Player Matchup

Baba Yaga
Baba Yaga
II-GOAT-II1
Baba Yaga
Level 157
God Stats
1W - 1L
1,313 SR
Queue Stats
107W - 101L
1,587 Elo+
Party 2
Hun Batz
Hun Batz
II-Mephiisto-II
Hun Batz
Level 157
God Stats
3W - 1L
1,665 SR
Queue Stats
78W - 74L
1,578 Elo+
Party 2
Cerberus
Cerberus
Xynextro
Cerberus
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,959 Elo+
Party 2
Team Averages
Level 122
1,493 SR
1,708 Elo+

VS

Team Averages
Level 135
1,520 SR
1,548 Elo+
Mercury
Mercury
Bro Got Hit
Mercury
Level 124
God Stats
18W - 30L
1,225 SR
Queue Stats
415W - 459L
1,429 Elo+
Solo
Chang'e
Chang'e
DesertRomeo
Chang'e
Level 121
God Stats
9W - 8L
1,493 SR
Queue Stats
447W - 438L
1,557 Elo+
Party 1
Bastet
Bastet
supportkitty
Bastet
Level 159
God Stats
198W - 80L
1,843 SR
Queue Stats
428W - 280L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
II-GOAT-II1
Baba Yaga
12
1 / 2 / 14
8,792
879
4,869
5,172
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
12
9 / 1 / 7
9,882
988
9,292
9,026
4,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cerberus
Xynextro
Cerberus
12
6 / 2 / 10
9,204
920
12,306
13,650
8,762
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bro Got Hit
Mercury
7
0 / 4 / 3
6,698
670
1,528
5,382
1,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
DesertRomeo
Chang'e
11
3 / 4 / 2
8,515
852
6,073
11,750
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
10
2 / 8 / 3
8,533
853
8,730
12,709
3,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
16
Kills
5
5
Deaths
16
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bro Got Hit
Mercury
0
4
3
0.38
L
Chang'e
DesertRomeo
Chang'e
3
4
2
1
W
Baba Yaga
II-GOAT-II1
Baba Yaga
1
2
14
4
W
Hun Batz
9
1
7
12.5
W
Cerberus
Xynextro
Cerberus
6
2
10
5.5
L
Bastet
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,467
Damage
16,331
27,848
Taken
29,841
15,478
Mitigated
7,797
11,314
Healing
4,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bro Got Hit
Mercury
1,528
637
0
232
5,382
1,690
0
3,536
1,690
0
5,459
L
Chang'e
DesertRomeo
Chang'e
6,073
221
903
2,444
11,750
2,229
0
7,764
3,865
28,179
0
W
Baba Yaga
II-GOAT-II1
Baba Yaga
4,869
249
0
1,778
5,172
2,151
383
1,015
4,001
41,668
0
W
Hun Batz
9,292
2,066
0
2,005
9,026
4,565
1,249
1,656
7,145
0
33,443
W
Cerberus
Xynextro
Cerberus
12,306
611
200
7,331
13,650
8,762
766
3,718
9,499
30,754
0
L
Bastet
8,730
1,607
0
1,325
12,709
3,878
0
5,994
6,382
0
21,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,878
Gold Earned
23,746
152
Minions Killed
67
0
Camps Cleared
0
595,431
Distance Traveled
531,273
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,698
670
7
1
0
142,525
0
L
Chang'e
8,515
852
40
4
0
192,923
0
W
Baba Yaga
8,792
879
66
7
0
189,351
0
W
Hun Batz
9,882
988
52
5
0
213,885
3
W
Cerberus
9,204
920
34
3
0
192,195
0
L
Bastet
8,533
853
20
2
0
195,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role