Player Matchup

Hel
Hel
BiℓℓCosby
Hel
Level 67
God Stats
1W - 1L
1,156 SR
Queue Stats
20W - 24L
1,453 Elo+
Party 1
Raijin
Raijin
EagleofWar16
Raijin
Level 155
God Stats
1W - 1L
1,538 SR
Queue Stats
23W - 19L
1,564 Elo+
Party 1
Danzaburou
Danzaburou
Jollygreen77
Danzaburou
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 12L
1,586 Elo+
Party 1
Merlin
Merlin
Vaefir
Merlin
Level 125
God Stats
2W - 2L
1,176 SR
Queue Stats
45W - 48L
1,408 Elo+
Solo
Osiris
Osiris
xXLordPoseidonXx
Osiris
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,468 Elo+
Party 1
Team Averages
Level 123
1,374 SR
1,496 Elo+

VS

Team Averages
Level 110
1,574 SR
1,409 Elo+
Gilgamesh
Gilgamesh
Gigi3932
Gilgamesh
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 66L
1,268 Elo+
Solo
Cthulhu
Cthulhu
Lady Temari1466
Cthulhu
Level 145
God Stats
11W - 5L
1,719 SR
Queue Stats
489W - 492L
1,398 Elo+
Solo
Merlin
Merlin
Xkill1137
Merlin
Level 148
God Stats
7W - 3L
1,756 SR
Queue Stats
643W - 660L
1,440 Elo+
Solo
Achilles
Achilles
itss_Kasachii
Achilles
Level 89
God Stats
2W - 4L
1,380 SR
Queue Stats
247W - 241L
1,469 Elo+
Party 2
Hel
Hel
voltage_fakie29
Hel
Level 104
God Stats
1W - 4L
1,513 SR
Queue Stats
248W - 239L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 7
5,972
1,194
2,732
4,878
2,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
10
2 / 1 / 9
6,235
1,247
7,405
4,470
1,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Jollygreen77
Danzaburou
13
5 / 0 / 6
7,315
1,463
7,423
4,310
2,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
Vaefir
Merlin
10
2 / 1 / 5
5,671
1,134
4,299
3,538
1,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 7
5,487
1,097
4,632
8,329
8,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gigi3932
Gilgamesh
10
3 / 4 / 2
5,296
1,059
6,614
9,761
5,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 2 / 2
5,271
1,054
4,740
5,784
5,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Xkill1137
Merlin
1
0 / 0 / 0
1,212
242
0
0
0
Achilles
itss_Kasachii
Achilles
9
1 / 3 / 3
4,864
973
4,783
8,264
9,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 4
5,000
1,000
3,098
4,927
1,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
11
Kills
6
6
Deaths
11
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Raijin
2
1
9
6.5
L
Gilgamesh
Gigi3932
Gilgamesh
3
4
2
1
W
Danzaburou
Jollygreen77
Danzaburou
5
0
6
8
L
1
2
2
1
W
Merlin
Vaefir
Merlin
2
1
5
4.5
L
Merlin
Xkill1137
Merlin
0
0
0
0
L
Achilles
itss_Kasachii
Achilles
1
3
3
0.83
L
1
2
4
1.5
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,491
Damage
19,235
25,525
Taken
28,736
16,894
Mitigated
21,988
12,234
Healing
9,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,732
473
3,993
2,372
4,878
2,995
379
1,801
2,743
4,101
0
W
Raijin
7,405
779
0
880
4,470
1,819
635
1,681
2,709
11,346
0
L
Gilgamesh
Gigi3932
Gilgamesh
6,614
799
144
1,194
9,761
5,354
0
5,094
4,667
0
8,163
W
Danzaburou
Jollygreen77
Danzaburou
7,423
2,705
577
2,461
4,310
2,238
1,172
1,910
2,362
0
18,716
L
4,740
174
912
1,019
5,784
5,201
0
2,408
3,376
9,970
0
W
Merlin
Vaefir
Merlin
4,299
231
825
773
3,538
1,581
309
602
2,850
7,550
0
L
Merlin
Xkill1137
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
itss_Kasachii
Achilles
4,783
1,003
281
784
8,264
9,486
0
3,430
4,834
0
5,756
L
3,098
378
2,843
2,165
4,927
1,947
0
3,504
1,423
4,290
0
W
4,632
2,438
39
314
8,329
8,261
114
1,844
6,105
0
6,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,680
Gold Earned
21,643
55
Minions Killed
19
0
Camps Cleared
0
458,939
Distance Traveled
345,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,972
1,194
8
2
0
103,089
0
W
Raijin
6,235
1,247
9
2
0
77,001
0
L
Gilgamesh
5,296
1,059
5
1
0
95,842
0
W
Danzaburou
7,315
1,463
25
5
0
89,869
0
L
Cthulhu
5,271
1,054
11
2
0
107,486
0
W
Merlin
5,671
1,134
4
1
0
92,250
0
L
Merlin
1,212
242
0
0
0
0
0
L
Achilles
4,864
973
0
0
0
84,859
0
L
Hel
5,000
1,000
3
1
0
57,672
0
W
Osiris
5,487
1,097
9
2
0
96,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role