Player Matchup

Charon
Charon
Dark_Spectrum98
Charon
Level 145
God Stats
7W - 5L
1,732 SR
Queue Stats
73W - 43L
1,679 Elo+
Party 3
Fenrir
Fenrir
Halitkopat
Fenrir
Level 162
God Stats
8W - 3L
1,574 SR
Queue Stats
157W - 153L
1,466 Elo+
Party 2
Hou Yi
Hou Yi
JDCcool
Hou Yi
Level 158
God Stats
2W - 1L
1,836 SR
Queue Stats
45W - 32L
1,605 Elo+
Party 3
Zhong Kui
Zhong Kui
Tosh0r
Zhong Kui
Level 156
God Stats
15W - 10L
1,635 SR
Queue Stats
252W - 236L
1,358 Elo+
Party 2
Merlin
Merlin
x-hellboy
Merlin
Level 138
God Stats
11W - 4L
1,730 SR
Queue Stats
38W - 27L
1,641 Elo+
Party 3
Team Averages
Level 152
1,701 SR
1,550 Elo+

VS

Team Averages
Level 93
1,441 SR
1,471 Elo+
Merlin
Merlin
Alblfred2
Merlin
Level 29
God Stats
5W - 16L
1,375 SR
Queue Stats
13W - 28L
1,460 Elo+
Party 1
Medusa
Medusa
D0PPELGANG
Medusa
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 225L
1,489 Elo+
Solo
Pele
Pele
Fizistilos
Pele
Level 38
God Stats
8W - 17L
1,401 SR
Queue Stats
12W - 30L
1,441 Elo+
Party 1
Athena
Athena
MazeMachinima
Athena
Level 150
God Stats
8W - 14L
1,403 SR
Queue Stats
270W - 264L
1,459 Elo+
Solo
King Arthur
King Arthur
MichVolc
King Arthur
Level 105
God Stats
301W - 245L
1,526 SR
Queue Stats
484W - 448L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 7
9,453
525
7,619
12,050
11,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Halitkopat
Fenrir
18
6 / 2 / 3
10,726
596
8,696
13,325
6,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
JDCcool
Hou Yi
18
4 / 0 / 2
10,407
578
12,297
11,294
5,287
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Tosh0r
Zhong Kui
16
1 / 0 / 3
9,625
535
12,944
16,219
16,052
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
x-hellboy
Merlin
17
4 / 2 / 0
10,432
580
9,792
8,774
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alblfred2
Merlin
14
0 / 3 / 3
7,968
443
5,417
7,589
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
D0PPELGANG
Medusa
15
0 / 3 / 0
8,450
469
10,026
11,627
4,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 2
7,874
437
7,245
20,637
7,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 1 / 2
7,533
419
3,998
13,999
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
MichVolc
King Arthur
16
2 / 3 / 1
9,669
537
11,605
18,714
16,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
15
Kills
4
4
Deaths
16
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Alblfred2
Merlin
0
3
3
0.5
L
Medusa
D0PPELGANG
Medusa
0
3
0
0
W
0
0
7
3.5
L
1
6
2
0.33
W
Fenrir
Halitkopat
Fenrir
6
2
3
3.75
W
Hou Yi
JDCcool
Hou Yi
4
0
2
5
L
1
1
2
2
L
King Arthur
MichVolc
King Arthur
2
3
1
0.83
W
Zhong Kui
Tosh0r
Zhong Kui
1
0
3
2.5
W
Merlin
x-hellboy
Merlin
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,348
Damage
38,291
61,662
Taken
72,566
43,615
Mitigated
42,375
24,966
Healing
12,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Alblfred2
Merlin
5,417
89
0
713
7,589
2,894
0
4,447
3,142
56,291
0
L
Medusa
D0PPELGANG
Medusa
10,026
3,293
0
2,351
11,627
4,715
525
3,225
8,402
0
81,112
W
7,619
1,128
290
2,465
12,050
11,696
283
3,004
9,046
28,432
799
L
7,245
1,421
0
3,677
20,637
7,682
0
4,986
15,651
0
63,655
W
Fenrir
Halitkopat
Fenrir
8,696
1,424
0
3,230
13,325
6,470
0
1,397
11,928
0
105,491
W
Hou Yi
JDCcool
Hou Yi
12,297
7,099
0
6,544
11,294
5,287
2,123
834
10,460
0
109,814
L
3,998
1,011
0
3,669
13,999
10,534
12
6,401
7,598
19,988
0
L
King Arthur
MichVolc
King Arthur
11,605
1,983
0
2,072
18,714
16,550
0
10,497
8,217
0
84,133
W
Zhong Kui
Tosh0r
Zhong Kui
12,944
2,203
0
10,218
16,219
16,052
96
1,708
14,511
80,649
0
W
Merlin
x-hellboy
Merlin
9,792
378
100
2,119
8,774
4,110
1,194
2,472
6,302
93,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,643
Gold Earned
41,494
623
Minions Killed
483
0
Camps Cleared
0
1,794,556
Distance Traveled
1,735,776
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,968
443
111
6
0
344,433
2
L
Medusa
8,450
469
141
8
0
340,214
4
W
Charon
9,453
525
43
2
0
384,814
10
L
Pele
7,874
437
82
5
0
358,037
0
W
Fenrir
10,726
596
131
7
0
391,186
0
W
Hou Yi
10,407
578
176
10
0
337,034
0
L
Athena
7,533
419
18
1
0
328,436
0
L
King Arthur
9,669
537
131
7
0
364,656
2
W
Zhong Kui
9,625
535
110
6
0
318,374
0
W
Merlin
10,432
580
163
9
0
363,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role