Player Matchup

Bacchus
Bacchus
Beandin
Bacchus
Level 43
God Stats
11W - 10L
1,181 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 1
Thoth
Thoth
Seijou
Thoth
Level 108
God Stats
1W - 1L
1,516 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 1
Arachne
Arachne
taytottt
Arachne
Level 106
God Stats
15W - 9L
1,527 SR
Queue Stats
626W - 622L
1,537 Elo+
Solo
Team Averages
Level 86
1,408 SR
1,512 Elo+

VS

Team Averages
Level 102
1,389 SR
1,477 Elo+
Khepri
Khepri
Dreso13
Khepri
Level 124
God Stats
1W - 0L
1,255 SR
Queue Stats
18W - 23L
1,380 Elo+
Party 2
Ullr
Ullr
Suícune
Ullr
Level 154
God Stats
4W - 4L
1,768 SR
Queue Stats
286W - 248L
1,635 Elo+
Solo
Ix Chel
Ix Chel
illestone1
Ix Chel
Level 29
God Stats
3W - 2L
1,143 SR
Queue Stats
13W - 14L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beandin
Bacchus
14
2 / 7 / 4
11,200
700
3,986
15,501
17,411
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Seijou
Thoth
16
6 / 5 / 1
12,790
799
20,831
12,992
4,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
taytottt
Arachne
13
1 / 7 / 7
11,123
695
6,884
19,733
10,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dreso13
Khepri
15
0 / 1 / 14
11,689
731
4,960
12,169
14,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ullr
17
12 / 4 / 6
14,781
924
13,517
16,440
6,641
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
illestone1
Ix Chel
16
5 / 4 / 11
13,053
816
18,395
9,019
3,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
48
9
Kills
17
19
Deaths
9
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Beandin
Bacchus
2
7
4
0.57
W
Khepri
Dreso13
Khepri
0
1
14
7
L
Thoth
Seijou
Thoth
6
5
1
1.3
W
Ullr
12
4
6
3.75
W
Ix Chel
illestone1
Ix Chel
5
4
11
2.63
L
Arachne
taytottt
Arachne
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,701
Damage
36,872
48,226
Taken
37,628
32,896
Mitigated
25,092
7,297
Healing
5,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Beandin
Bacchus
3,986
621
0
1,715
15,501
17,411
84
7,612
7,889
17,292
0
W
Khepri
Dreso13
Khepri
4,960
412
0
593
12,169
14,740
90
7,489
4,680
21,055
0
L
Thoth
Seijou
Thoth
20,831
739
85
1,975
12,992
4,746
0
6,740
6,252
89,591
0
W
Ullr
13,517
6,191
0
2,983
16,440
6,641
2,966
9,709
6,731
0
73,425
W
Ix Chel
illestone1
Ix Chel
18,395
1,787
1,633
666
9,019
3,711
130
7,619
1,400
66,501
0
L
Arachne
taytottt
Arachne
6,884
4,926
0
3,522
19,733
10,739
0
9,712
10,021
0
33,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,113
Gold Earned
39,523
174
Minions Killed
207
0
Camps Cleared
0
838,386
Distance Traveled
860,260
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,200
700
12
1
0
274,959
0
W
Khepri
11,689
731
33
2
0
303,885
0
L
Thoth
12,790
799
121
8
0
268,095
0
W
Ullr
14,781
924
93
6
0
294,128
1
W
Ix Chel
13,053
816
81
5
0
262,247
0
L
Arachne
11,123
695
41
3
0
295,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role