Player Matchup

Ah Puch
Ah Puch
DeathG 8 Slayer
Ah Puch
Level 128
God Stats
2W - 1L
1,490 SR
Queue Stats
8W - 7L
1,470 Elo+
Solo
Medusa
Medusa
JDisYOURMASTER
Medusa
Level 184
God Stats
14W - 6L
1,692 SR
Queue Stats
619W - 547L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
KhalDani3
Sun Wukong
Level 148
God Stats
2W - 0L
1,779 SR
Queue Stats
194W - 221L
1,443 Elo+
Solo
Ra
Ra
MTNKing156
Ra
Level 109
God Stats
1W - 1L
1,266 SR
Queue Stats
131W - 148L
1,467 Elo+
Solo
Achilles
Achilles
koreanjesus04
Achilles
Level 129
God Stats
39W - 19L
1,745 SR
Queue Stats
480W - 412L
1,578 Elo+
Solo
Team Averages
Level 140
1,594 SR
1,493 Elo+

VS

Team Averages
Level 90
1,563 SR
1,461 Elo+
Chaac
Chaac
ATiwana
Chaac
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,587 Elo+
Solo
Nemesis
Nemesis
AstroScreech
Nemesis
Level 59
God Stats
0W - 1L
1,789 SR
Queue Stats
9W - 16L
1,343 Elo+
Solo
Sol
Sol
Tha1stPharaoh
Sol
Level 156
God Stats
3W - 2L
1,642 SR
Queue Stats
201W - 209L
1,528 Elo+
Solo
Atlas
Atlas
malcrowcide
Atlas
Level 155
God Stats
5W - 6L
1,559 SR
Queue Stats
306W - 267L
1,571 Elo+
Solo
Danzaburou
Danzaburou
xAD_Willx
Danzaburou
Level 29
God Stats
25W - 77L
1,324 SR
Queue Stats
44W - 117L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
8,738
874
11,693
6,219
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
8 / 0 / 9
9,942
994
18,643
10,502
5,163
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
KhalDani3
Sun Wukong
13
1 / 3 / 11
7,793
779
7,052
11,371
7,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 0 / 11
8,270
827
6,137
7,921
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
koreanjesus04
Achilles
14
5 / 1 / 9
8,585
859
9,201
10,342
12,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ATiwana
Chaac
13
0 / 4 / 3
7,283
728
10,043
15,221
12,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nemesis
AstroScreech
Nemesis
13
1 / 6 / 4
7,559
756
6,601
12,778
6,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 2 / 2
8,141
814
6,538
8,773
3,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 2
7,735
774
9,298
15,521
13,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
xAD_Willx
Danzaburou
12
0 / 2 / 2
6,927
693
4,638
8,508
3,726
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
18
18
Kills
5
5
Deaths
18
46
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
ATiwana
Chaac
0
4
3
0.38
L
Nemesis
AstroScreech
Nemesis
1
6
4
0.5
W
3
1
6
6
W
8
0
9
12.5
W
Sun Wukong
KhalDani3
Sun Wukong
1
3
11
2.17
W
1
0
11
6.5
L
2
2
2
1.5
W
Achilles
koreanjesus04
Achilles
5
1
9
9.5
L
2
4
2
0.75
L
Danzaburou
xAD_Willx
Danzaburou
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,726
Damage
37,118
46,355
Taken
60,801
31,353
Mitigated
40,170
15,129
Healing
10,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ATiwana
Chaac
10,043
1,802
0
5,606
15,221
12,699
113
4,898
9,848
0
22,729
L
Nemesis
AstroScreech
Nemesis
6,601
1,193
0
1,217
12,778
6,329
0
2,279
10,007
0
18,592
W
11,693
331
155
2,612
6,219
2,392
648
1,040
4,979
32,695
0
W
18,643
10,211
0
1,987
10,502
5,163
1,249
3,109
7,025
0
48,810
W
Sun Wukong
KhalDani3
Sun Wukong
7,052
1,184
0
2,633
11,371
7,358
59
4,599
6,121
0
21,804
W
6,137
263
2,100
2,758
7,921
3,904
0
2,552
5,008
25,532
0
L
6,538
3,085
0
1,545
8,773
3,420
1,365
2,116
6,502
23,904
874
W
Achilles
koreanjesus04
Achilles
9,201
1,566
0
2,884
10,342
12,536
0
3,031
6,963
0
16,593
L
9,298
2,937
0
978
15,521
13,996
74
4,371
10,433
18,536
501
L
Danzaburou
xAD_Willx
Danzaburou
4,638
1,297
0
1,216
8,508
3,726
0
3,138
5,190
0
10,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,328
Gold Earned
37,645
221
Minions Killed
174
0
Camps Cleared
0
1,033,887
Distance Traveled
1,043,592
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,283
728
50
5
0
220,499
1
L
Nemesis
7,559
756
25
3
0
212,043
0
W
Ah Puch
8,738
874
51
5
0
206,061
0
W
Medusa
9,942
994
75
8
0
189,467
0
W
Sun Wukong
7,793
779
27
3
0
204,083
0
W
Ra
8,270
827
47
5
0
215,249
0
L
Sol
8,141
814
56
6
0
196,416
0
W
Achilles
8,585
859
21
2
0
219,027
0
L
Atlas
7,735
774
21
2
0
215,823
0
L
Danzaburou
6,927
693
22
2
0
198,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role