Player Matchup

Charon
Charon
Bronze III
BackOuttttt
Charon
Bronze III
Level 89
God Stats
35W - 49L
1,420 SR
Queue Stats
104W - 133L
105 MMR
Party 1
Kukulkan
Kukulkan
Silver II
Kukulkan98
Kukulkan
Silver II
Level 94
God Stats
94W - 90L
1,500 SR
Queue Stats
114W - 127L
945 MMR
Party 1
Medusa
Medusa
Silver I
Nkid333
Medusa
Silver I
Level 106
God Stats
6W - 3L
1,650 SR
Queue Stats
77W - 88L
1,105 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,523 SR
718 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 132
1,356 SR
707 MMR
Bastet
Bastet
Bronze II
Cold Omega Red
Bastet
Bronze II
Level 152
God Stats
10W - 14L
1,394 SR
Queue Stats
171W - 241L
506 MMR
Solo
Chiron
Chiron
Silver IV
FRodriigues
Chiron
Silver IV
Level 148
God Stats
3W - 16L
1,355 SR
Queue Stats
223W - 257L
796 MMR
Solo
Nox
Nox
Silver IV
tx_37_
Nox
Silver IV
Level 97
God Stats
0W - 5L
1,319 SR
Queue Stats
34W - 53L
819 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
0 / 5 / 10
11,414
713
9,645
21,530
18,428
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
Kukulkan98
Kukulkan
14
0 / 3 / 6
11,034
690
4,300
9,752
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Nkid333
Medusa
16
10 / 1 / 0
13,375
836
19,392
10,962
4,049
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ne ZhaMulanBacchusAresCabrakan

VS

Bans
ThanatosKumbhakarnaOdinChaacAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 5
11,103
694
12,416
12,428
5,395
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
15
3 / 2 / 2
11,325
708
11,914
14,191
6,808
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nox
tx_37_
Nox
13
3 / 4 / 4
11,096
694
8,922
12,093
5,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
10
Kills
9
9
Deaths
10
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charon
0
5
10
1
L
3
4
5
1.38
L
Chiron
3
2
2
2
W
Kukulkan
Kukulkan98
Kukulkan
0
3
6
1
W
Medusa
Nkid333
Medusa
10
1
0
10
L
Nox
tx_37_
Nox
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,337
Damage
33,252
42,244
Taken
38,712
25,244
Mitigated
17,865
9,093
Healing
5,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
9,645
1,365
219
4,064
21,530
18,428
280
3,820
17,710
23,372
1,468
L
12,416
3,038
0
1,531
12,428
5,395
8
2,956
9,472
0
29,663
L
Chiron
11,914
6,448
648
2,910
14,191
6,808
0
4,397
9,793
0
58,985
W
Kukulkan
Kukulkan98
Kukulkan
4,300
115
0
1,354
9,752
2,767
174
3,586
6,166
59,504
0
W
Medusa
Nkid333
Medusa
19,392
9,511
0
3,456
10,962
4,049
2,212
2,515
8,447
0
63,595
L
Nox
tx_37_
Nox
8,922
209
0
306
12,093
5,662
0
5,503
6,590
38,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,823
Gold Earned
33,524
186
Minions Killed
163
0
Camps Cleared
0
883,757
Distance Traveled
811,869
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
11,414
713
34
2
0
264,667
0
L
Bastet
11,103
694
31
2
0
259,983
0
L
Chiron
11,325
708
73
5
0
276,408
6
W
Kukulkan
11,034
690
83
5
0
301,296
3
W
Medusa
13,375
836
69
4
0
317,794
6
L
Nox
11,096
694
59
4
0
275,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role