Player Matchup

Zeus
Zeus
Abstinência
Zeus
Level 149
God Stats
6W - 4L
1,563 SR
Queue Stats
310W - 278L
1,463 Elo+
Solo
Cerberus
Cerberus
EdwinStar
Cerberus
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,899 Elo+
Solo
Cthulhu
Cthulhu
Matildada2
Cthulhu
Level 46
God Stats
1W - 0L
1,519 SR
Queue Stats
49W - 48L
1,517 Elo+
Party 1
Skadi
Skadi
TerrifiedWheat3
Skadi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 39L
1,451 Elo+
Solo
Arachne
Arachne
josueelnadamas
Arachne
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 61L
1,523 Elo+
Party 1
Team Averages
Level 103
1,516 SR
1,571 Elo+

VS

Team Averages
Level 134
1,493 SR
1,538 Elo+
Thanatos
Thanatos
Accretions
Thanatos
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 10L
1,659 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Finisterix
Ah Muzen Cab
Level 155
God Stats
4W - 8L
1,423 SR
Queue Stats
347W - 281L
1,577 Elo+
Solo
Fenrir
Fenrir
Miiah
Fenrir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,469 Elo+
Solo
Nike
Nike
Tiestox
Nike
Level 68
God Stats
5W - 5L
1,435 SR
Queue Stats
142W - 125L
1,505 Elo+
Solo
Nox
Nox
deprssion
Nox
Level 157
God Stats
3W - 3L
1,607 SR
Queue Stats
759W - 788L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
6,381
1,064
5,318
2,958
978
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
EdwinStar
Cerberus
11
1 / 1 / 4
6,175
1,029
4,053
5,558
6,598
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Matildada2
Cthulhu
10
1 / 1 / 2
6,117
1,020
3,169
4,371
4,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 3
5,890
982
2,326
3,731
1,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
2 / 1 / 3
6,097
1,016
2,056
5,653
6,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Accretions
Thanatos
11
3 / 2 / 1
6,144
1,024
3,477
4,948
2,525
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
Finisterix
Ah Muzen Cab
14
0 / 1 / 4
7,184
1,197
7,347
3,870
1,749
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Miiah
Fenrir
10
1 / 3 / 0
5,557
926
3,634
5,269
2,408
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nike
Tiestox
Nike
10
0 / 1 / 1
5,881
980
2,689
5,854
4,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

1
0 / 0 / 0
1,844
307
0
0
0

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
7
Kills
4
5
Deaths
7
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Thanatos
Accretions
Thanatos
3
2
1
1.75
W
Cerberus
EdwinStar
Cerberus
1
1
4
3
L
Ah Muzen Cab
Finisterix
Ah Muzen Cab
0
1
4
2
W
Cthulhu
Matildada2
Cthulhu
1
1
2
2
L
Fenrir
Miiah
Fenrir
1
3
0
0.33
W
1
1
3
2.5
L
Nike
Tiestox
Nike
0
1
1
0.5
L
0
0
0
0
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,922
Damage
17,147
22,271
Taken
19,941
20,204
Mitigated
11,370
7,924
Healing
6,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,318
382
508
601
2,958
978
115
0
2,958
12,939
0
L
Thanatos
Accretions
Thanatos
3,477
508
216
3,051
4,948
2,525
405
3,386
1,562
0
5,369
W
Cerberus
EdwinStar
Cerberus
4,053
168
1,364
2,883
5,558
6,598
0
0
5,558
8,376
193
L
Ah Muzen Cab
Finisterix
Ah Muzen Cab
7,347
1,829
52
492
3,870
1,749
615
2,085
1,700
0
25,614
W
Cthulhu
Matildada2
Cthulhu
3,169
197
102
295
4,371
4,619
0
0
4,371
7,545
169
L
Fenrir
Miiah
Fenrir
3,634
472
540
810
5,269
2,408
320
3,509
1,760
0
5,062
W
2,326
578
0
0
3,731
1,488
74
0
3,731
0
9,598
L
Nike
Tiestox
Nike
2,689
122
159
1,649
5,854
4,688
132
3,198
2,575
0
7,929
L
0
0
0
0
0
0
0
0
0
0
0
W
2,056
1,249
509
1,662
5,653
6,521
0
0
5,653
0
4,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,660
Gold Earned
26,610
95
Minions Killed
77
0
Camps Cleared
0
654,288
Distance Traveled
506,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,381
1,064
21
4
0
122,475
0
L
Thanatos
6,144
1,024
4
1
0
136,190
0
W
Cerberus
6,175
1,029
22
4
0
137,711
0
L
Ah Muzen Cab
7,184
1,197
48
8
0
122,023
0
W
Cthulhu
6,117
1,020
14
2
0
140,211
0
L
Fenrir
5,557
926
7
1
0
116,270
0
W
Skadi
5,890
982
25
4
0
123,552
0
L
Nike
5,881
980
18
3
0
131,906
0
L
Nox
1,844
307
0
0
0
0
0
W
Arachne
6,097
1,016
13
2
0
130,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role