Player Matchup

Cthulhu
Cthulhu
HiitBills
Cthulhu
Level 60
God Stats
4W - 2L
1,605 SR
Queue Stats
59W - 61L
1,455 Elo+
Party 3
Surtr
Surtr
Johndogjr69
Surtr
Level 105
God Stats
92W - 90L
1,594 SR
Queue Stats
301W - 320L
1,456 Elo+
Solo
Janus
Janus
MIGUEL_CRACk06x
Janus
Level 67
God Stats
21W - 21L
1,533 SR
Queue Stats
209W - 193L
1,389 Elo+
Party 1
Neith
Neith
SwiftDoomz
Neith
Level 89
God Stats
5W - 6L
1,442 SR
Queue Stats
202W - 196L
1,457 Elo+
Party 3
Fenrir
Fenrir
vice_400
Fenrir
Level 55
God Stats
10W - 5L
1,617 SR
Queue Stats
147W - 135L
1,434 Elo+
Party 1
Team Averages
Level 75
1,558 SR
1,438 Elo+

VS

Team Averages
Level 95
1,561 SR
1,452 Elo+
Odin
Odin
NAVIZM
Odin
Level 104
God Stats
0W - 3L
1,586 SR
Queue Stats
60W - 56L
1,418 Elo+
Solo
Cupid
Cupid
NemesisDragon_X
Cupid
Level 109
God Stats
0W - 1L
1,645 SR
Queue Stats
186W - 177L
1,483 Elo+
Party 2
Nemesis
Nemesis
Tawdo
Nemesis
Level 83
God Stats
2W - 2L
1,522 SR
Queue Stats
96W - 93L
1,432 Elo+
Solo
Cerberus
Cerberus
ViborAsesina
Cerberus
Level 67
God Stats
1W - 1L
1,662 SR
Queue Stats
19W - 18L
1,459 Elo+
Solo
Janus
Janus
stonerjones420__
Janus
Level 112
God Stats
9W - 20L
1,392 SR
Queue Stats
301W - 285L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HiitBills
Cthulhu
9
4 / 0 / 3
6,509
592
3,970
7,305
4,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 1
6,706
610
5,069
13,231
7,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 1 / 2
7,071
643
3,222
4,552
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
10
4 / 1 / 3
6,308
573
8,625
6,853
2,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Fenrir
vice_400
Fenrir
11
2 / 1 / 4
6,325
575
3,672
9,610
3,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
NAVIZM
Odin
11
3 / 1 / 0
6,778
616
7,646
9,088
7,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

8
0 / 4 / 0
4,997
454
4,260
8,866
3,074
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Tawdo
Nemesis
10
1 / 3 / 1
6,208
564
4,330
7,799
2,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
ViborAsesina
Cerberus
6
0 / 4 / 0
4,752
432
4,525
10,424
6,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 1 / 1
5,809
528
3,033
6,692
1,921
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
5
6
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
HiitBills
Cthulhu
4
0
3
5.5
W
0
3
1
0.17
W
3
1
2
4
L
Odin
NAVIZM
Odin
3
1
0
3
L
0
4
0
0
W
Neith
4
1
3
5.5
L
Nemesis
Tawdo
Nemesis
1
3
1
0.5
L
Cerberus
ViborAsesina
Cerberus
0
4
0
0
L
1
1
1
1.5
W
Fenrir
vice_400
Fenrir
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,558
Damage
23,794
41,551
Taken
42,869
19,265
Mitigated
21,681
13,227
Healing
8,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
HiitBills
Cthulhu
3,970
495
1,292
2,180
7,305
4,635
0
1,889
5,416
18,673
0
W
5,069
2,631
0
5,429
13,231
7,008
0
1,015
12,216
1,803
44,534
W
3,222
300
0
370
4,552
1,439
252
869
3,683
48,649
0
L
Odin
NAVIZM
Odin
7,646
1,556
0
500
9,088
7,229
0
504
8,584
0
45,515
L
4,260
1,998
917
3,348
8,866
3,074
0
2,318
6,548
0
32,306
W
Neith
8,625
3,615
66
2,152
6,853
2,684
633
1,809
5,044
0
44,629
L
Nemesis
Tawdo
Nemesis
4,330
1,531
0
521
7,799
2,666
0
1,067
6,732
0
47,141
L
Cerberus
ViborAsesina
Cerberus
4,525
497
0
2,047
10,424
6,791
0
1,519
8,905
15,789
0
L
3,033
191
0
1,093
6,692
1,921
0
2,093
4,599
35,456
0
W
Fenrir
vice_400
Fenrir
3,672
1,023
0
1,738
9,610
3,499
0
1,976
7,634
0
36,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,919
Gold Earned
28,544
317
Minions Killed
277
0
Camps Cleared
0
1,149,344
Distance Traveled
1,066,686
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,509
592
31
3
0
242,837
0
W
Surtr
6,706
610
82
7
0
202,197
0
W
Janus
7,071
643
87
8
0
238,521
0
L
Odin
6,778
616
84
8
0
174,040
0
L
Cupid
4,997
454
40
4
0
221,341
0
W
Neith
6,308
573
70
6
0
210,244
0
L
Nemesis
6,208
564
75
7
0
233,811
0
L
Cerberus
4,752
432
24
2
0
214,416
0
L
Janus
5,809
528
54
5
0
223,078
0
W
Fenrir
6,325
575
47
4
0
255,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role