Player Matchup

Cthulhu
Cthulhu
Gable_The_Goon
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,477 Elo+
Party 1
Baron Samedi
Baron Samedi
HeyItsKyra
Baron Samedi
Level 25
God Stats
1W - 2L
1,317 SR
Queue Stats
11W - 17L
1,261 Elo+
Party 1
Danzaburou
Danzaburou
im ratthew
Danzaburou
Level 42
God Stats
28W - 18L
1,625 SR
Queue Stats
121W - 149L
1,365 Elo+
Party 1
Team Averages
Level 28
1,481 SR
1,368 Elo+

VS

Team Averages
Level 105
1,419 SR
1,374 Elo+
Pele
Pele
Juc3iJ
Pele
Level 196
God Stats
0W - 1L
1,433 SR
Queue Stats
29W - 21L
1,525 Elo+
Solo
Vamana
Vamana
MadiBeary21
Vamana
Level 56
God Stats
5W - 12L
1,359 SR
Queue Stats
190W - 234L
1,270 Elo+
Solo
Hera
Hera
up2bub
Hera
Level 63
God Stats
271W - 280L
1,465 SR
Queue Stats
280W - 304L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 5
7,856
786
4,864
9,852
6,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
HeyItsKyra
Baron Samedi
11
3 / 1 / 2
8,373
837
7,802
8,372
3,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
im ratthew
Danzaburou
10
2 / 2 / 3
7,866
787
6,876
10,136
3,761
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Juc3iJ
Pele
10
1 / 2 / 2
7,920
792
7,593
8,797
4,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
9
2 / 1 / 1
7,359
736
5,148
8,985
5,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
up2bub
Hera
7
0 / 4 / 1
6,795
680
6,078
7,460
2,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
6
Kills
3
4
Deaths
7
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
W
Baron Samedi
HeyItsKyra
Baron Samedi
3
1
2
4
L
Pele
Juc3iJ
Pele
1
2
2
1
L
Vamana
2
1
1
2.5
W
Danzaburou
im ratthew
Danzaburou
2
2
3
1.75
L
Hera
up2bub
Hera
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,542
Damage
18,819
28,360
Taken
25,242
13,771
Mitigated
11,976
6,762
Healing
4,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,864
304
64
0
9,852
6,489
371
2,269
7,308
16,860
0
W
Baron Samedi
HeyItsKyra
Baron Samedi
7,802
1,564
852
4,727
8,372
3,521
822
1,961
6,248
27,953
0
L
Pele
Juc3iJ
Pele
7,593
1,674
0
1,266
8,797
4,091
0
5,799
2,998
0
23,852
L
Vamana
5,148
1,799
0
682
8,985
5,708
0
5,296
3,689
0
13,710
W
Danzaburou
im ratthew
Danzaburou
6,876
3,539
0
1,119
10,136
3,761
434
2,480
7,464
0
35,987
L
Hera
up2bub
Hera
6,078
1,581
0
2,243
7,460
2,177
50
1,760
5,700
23,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,095
Gold Earned
22,074
91
Minions Killed
76
0
Camps Cleared
0
606,153
Distance Traveled
558,498
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,856
786
20
2
0
216,589
0
W
Baron Samedi
8,373
837
28
3
0
177,558
0
L
Pele
7,920
792
44
4
0
185,897
2
L
Vamana
7,359
736
12
1
0
211,783
3
W
Danzaburou
7,866
787
43
4
0
212,006
0
L
Hera
6,795
680
20
2
0
160,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role