Player Matchup

He Bo
He Bo
Fishendary
He Bo
Level 129
God Stats
2W - 0L
1,817 SR
Queue Stats
92W - 82L
1,650 Elo+
Solo
Cerberus
Cerberus
Krxks
Cerberus
Level 127
God Stats
2W - 0L
1,707 SR
Queue Stats
23W - 14L
1,679 Elo+
Solo
Achilles
Achilles
NOGALEX37
Achilles
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,620 Elo+
Solo
Mulan
Mulan
Okanili
Mulan
Level 120
God Stats
5W - 1L
1,920 SR
Queue Stats
416W - 186L
1,606 Elo+
Party 1
Bellona
Bellona
Trolicpawa
Bellona
Level 146
God Stats
3W - 0L
1,832 SR
Queue Stats
429W - 193L
1,606 Elo+
Party 1
Team Averages
Level 120
1,755 SR
1,632 Elo+

VS

Team Averages
Level 132
1,404 SR
1,528 Elo+
Freya
Freya
CORVIKNIGHT
Freya
Level 179
God Stats
0W - 2L
1,419 SR
Queue Stats
321W - 299L
1,568 Elo+
Solo
He Bo
He Bo
CluelessLemon
He Bo
Level 157
God Stats
4W - 7L
1,350 SR
Queue Stats
299W - 273L
1,534 Elo+
Party 2
Danzaburou
Danzaburou
Mylittlewiener
Danzaburou
Level 38
God Stats
0W - 2L
1,267 SR
Queue Stats
90W - 77L
1,574 Elo+
Party 2
Kuzenbo
Kuzenbo
ThErI-pP-eR
Kuzenbo
Level 139
God Stats
6W - 6L
1,484 SR
Queue Stats
140W - 148L
1,484 Elo+
Party 3
Gilgamesh
Gilgamesh
ThEsO-rR-oW
Gilgamesh
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 157L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
20
6 / 3 / 14
11,993
705
18,082
9,879
5,551
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Krxks
Cerberus
20
9 / 3 / 14
13,072
769
15,963
22,803
39,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
NOGALEX37
Achilles
20
4 / 2 / 19
12,145
714
18,470
18,024
26,778
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
Okanili
Mulan
19
6 / 5 / 17
12,192
717
27,552
27,749
29,181
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bellona
Trolicpawa
Bellona
19
6 / 4 / 22
12,136
714
16,670
20,191
25,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 10 / 5
11,033
649
15,984
22,039
12,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

18
4 / 5 / 10
10,496
617
22,562
14,367
7,473
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Mylittlewiener
Danzaburou
18
1 / 7 / 9
10,891
641
11,772
19,707
11,503
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
ThErI-pP-eR
Kuzenbo
16
0 / 5 / 11
9,541
561
7,507
21,653
35,964
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
ThEsO-rR-oW
Gilgamesh
18
5 / 4 / 9
10,768
633
17,098
24,588
35,402
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
60
31
Kills
16
17
Deaths
31
86
Assists
44
Player
Kills
Deaths
Assists
KDA
L
6
10
5
0.85
L
4
5
10
1.8
W
He Bo
6
3
14
4.33
W
Cerberus
Krxks
Cerberus
9
3
14
5.33
L
Danzaburou
Mylittlewiener
Danzaburou
1
7
9
0.79
W
Achilles
NOGALEX37
Achilles
4
2
19
6.75
W
Mulan
Okanili
Mulan
6
5
17
2.9
L
Kuzenbo
ThErI-pP-eR
Kuzenbo
0
5
11
1.1
L
Gilgamesh
ThEsO-rR-oW
Gilgamesh
5
4
9
2.38
W
Bellona
Trolicpawa
Bellona
6
4
22
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,737
Damage
74,923
98,646
Taken
102,354
126,081
Mitigated
102,348
35,727
Healing
21,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,984
5,640
798
2,513
22,039
12,006
0
6,050
15,111
28,726
0
L
22,562
1,351
3,592
1,509
14,367
7,473
0
3,443
10,414
31,809
0
W
He Bo
18,082
737
262
431
9,879
5,551
1,709
4,897
4,982
43,335
0
W
Cerberus
Krxks
Cerberus
15,963
860
2,056
6,762
22,803
39,134
589
9,779
13,024
29,870
1,537
L
Danzaburou
Mylittlewiener
Danzaburou
11,772
3,455
179
3,106
19,707
11,503
0
6,674
11,991
0
38,126
W
Achilles
NOGALEX37
Achilles
18,470
1,797
3,708
5,908
18,024
26,778
994
5,885
12,139
0
38,061
W
Mulan
Okanili
Mulan
27,552
2,275
2,570
8,568
27,749
29,181
1,190
15,001
12,748
0
47,506
L
Kuzenbo
ThErI-pP-eR
Kuzenbo
7,507
1,802
1,926
1,706
21,653
35,964
66
7,034
13,805
14,728
0
L
Gilgamesh
ThEsO-rR-oW
Gilgamesh
17,098
2,745
3,360
2,435
24,588
35,402
0
9,810
13,929
528
30,378
W
Bellona
Trolicpawa
Bellona
16,670
1,692
1,826
3,636
20,191
25,437
2,723
10,753
9,438
547
26,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,538
Gold Earned
52,729
216
Minions Killed
139
0
Camps Cleared
0
1,569,232
Distance Traveled
1,404,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
11,033
649
27
2
0
242,604
0
L
He Bo
10,496
617
25
1
0
317,226
0
W
He Bo
11,993
705
54
3
0
308,505
0
W
Cerberus
13,072
769
55
3
0
298,460
0
L
Danzaburou
10,891
641
50
3
0
258,374
0
W
Achilles
12,145
714
30
2
0
318,953
0
W
Mulan
12,192
717
50
3
0
305,002
0
L
Kuzenbo
9,541
561
14
1
0
278,431
0
L
Gilgamesh
10,768
633
23
1
0
307,583
0
W
Bellona
12,136
714
27
2
0
338,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role