Player Matchup

Sobek
Sobek
 
Sobek
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
MilanCaf
Osiris
Level 127
God Stats
8W - 15L
1,433 SR
Queue Stats
466W - 443L
1,431 Elo+
Solo
Apollo
Apollo
ThaRuler760
Apollo
Level 47
God Stats
5W - 4L
1,741 SR
Queue Stats
96W - 123L
1,410 Elo+
Solo
Arachne
Arachne
dolchy-8
Arachne
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 67L
1,344 Elo+
Solo
Vulcan
Vulcan
kranico1
Vulcan
Level 48
God Stats
3W - 5L
1,459 SR
Queue Stats
103W - 80L
1,430 Elo+
Solo
Team Averages
Level 78
1,527 SR
1,423 Elo+

VS

Team Averages
Level 97
1,485 SR
1,435 Elo+
Sobek
Sobek
 
Sobek
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Breitsprecher
Ra
Level 194
God Stats
98W - 94L
1,570 SR
Queue Stats
313W - 333L
1,406 Elo+
Party 1
Izanami
Izanami
KimbroV2
Izanami
Level 84
God Stats
23W - 9L
1,581 SR
Queue Stats
278W - 277L
1,402 Elo+
Solo
Ravana
Ravana
NoBanPleaseTY
Ravana
Level 101
God Stats
6W - 2L
1,417 SR
Queue Stats
99W - 92L
1,437 Elo+
Party 1
Achilles
Achilles
RaptorJesus2884
Achilles
Level 66
God Stats
2W - 11L
1,357 SR
Queue Stats
220W - 222L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 3 / 1
6,059
466
4,328
10,112
5,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
MilanCaf
Osiris
11
1 / 5 / 1
7,023
540
4,802
15,136
12,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
12
1 / 3 / 4
6,998
538
7,184
9,948
2,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
dolchy-8
Arachne
5
1 / 3 / 0
4,982
383
567
5,107
1,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vulcan
kranico1
Vulcan
12
1 / 2 / 1
6,308
485
4,541
7,757
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 2 / 5
6,548
504
1,768
11,592
9,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 4
8,889
684
6,243
5,998
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
KimbroV2
Izanami
13
2 / 1 / 4
7,475
575
5,326
8,052
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
9 / 2 / 1
8,237
634
8,419
8,181
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
13
2 / 1 / 4
7,217
555
8,654
11,362
9,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
16
16
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
1
0.5
W
Sobek
 
Sobek
0
2
5
1.25
W
3
0
4
5
W
Izanami
KimbroV2
Izanami
2
1
4
4
L
Osiris
MilanCaf
Osiris
1
5
1
0.3
W
9
2
1
4.75
W
Achilles
2
1
4
4
L
Apollo
1
3
4
1
L
Arachne
dolchy-8
Arachne
1
3
0
0.33
L
Vulcan
kranico1
Vulcan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,422
Damage
30,410
48,060
Taken
45,185
24,647
Mitigated
28,816
10,461
Healing
14,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,328
267
0
2,787
10,112
5,490
0
1,956
8,006
21,291
0
W
Sobek
 
Sobek
1,768
375
145
3,473
11,592
9,506
502
1,870
9,486
14,057
0
W
6,243
287
1,456
2,510
5,998
2,848
124
2,110
3,790
86,149
0
W
Izanami
KimbroV2
Izanami
5,326
4,118
0
2,929
8,052
2,781
2,875
1,057
6,853
0
72,536
L
Osiris
MilanCaf
Osiris
4,802
1,513
0
3,894
15,136
12,201
858
807
13,280
0
41,607
W
8,419
2,680
0
621
8,181
4,093
0
1,562
6,541
0
57,559
W
Achilles
8,654
1,192
0
3,758
11,362
9,588
21
1,606
9,646
0
39,068
L
Apollo
7,184
4,052
0
2,073
9,948
2,994
770
511
9,437
0
49,187
L
Arachne
dolchy-8
Arachne
567
325
0
752
5,107
1,356
0
804
4,303
0
12,055
L
Vulcan
kranico1
Vulcan
4,541
2,196
0
955
7,757
2,606
0
3,933
3,724
47,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,370
Gold Earned
38,366
287
Minions Killed
437
0
Camps Cleared
0
1,088,383
Distance Traveled
1,326,059
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,059
466
50
4
0
267,623
0
W
Sobek
6,548
504
26
2
0
242,249
0
W
Ra
8,889
684
153
12
0
270,252
2
W
Izanami
7,475
575
118
9
0
239,815
0
L
Osiris
7,023
540
61
5
0
217,322
2
W
Ravana
8,237
634
78
6
0
305,172
0
W
Achilles
7,217
555
62
5
0
268,571
0
L
Apollo
6,998
538
79
6
0
242,489
0
L
Arachne
4,982
383
22
2
0
110,022
0
L
Vulcan
6,308
485
75
6
0
250,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role