Player Matchup

Medusa
Medusa
BARTLsKEET
Medusa
Level 85
God Stats
29W - 26L
1,509 SR
Queue Stats
76W - 90L
1,426 Elo+
Solo
Geb
Geb
Beastyboiii52
Geb
Level 64
God Stats
59W - 53L
1,564 SR
Queue Stats
270W - 286L
1,478 Elo+
Party 2
Anubis
Anubis
MasterSilverr
Anubis
Level 29
God Stats
11W - 7L
1,610 SR
Queue Stats
80W - 58L
1,482 Elo+
Party 1
Zhong Kui
Zhong Kui
Senshi-iteza
Zhong Kui
Level 116
God Stats
45W - 46L
1,449 SR
Queue Stats
338W - 344L
1,437 Elo+
Party 1
Maman Brigitte
Maman Brigitte
T_EMilkMan
Maman Brigitte
Level 128
God Stats
2W - 7L
1,502 SR
Queue Stats
295W - 292L
1,491 Elo+
Party 2
Team Averages
Level 84
1,527 SR
1,463 Elo+

VS

Team Averages
Level 102
1,438 SR
1,507 Elo+
Mercury
Mercury
GDlugas14
Mercury
Level 90
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 8L
1,490 Elo+
Party 3
Jormungandr
Jormungandr
RapidCentaur50
Jormungandr
Level 87
God Stats
6W - 2L
1,504 SR
Queue Stats
12W - 8L
1,549 Elo+
Party 3
Tiamat
Tiamat
Ringman77
Tiamat
Level 103
God Stats
2W - 6L
1,127 SR
Queue Stats
115W - 100L
1,504 Elo+
Solo
Heimdallr
Heimdallr
Ruskyyx
Heimdallr
Level 107
God Stats
3W - 2L
1,560 SR
Queue Stats
83W - 87L
1,536 Elo+
Solo
Horus
Horus
Shurtugal401
Horus
Level 121
God Stats
6W - 5L
1,500 SR
Queue Stats
434W - 375L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BARTLsKEET
Medusa
17
8 / 6 / 4
12,177
554
24,567
20,824
8,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 2 / 9
11,036
502
7,194
19,638
20,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
5 / 4 / 6
11,951
543
12,268
12,079
6,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Senshi-iteza
Zhong Kui
17
4 / 5 / 7
11,782
536
16,594
16,925
13,672
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maman Brigitte
T_EMilkMan
Maman Brigitte
20
4 / 0 / 8
13,684
622
9,971
16,514
8,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GDlugas14
Mercury
18
6 / 5 / 4
11,052
502
8,411
21,249
8,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
RapidCentaur50
Jormungandr
16
1 / 4 / 2
9,925
451
4,819
14,354
10,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Ringman77
Tiamat
17
1 / 3 / 6
10,307
469
15,705
13,124
6,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
Ruskyyx
Heimdallr
18
7 / 9 / 1
11,676
531
14,031
21,985
11,027
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 3 / 8
9,894
450
8,705
24,869
30,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
37
24
Kills
16
17
Deaths
24
34
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
BARTLsKEET
Medusa
8
6
4
1.67
L
3
2
9
3.75
W
Mercury
GDlugas14
Mercury
6
5
4
1.6
L
5
4
6
2
W
Jormungandr
RapidCentaur50
Jormungandr
1
4
2
0.5
W
Tiamat
Ringman77
Tiamat
1
3
6
1.33
W
Heimdallr
Ruskyyx
Heimdallr
7
9
1
0.83
L
Zhong Kui
Senshi-iteza
Zhong Kui
4
5
7
1.5
W
1
3
8
1.67
L
Maman Brigitte
T_EMilkMan
Maman Brigitte
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,594
Damage
51,671
85,980
Taken
95,581
57,801
Mitigated
67,843
35,230
Healing
23,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BARTLsKEET
Medusa
24,567
12,953
0
7,300
20,824
8,794
1,582
1,347
19,415
0
100,682
L
7,194
1,019
0
4,762
19,638
20,057
144
2,974
16,348
32,962
0
W
Mercury
GDlugas14
Mercury
8,411
3,374
0
3,416
21,249
8,684
0
10,167
11,082
0
96,216
L
12,268
498
0
4,723
12,079
6,627
294
3,955
7,649
85,309
0
W
Jormungandr
RapidCentaur50
Jormungandr
4,819
509
0
1,756
14,354
10,584
0
9,616
4,738
56,751
511
W
Tiamat
Ringman77
Tiamat
15,705
2,242
0
3,789
13,124
6,849
0
9,652
3,472
83,958
0
W
Heimdallr
Ruskyyx
Heimdallr
14,031
6,488
0
6,137
21,985
11,027
652
5,085
16,900
0
90,148
L
Zhong Kui
Senshi-iteza
Zhong Kui
16,594
2,480
0
6,042
16,925
13,672
621
8,394
7,678
75,449
0
W
8,705
3,548
971
7,728
24,869
30,699
1
11,507
13,362
0
21,232
L
Maman Brigitte
T_EMilkMan
Maman Brigitte
9,971
698
0
12,403
16,514
8,651
0
1,874
14,464
147,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,630
Gold Earned
52,854
617
Minions Killed
523
0
Camps Cleared
0
2,141,218
Distance Traveled
2,040,656
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,177
554
132
6
0
456,847
2
L
Geb
11,036
502
25
1
0
478,214
7
W
Mercury
11,052
502
130
6
0
446,049
0
L
Anubis
11,951
543
146
7
0
340,735
3
W
Jormungandr
9,925
451
80
4
0
422,013
0
W
Tiamat
10,307
469
161
7
0
394,378
4
W
Heimdallr
11,676
531
137
6
0
337,952
0
L
Zhong Kui
11,782
536
108
5
0
342,389
0
W
Horus
9,894
450
15
1
0
440,264
1
L
Maman Brigitte
13,684
622
206
9
0
523,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role