Player Matchup

Freya
Freya
 
Freya
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Counteristics
King Arthur
Level 92
God Stats
1W - 0L
1,879 SR
Queue Stats
1W - 3L
1,215 Elo+
Party 1
Charybdis
Charybdis
Libirete-
Charybdis
Level 146
God Stats
3W - 0L
1,596 SR
Queue Stats
20W - 18L
1,512 Elo+
Party 1
Jormungandr
Jormungandr
Paradizel-
Jormungandr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,474 Elo+
Party 1
Horus
Horus
TheGreatKryptox
Horus
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 127L
1,482 Elo+
Solo
Team Averages
Level 121
1,595 SR
1,437 Elo+

VS

Team Averages
Level 104
1,546 SR
1,556 Elo+
Mercury
Mercury
 
Mercury
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
A11dz
Sylvanus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,836 Elo+
Solo
Sun Wukong
Sun Wukong
AcidPhoenix666
Sun Wukong
Level 106
God Stats
1W - 2L
1,818 SR
Queue Stats
53W - 53L
1,470 Elo+
Party 2
Bacchus
Bacchus
GrimmNation1
Bacchus
Level 140
God Stats
1W - 1L
1,922 SR
Queue Stats
153W - 129L
1,510 Elo+
Party 2
Skadi
Skadi
Kashechewan13
Skadi
Level 29
God Stats
0W - 9L
989 SR
Queue Stats
146W - 155L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
20
9 / 5 / 12
12,176
870
20,491
15,002
8,305
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Counteristics
King Arthur
17
4 / 4 / 17
10,185
728
13,058
18,116
16,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Libirete-
Charybdis
17
5 / 7 / 15
11,276
805
21,150
18,975
10,230
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
Paradizel-
Jormungandr
18
5 / 5 / 17
11,661
833
15,510
18,573
25,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
5 / 4 / 20
11,262
804
17,294
23,237
25,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 9 / 12
9,870
705
8,479
17,293
8,381
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sylvanus
A11dz
Sylvanus
18
9 / 5 / 12
10,926
780
19,506
29,787
28,436
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
AcidPhoenix666
Sun Wukong
19
6 / 5 / 17
11,627
831
19,474
24,838
27,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Bacchus
GrimmNation1
Bacchus
17
5 / 7 / 13
11,019
787
17,223
20,638
22,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 2 / 7
9,025
645
7,307
8,349
3,956
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
86
28
Kills
25
25
Deaths
28
81
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
9
5
12
3
L
Mercury
 
Mercury
3
9
12
1
L
Sylvanus
A11dz
Sylvanus
9
5
12
3
L
Sun Wukong
AcidPhoenix666
Sun Wukong
6
5
17
2.9
W
King Arthur
Counteristics
King Arthur
4
4
17
3.13
L
Bacchus
GrimmNation1
Bacchus
5
7
13
1.64
L
2
2
7
2.75
W
Charybdis
Libirete-
Charybdis
5
7
15
1.79
W
Jormungandr
Paradizel-
Jormungandr
5
5
17
2.7
W
5
4
20
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,503
Damage
71,989
93,903
Taken
100,905
86,424
Mitigated
90,148
38,537
Healing
35,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
20,491
6,145
1,269
4,955
15,002
8,305
3,450
6,166
8,836
38,377
0
L
Mercury
 
Mercury
8,479
1,278
479
1,226
17,293
8,381
177
4,873
12,180
0
14,504
L
Sylvanus
A11dz
Sylvanus
19,506
5,885
9,391
12,641
29,787
28,436
760
11,697
17,526
29,038
0
L
Sun Wukong
AcidPhoenix666
Sun Wukong
19,474
2,954
1,192
4,387
24,838
27,072
0
10,980
13,306
0
38,166
W
King Arthur
Counteristics
King Arthur
13,058
1,654
1,106
1,740
18,116
16,818
76
7,288
10,828
0
23,598
L
Bacchus
GrimmNation1
Bacchus
17,223
1,150
824
3,670
20,638
22,303
0
7,572
12,756
27,804
0
L
7,307
2,733
310
1,559
8,349
3,956
401
3,309
4,862
0
21,918
W
Charybdis
Libirete-
Charybdis
21,150
7,763
0
3,239
18,975
10,230
2,396
8,716
10,259
0
37,766
W
Jormungandr
Paradizel-
Jormungandr
15,510
3,168
484
2,746
18,573
25,443
964
6,694
11,879
29,193
0
W
17,294
6,578
10,634
12,364
23,237
25,628
1,326
7,865
15,372
7,460
25,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,560
Gold Earned
52,467
151
Minions Killed
140
0
Camps Cleared
0
1,295,045
Distance Traveled
1,112,974
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,176
870
36
3
0
242,784
0
L
Mercury
9,870
705
11
1
0
229,009
0
L
Sylvanus
10,926
780
18
1
0
195,373
0
L
Sun Wukong
11,627
831
42
3
0
266,063
0
W
King Arthur
10,185
728
14
1
0
285,298
0
L
Bacchus
11,019
787
31
2
0
241,351
0
L
Skadi
9,025
645
38
3
0
181,178
0
W
Charybdis
11,276
805
35
3
0
217,900
0
W
Jormungandr
11,661
833
35
3
0
257,405
0
W
Horus
11,262
804
31
2
0
291,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role