Player Matchup

Kukulkan
Kukulkan
Beau_et_bette85
Kukulkan
Level 122
God Stats
6W - 4L
1,728 SR
Queue Stats
851W - 853L
1,526 Elo+
Solo
Cliodhna
Cliodhna
PapaSauce
Cliodhna
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,578 Elo+
Party 2
Terra
Terra
Patatwe
Terra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,578 Elo+
Party 2
Nu Wa
Nu Wa
RJSlayyy
Nu Wa
Level 28
God Stats
2W - 1L
1,734 SR
Queue Stats
200W - 211L
1,540 Elo+
Solo
Erlang Shen
Erlang Shen
Shawnsy3392
Erlang Shen
Level 123
God Stats
0W - 3L
1,287 SR
Queue Stats
160W - 147L
1,501 Elo+
Solo
Team Averages
Level 80
1,550 SR
1,544 Elo+

VS

Team Averages
Level 103
1,459 SR
1,519 Elo+
Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
PocketBussy
Susano
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,530 Elo+
Party 1
Hachiman
Hachiman
Qwertdd
Hachiman
Level 84
God Stats
1W - 0L
1,194 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mulan
Mulan
VyrlektheDuck
Mulan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,567 Elo+
Party 1
Hun Batz
Hun Batz
oiuja
Hun Batz
Level 149
God Stats
2W - 1L
1,600 SR
Queue Stats
147W - 139L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
2 / 5 / 8
9,003
818
13,710
10,107
5,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
PapaSauce
Cliodhna
15
8 / 5 / 7
9,364
851
14,342
14,164
12,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
Patatwe
Terra
14
0 / 7 / 11
8,331
757
7,349
19,458
17,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nu Wa
RJSlayyy
Nu Wa
14
3 / 6 / 11
8,396
763
8,301
10,154
4,549
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Shawnsy3392
Erlang Shen
15
5 / 6 / 9
9,192
836
12,996
18,602
19,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
10 / 2 / 13
11,543
1,049
17,503
12,362
6,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
15
2 / 2 / 18
9,074
825
7,345
10,594
4,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Qwertdd
Hachiman
17
10 / 4 / 8
10,999
1,000
15,716
10,804
5,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 7 / 20
9,032
821
8,733
18,629
17,602
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
oiuja
Hun Batz
17
5 / 3 / 15
10,095
918
17,428
14,160
10,647
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
103
18
Kills
29
29
Deaths
18
46
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
10
2
13
8.25
L
Kukulkan
2
5
8
1.2
L
Cliodhna
PapaSauce
Cliodhna
8
5
7
2.3
L
Terra
Patatwe
Terra
0
7
11
0.79
W
Susano
2
2
18
5.5
W
Hachiman
Qwertdd
Hachiman
10
4
8
3.5
L
Nu Wa
RJSlayyy
Nu Wa
3
6
11
1.42
L
Erlang Shen
Shawnsy3392
Erlang Shen
5
6
9
1.58
W
2
7
20
1.71
W
Hun Batz
oiuja
Hun Batz
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,698
Damage
66,725
72,485
Taken
66,549
59,759
Mitigated
44,804
16,992
Healing
26,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
17,503
1,810
10,685
6,937
12,362
6,020
625
6,029
6,209
39,997
0
L
Kukulkan
13,710
0
1,172
1,001
10,107
5,502
0
2,052
8,055
40,491
0
L
Cliodhna
PapaSauce
Cliodhna
14,342
2,130
433
1,855
14,164
12,543
0
3,254
10,910
0
18,006
L
Terra
Patatwe
Terra
7,349
773
3,451
2,827
19,458
17,933
0
6,202
13,256
12,459
0
W
Susano
7,345
890
1,150
2,214
10,594
4,681
860
5,418
4,985
0
11,818
W
Hachiman
Qwertdd
Hachiman
15,716
8,834
781
670
10,804
5,854
1,275
4,329
6,252
0
33,445
L
Nu Wa
RJSlayyy
Nu Wa
8,301
2,748
121
346
10,154
4,549
28
1,882
8,272
14,210
0
L
Erlang Shen
Shawnsy3392
Erlang Shen
12,996
5,536
886
4,900
18,602
19,232
0
4,113
14,489
0
16,888
W
8,733
864
679
1,141
18,629
17,602
110
7,809
10,600
0
20,202
W
Hun Batz
oiuja
Hun Batz
17,428
2,381
1,332
1,259
14,160
10,647
1,334
5,775
7,959
0
33,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,286
Gold Earned
50,743
106
Minions Killed
163
0
Camps Cleared
0
991,718
Distance Traveled
1,077,853
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,543
1,049
56
5
0
234,919
0
L
Kukulkan
9,003
818
74
7
0
203,837
0
L
Cliodhna
9,364
851
10
1
0
218,932
0
L
Terra
8,331
757
8
1
0
187,248
0
W
Susano
9,074
825
2
0
0
233,979
0
W
Hachiman
10,999
1,000
32
3
0
200,211
0
L
Nu Wa
8,396
763
8
1
0
170,258
0
L
Erlang Shen
9,192
836
6
1
0
211,443
0
W
Mulan
9,032
821
19
2
0
190,721
0
W
Hun Batz
10,095
918
54
5
0
218,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role