Player Matchup

Hun Batz
Hun Batz
ACutesyLlama
Hun Batz
Level 124
God Stats
2W - 1L
1,476 SR
Queue Stats
100W - 72L
1,550 Elo+
Party 2
Amaterasu
Amaterasu
BraveGull
Amaterasu
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 20L
1,571 Elo+
Party 2
Hades
Hades
RedNeckCEO21
Hades
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,543 Elo+
Party 2
Bacchus
Bacchus
RxSxLegacy
Bacchus
Level 88
God Stats
4W - 0L
1,907 SR
Queue Stats
83W - 57L
1,550 Elo+
Party 2
Terra
Terra
XxSoloSaintxX
Terra
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 69L
1,548 Elo+
Party 2
Team Averages
Level 104
1,577 SR
1,552 Elo+

VS

Team Averages
Level 123
1,474 SR
1,454 Elo+
Terra
Terra
FigNewton
Terra
Level 116
God Stats
1W - 3L
1,374 SR
Queue Stats
395W - 385L
1,457 Elo+
Solo
The Morrigan
The Morrigan
OD0YLExRULEZ
The Morrigan
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 66L
1,387 Elo+
Solo
Anhur
Anhur
SkoolyardBandit
Anhur
Level 129
God Stats
0W - 2L
1,353 SR
Queue Stats
145W - 141L
1,451 Elo+
Party 1
Skadi
Skadi
SoftWetPancake
Skadi
Level 125
God Stats
1W - 3L
1,277 SR
Queue Stats
51W - 56L
1,461 Elo+
Solo
Nu Wa
Nu Wa
burtonsniper
Nu Wa
Level 124
God Stats
6W - 2L
1,868 SR
Queue Stats
418W - 391L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ACutesyLlama
Hun Batz
15
2 / 1 / 10
8,410
841
6,517
10,069
5,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
BraveGull
Amaterasu
16
5 / 2 / 12
8,840
884
8,294
16,526
15,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
8 / 3 / 8
9,079
908
9,483
12,659
7,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
RxSxLegacy
Bacchus
15
3 / 1 / 13
9,028
903
8,390
12,993
12,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 3 / 10
8,299
830
8,463
13,909
10,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
FigNewton
Terra
16
1 / 3 / 7
8,716
872
5,466
12,545
12,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
OD0YLExRULEZ
The Morrigan
10
2 / 3 / 1
6,855
686
4,735
3,378
1,353
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 5 / 6
8,074
807
8,754
10,827
4,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 5 / 5
7,882
788
5,903
9,368
3,746
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 3 / 8
8,387
839
14,912
7,942
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
36
19
Kills
9
10
Deaths
19
53
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ACutesyLlama
Hun Batz
2
1
10
7
W
Amaterasu
BraveGull
Amaterasu
5
2
12
5.5
L
Terra
FigNewton
Terra
1
3
7
1.5
L
The Morrigan
OD0YLExRULEZ
The Morrigan
2
3
1
0.83
W
8
3
8
4
W
Bacchus
RxSxLegacy
Bacchus
3
1
13
9.5
L
3
5
6
1.2
L
2
5
5
0.9
W
1
3
10
2
L
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,147
Damage
39,770
66,156
Taken
44,060
51,093
Mitigated
25,816
34,743
Healing
12,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ACutesyLlama
Hun Batz
6,517
243
4,001
2,697
10,069
5,425
818
4,567
5,502
0
28,425
W
Amaterasu
BraveGull
Amaterasu
8,294
2,587
1,203
5,989
16,526
15,069
377
5,915
10,611
0
18,195
L
Terra
FigNewton
Terra
5,466
771
4,292
4,155
12,545
12,365
0
5,096
7,043
8,553
0
L
The Morrigan
OD0YLExRULEZ
The Morrigan
4,735
875
0
242
3,378
1,353
0
2,591
760
9,170
0
W
9,483
411
2,487
3,205
12,659
7,420
981
3,325
9,334
29,496
0
W
Bacchus
RxSxLegacy
Bacchus
8,390
434
1,322
2,357
12,993
12,871
388
5,116
7,877
17,036
966
L
8,754
3,172
793
1,930
10,827
4,893
0
6,794
3,776
0
20,003
L
5,903
2,258
720
452
9,368
3,746
0
6,224
3,103
0
10,173
W
8,463
202
7,077
4,405
13,909
10,308
271
6,190
7,719
16,882
163
L
14,912
3,906
0
226
7,942
3,459
0
4,541
3,320
32,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,656
Gold Earned
39,914
144
Minions Killed
92
0
Camps Cleared
0
1,056,180
Distance Traveled
790,132
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,410
841
50
5
0
223,878
0
W
Amaterasu
8,840
884
24
2
0
224,558
0
L
Terra
8,716
872
8
1
0
219,746
0
L
The Morrigan
6,855
686
14
1
0
103,877
0
W
Hades
9,079
908
43
4
0
191,562
0
W
Bacchus
9,028
903
12
1
0
202,509
0
L
Anhur
8,074
807
22
2
0
147,243
0
L
Skadi
7,882
788
11
1
0
138,138
0
W
Terra
8,299
830
15
2
0
213,673
0
L
Nu Wa
8,387
839
37
4
0
181,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role