Player Matchup

Nemesis
Nemesis
A573R
Nemesis
Level 105
God Stats
4W - 8L
1,357 SR
Queue Stats
471W - 490L
1,431 Elo+
Solo
Tiamat
Tiamat
CM_Ayexern
Tiamat
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,480 Elo+
Solo
Janus
Janus
Donnievitooo
Janus
Level 119
God Stats
5W - 5L
1,510 SR
Queue Stats
543W - 551L
1,480 Elo+
Solo
Hachiman
Hachiman
Houssem-Labbenne
Hachiman
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,254 Elo+
Solo
Kuzenbo
Kuzenbo
SD_RFG
Kuzenbo
Level 125
God Stats
5W - 2L
1,715 SR
Queue Stats
478W - 480L
1,401 Elo+
Solo
Team Averages
Level 92
1,516 SR
1,409 Elo+

VS

Team Averages
Level 131
1,531 SR
1,472 Elo+
Athena
Athena
CDTheBookMan
Athena
Level 143
God Stats
9W - 5L
1,548 SR
Queue Stats
332W - 327L
1,485 Elo+
Solo
Anubis
Anubis
Christendomlol
Anubis
Level 126
God Stats
1W - 4L
1,241 SR
Queue Stats
104W - 109L
1,423 Elo+
Solo
Kukulkan
Kukulkan
FleaNFriends
Kukulkan
Level 148
God Stats
1W - 0L
1,559 SR
Queue Stats
54W - 57L
1,492 Elo+
Solo
Lancelot
Lancelot
Obermuss
Lancelot
Level 133
God Stats
3W - 2L
1,835 SR
Queue Stats
126W - 127L
1,497 Elo+
Solo
Khepri
Khepri
PolishHiLander
Khepri
Level 103
God Stats
4W - 1L
1,472 SR
Queue Stats
85W - 99L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
A573R
Nemesis
20
2 / 6 / 2
9,609
601
8,419
18,568
21,841
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
CM_Ayexern
Tiamat
16
0 / 8 / 3
8,869
554
17,522
16,969
13,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 2 / 1
7,904
494
7,573
3,471
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
4 / 11 / 1
10,725
670
12,000
18,733
7,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
SD_RFG
Kuzenbo
16
0 / 4 / 3
9,585
599
9,780
27,211
29,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
20
5 / 0 / 22
13,111
819
9,051
14,907
12,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
14 / 1 / 12
13,429
839
26,922
14,973
11,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
FleaNFriends
Kukulkan
16
4 / 3 / 13
10,408
651
13,337
14,293
8,611
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Obermuss
Lancelot
18
6 / 2 / 14
11,303
706
16,970
19,270
13,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 0 / 25
11,981
749
9,055
14,893
13,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
117
6
Kills
31
31
Deaths
6
10
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Nemesis
A573R
Nemesis
2
6
2
0.5
W
Athena
5
0
22
16
L
Tiamat
CM_Ayexern
Tiamat
0
8
3
0.19
W
14
1
12
20
L
0
2
1
0.25
W
Kukulkan
FleaNFriends
Kukulkan
4
3
13
3.5
L
4
11
1
0.41
W
Lancelot
Obermuss
Lancelot
6
2
14
6.5
W
2
0
25
14.5
L
Kuzenbo
SD_RFG
Kuzenbo
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,294
Damage
75,335
84,952
Taken
78,336
73,102
Mitigated
59,191
19,339
Healing
32,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
A573R
Nemesis
8,419
1,197
621
4,352
18,568
21,841
0
7,690
10,878
0
20,943
W
Athena
9,051
1,920
1,334
2,590
14,907
12,525
2,313
6,659
7,452
18,982
0
L
Tiamat
CM_Ayexern
Tiamat
17,522
765
683
2,303
16,969
13,975
0
13,667
3,302
29,453
0
W
26,922
1,200
3,496
6,375
14,973
11,467
1,144
6,725
7,425
61,541
0
L
7,573
104
82
160
3,471
1,144
0
3,216
255
15,264
0
W
Kukulkan
FleaNFriends
Kukulkan
13,337
2,546
304
1,136
14,293
8,611
759
5,108
8,940
27,170
0
L
12,000
5,720
0
250
18,733
7,048
85
14,013
4,720
0
27,384
W
Lancelot
Obermuss
Lancelot
16,970
2,452
2,733
4,864
19,270
13,515
270
6,115
12,685
0
28,048
W
9,055
793
5,846
3,781
14,893
13,073
885
7,537
6,959
16,717
0
L
Kuzenbo
SD_RFG
Kuzenbo
9,780
3,054
229
10,659
27,211
29,094
0
19,779
7,432
15,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,692
Gold Earned
60,232
111
Minions Killed
166
0
Camps Cleared
0
1,122,819
Distance Traveled
1,504,002
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,609
601
24
2
0
280,512
1
W
Athena
13,111
819
27
2
0
338,568
0
L
Tiamat
8,869
554
20
1
0
253,904
0
W
Anubis
13,429
839
78
5
0
268,915
0
L
Janus
7,904
494
19
1
0
105,813
0
W
Kukulkan
10,408
651
23
1
0
228,537
0
L
Hachiman
10,725
670
36
2
0
214,562
0
W
Lancelot
11,303
706
26
2
0
334,155
0
W
Khepri
11,981
749
12
1
0
333,827
0
L
Kuzenbo
9,585
599
12
1
0
268,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role