Player Matchup

Sobek
Sobek
 
Sobek
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Dean Gullbearie
Janus
Level 152
God Stats
3W - 3L
1,562 SR
Queue Stats
463W - 483L
1,468 Elo+
Solo
He Bo
He Bo
Haradachi
He Bo
Level 65
God Stats
1W - 0L
1,814 SR
Queue Stats
41W - 30L
1,496 Elo+
Solo
Ix Chel
Ix Chel
KatWhitewolf
Ix Chel
Level 194
God Stats
5W - 15L
1,437 SR
Queue Stats
847W - 937L
1,449 Elo+
Solo
Agni
Agni
ricketycrick888
Agni
Level 85
God Stats
7W - 9L
1,435 SR
Queue Stats
510W - 519L
1,542 Elo+
Solo
Team Averages
Level 130
1,550 SR
1,491 Elo+

VS

Team Averages
Level 145
1,563 SR
1,467 Elo+
Xing Tian
Xing Tian
D3monWraith
Xing Tian
Level 109
God Stats
1W - 2L
1,765 SR
Queue Stats
42W - 62L
1,408 Elo+
Party 1
Terra
Terra
EyeofTheLiger x
Terra
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 203L
1,491 Elo+
Party 1
Gilgamesh
Gilgamesh
NatZukel
Gilgamesh
Level 151
God Stats
0W - 2L
1,312 SR
Queue Stats
108W - 114L
1,448 Elo+
Solo
Apollo
Apollo
SortOfDecent
Apollo
Level 173
God Stats
1W - 1L
1,737 SR
Queue Stats
103W - 107L
1,554 Elo+
Party 1
Ne Zha
Ne Zha
matiuf21
Ne Zha
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 229L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
4 / 2 / 9
7,930
991
4,992
10,530
12,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 0 / 9
7,710
964
9,325
6,019
3,184
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

He Bo
Haradachi
He Bo
11
1 / 1 / 10
6,713
839
8,605
5,667
2,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ix Chel
KatWhitewolf
Ix Chel
13
3 / 0 / 9
7,081
885
4,996
4,425
2,319
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 1 / 8
7,174
897
10,299
6,360
2,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
D3monWraith
Xing Tian
10
0 / 4 / 1
5,862
733
4,877
11,255
12,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
0 / 0 / 3
6,875
859
5,363
7,600
8,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
NatZukel
Gilgamesh
11
1 / 3 / 2
6,106
763
8,599
11,511
12,756
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
13
3 / 2 / 1
6,788
849
6,683
6,862
3,276
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
matiuf21
Ne Zha
9
0 / 4 / 3
5,687
711
2,821
6,003
2,784
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
13
Kills
4
4
Deaths
13
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
2
9
4.25
L
Xing Tian
D3monWraith
Xing Tian
0
4
1
0.13
W
2
0
9
6.5
L
0
0
3
1.5
W
He Bo
Haradachi
He Bo
1
1
10
6
W
Ix Chel
KatWhitewolf
Ix Chel
3
0
9
7.5
L
Gilgamesh
NatZukel
Gilgamesh
1
3
2
0.67
L
Apollo
3
2
1
1.75
L
Ne Zha
matiuf21
Ne Zha
0
4
3
0.38
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,217
Damage
28,343
33,001
Taken
43,231
23,236
Mitigated
39,801
12,905
Healing
13,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,992
553
638
2,126
10,530
12,165
208
3,294
7,236
6,973
0
L
Xing Tian
D3monWraith
Xing Tian
4,877
49
0
1,369
11,255
12,565
0
10,332
923
7,164
0
W
9,325
1,109
381
663
6,019
3,184
220
2,743
3,276
24,951
0
L
5,363
146
3,840
4,006
7,600
8,420
0
6,856
744
11,330
0
W
He Bo
Haradachi
He Bo
8,605
977
572
1,173
5,667
2,709
427
1,477
4,190
11,351
0
W
Ix Chel
KatWhitewolf
Ix Chel
4,996
1,134
4,526
2,085
4,425
2,319
446
1,436
2,989
12,860
0
L
Gilgamesh
NatZukel
Gilgamesh
8,599
1,511
147
1,333
11,511
12,756
0
9,365
2,146
0
14,360
L
Apollo
6,683
2,326
857
1,276
6,862
3,276
36
6,164
698
0
17,285
L
Ne Zha
matiuf21
Ne Zha
2,821
438
327
293
6,003
2,784
0
5,500
503
0
7,052
W
10,299
651
0
741
6,360
2,859
259
1,290
5,070
18,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,608
Gold Earned
31,318
90
Minions Killed
61
0
Camps Cleared
0
798,280
Distance Traveled
712,627
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,930
991
5
1
0
141,062
0
L
Xing Tian
5,862
733
7
1
0
128,433
0
W
Janus
7,710
964
31
4
0
166,277
0
L
Terra
6,875
859
10
1
0
181,526
0
W
He Bo
6,713
839
10
1
0
161,057
0
W
Ix Chel
7,081
885
28
4
0
169,912
0
L
Gilgamesh
6,106
763
10
1
0
174,402
0
L
Apollo
6,788
849
24
3
0
132,930
3
L
Ne Zha
5,687
711
10
1
0
95,336
0
W
Agni
7,174
897
16
2
0
159,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role