gold Earned
28,285
186
Minions Killed
222
0
Camps Cleared
0
851,309
Distance Traveled
800,815
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,577
684
96
7
0
267,481
3
W
Chaac
11,047
789
51
4
0
294,100
6
L
Cerberus
8,948
639
63
5
0
267,876
0
W
Medusa
11,150
796
70
5
0
288,318
0
W
Nu Wa
11,496
821
65
5
0
268,891
0
L
Skadi
9,760
697
63
5
0
265,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role