Player Matchup

Ra
Ra
Diamond V
 
Ra
Diamond V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum II
Deantje038_
Tyr
Platinum II
Level 159
God Stats
5W - 7L
1,563 SR
Queue Stats
614W - 619L
1,943 MMR
Solo
Ullr
Ullr
Platinum III
N0Numbers
Ullr
Platinum III
Level 223
God Stats
2W - 1L
1,873 SR
Queue Stats
53W - 35L
1,893 MMR
Solo
Loki
Loki
Platinum IV
TheOneAboveΑll
Loki
Platinum IV
Level 145
God Stats
74W - 76L
1,585 SR
Queue Stats
1,129W - 1,123L
1,682 MMR
Solo
Hades
Hades
Gold I
xSub0ptimal
Hades
Gold I
Level 94
God Stats
1W - 2L
1,557 SR
Queue Stats
60W - 64L
1,787 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,616 SR
1,761 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,666 SR
1,887 MMR
Atlas
Atlas
Platinum IV
Adrihockey
Atlas
Platinum IV
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
136W - 125L
1,695 MMR
Solo
Mulan
Mulan
Platinum IV
ImTheRealOG
Mulan
Platinum IV
Level 48
God Stats
28W - 23L
1,683 SR
Queue Stats
113W - 112L
1,808 MMR
Solo
Ravana
Ravana
Diamond IV
ShadowHunter9998
Ravana
Diamond IV
Level 159
God Stats
14W - 6L
1,683 SR
Queue Stats
287W - 278L
2,035 MMR
Solo
Rama
Rama
Gold V
Surpris3x
Rama
Gold V
Level 146
God Stats
4W - 6L
1,701 SR
Queue Stats
48W - 44L
1,580 MMR
Solo
Kukulkan
Kukulkan
Platinum I
SvIrKiA
Kukulkan
Platinum I
Level 214
God Stats
5W - 4L
1,765 SR
Queue Stats
69W - 32L
2,318 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 3 / 1
6,038
549
2,309
6,909
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 3
6,639
604
4,545
11,671
7,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
10
0 / 2 / 3
6,032
548
7,587
7,025
2,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
2 / 2 / 2
6,504
591
3,510
9,042
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 0
6,397
582
4,646
9,577
6,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
CharonGaneshaSusano

VS

Bans
SurtrAthenaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
0 / 1 / 4
5,748
523
3,894
9,150
6,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 2 / 1
7,463
678
7,794
10,069
7,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
3 / 0 / 2
6,717
611
5,756
4,765
2,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Rama
10
2 / 4 / 0
6,345
577
4,008
7,948
2,991
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
SvIrKiA
Kukulkan
13
3 / 0 / 1
7,032
639
7,656
3,692
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
7
Kills
11
11
Deaths
7
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
1
0.5
W
Atlas
0
1
4
2
L
3
1
3
4.5
W
3
2
1
1.75
L
Ullr
0
2
3
0.75
W
3
0
2
4
W
Rama
2
4
0
0.5
W
Kukulkan
SvIrKiA
Kukulkan
3
0
1
3.5
L
2
2
2
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,597
Damage
29,108
44,224
Taken
35,624
21,811
Mitigated
19,848
19,049
Healing
9,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,309
131
224
1,415
6,909
2,614
0
3,773
3,136
44,928
0
W
Atlas
3,894
1,498
0
2,446
9,150
6,158
0
268
8,842
18,635
0
L
4,545
482
0
5,880
11,671
7,675
0
3,948
7,678
82
21,924
W
7,794
1,412
0
3,467
10,069
7,020
0
4,663
5,406
0
60,445
L
Ullr
7,587
3,398
0
2,013
7,025
2,441
0
2,706
4,319
0
44,292
W
5,756
1,489
0
700
4,765
2,213
0
291
4,460
0
58,990
W
Rama
4,008
3,345
0
2,637
7,948
2,991
0
228
7,718
0
43,453
W
Kukulkan
SvIrKiA
Kukulkan
7,656
1,274
0
580
3,692
1,466
320
1,392
2,144
61,474
0
L
3,510
999
0
4,527
9,042
2,985
0
1,123
7,919
17
45,077
L
4,646
929
95
4,895
9,577
6,096
0
0
8,962
40,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,610
Gold Earned
33,305
357
Minions Killed
410
0
Camps Cleared
0
1,114,273
Distance Traveled
1,186,237
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,038
549
91
8
0
195,917
0
W
Atlas
5,748
523
17
2
0
227,663
2
L
Tyr
6,639
604
24
2
0
262,016
4
W
Mulan
7,463
678
101
9
0
227,112
3
L
Ullr
6,032
548
82
7
0
213,838
1
W
Ravana
6,717
611
88
8
0
283,982
0
W
Rama
6,345
577
99
9
0
204,804
2
W
Kukulkan
7,032
639
105
10
0
242,676
2
L
Loki
6,504
591
77
7
0
232,865
2
L
Hades
6,397
582
83
8
0
209,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role