Player Matchup

Cu Chulainn
Cu Chulainn
CryipticSkull
Cu Chulainn
Level 172
God Stats
5W - 4L
1,515 SR
Queue Stats
27W - 30L
1,517 Elo+
Party 1
Sol
Sol
M1K3STR4725
Sol
Level 107
God Stats
2W - 0L
1,539 SR
Queue Stats
39W - 32L
1,537 Elo+
Party 1
Kumbhakarna
Kumbhakarna
NeglectUMom
Kumbhakarna
Level 89
God Stats
3W - 1L
1,652 SR
Queue Stats
34W - 30L
1,443 Elo+
Party 1
Team Averages
Level 123
1,569 SR
1,499 Elo+

VS

Team Averages
Level 122
1,443 SR
1,460 Elo+
Achilles
Achilles
DampAndSticky
Achilles
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,379 Elo+
Party 2
He Bo
He Bo
DeezHipsDontLie
He Bo
Level 121
God Stats
0W - 1L
1,666 SR
Queue Stats
14W - 13L
1,450 Elo+
Party 2
Guan Yu
Guan Yu
SirOnionSlayer
Guan Yu
Level 125
God Stats
0W - 1L
1,164 SR
Queue Stats
23W - 20L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CryipticSkull
Cu Chulainn
14
5 / 2 / 7
10,638
887
13,641
20,981
15,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
7 / 2 / 4
11,073
923
18,228
12,038
4,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kumbhakarna
NeglectUMom
Kumbhakarna
12
3 / 4 / 9
9,817
818
6,753
17,017
12,930
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DampAndSticky
Achilles
12
5 / 5 / 3
10,855
905
9,319
16,863
18,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 6 / 6
9,390
783
15,417
10,894
4,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 5
8,797
733
6,841
15,860
20,011
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
15
Kills
8
8
Deaths
15
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
CryipticSkull
Cu Chulainn
5
2
7
4.25
L
Achilles
DampAndSticky
Achilles
5
5
3
1.3
L
2
6
6
0.83
W
7
2
4
4.5
W
Kumbhakarna
NeglectUMom
Kumbhakarna
3
4
9
1.88
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,622
Damage
31,577
50,036
Taken
43,617
33,427
Mitigated
42,754
15,794
Healing
4,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
CryipticSkull
Cu Chulainn
13,641
2,350
0
7,480
20,981
15,855
374
5,827
14,743
0
49,987
L
Achilles
DampAndSticky
Achilles
9,319
3,363
0
1,977
16,863
18,171
0
10,083
6,780
0
18,665
L
15,417
1,947
0
240
10,894
4,572
0
5,284
5,610
44,019
0
W
18,228
8,144
0
6,558
12,038
4,642
2,341
4,974
6,894
58,021
5,835
W
Kumbhakarna
NeglectUMom
Kumbhakarna
6,753
1,379
0
1,756
17,017
12,930
757
5,864
10,515
16,960
0
L
6,841
1,526
845
1,424
15,860
20,011
0
9,292
6,568
0
18,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,528
Gold Earned
29,042
140
Minions Killed
83
0
Camps Cleared
0
705,730
Distance Traveled
592,618
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,638
887
44
4
0
251,584
0
L
Achilles
10,855
905
15
1
0
191,194
0
L
He Bo
9,390
783
51
4
0
183,359
1
W
Sol
11,073
923
74
6
0
203,894
0
W
Kumbhakarna
9,817
818
22
2
0
250,252
1
L
Guan Yu
8,797
733
17
1
0
218,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role