Player Matchup

Hercules
Hercules
BigWhiffy
Hercules
Level 139
God Stats
1W - 1L
1,441 SR
Queue Stats
239W - 262L
1,461 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BionicShredder
Cu Chulainn
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 1
Merlin
Merlin
LickMyAbsol
Merlin
Level 39
God Stats
0W - 2L
1,243 SR
Queue Stats
15W - 22L
1,422 Elo+
Party 1
Kali
Kali
MaraSovs_Seat
Kali
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 202L
1,430 Elo+
Party 1
Poseidon
Poseidon
gimpEguy
Poseidon
Level 131
God Stats
0W - 2L
1,551 SR
Queue Stats
48W - 57L
1,456 Elo+
Party 1
Team Averages
Level 122
1,447 SR
1,454 Elo+

VS

Team Averages
Level 78
1,514 SR
1,495 Elo+
Tiamat
Tiamat
AlfaŽena
Tiamat
Level 42
God Stats
4W - 1L
1,683 SR
Queue Stats
111W - 84L
1,521 Elo+
Party 2
Chronos
Chronos
CraY233
Chronos
Level 145
God Stats
3W - 4L
1,383 SR
Queue Stats
242W - 234L
1,488 Elo+
Solo
Hera
Hera
LAGZI
Hera
Level 24
God Stats
1W - 0L
1,304 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 2
Medusa
Medusa
Zenafar
Medusa
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,505 Elo+
Solo
Cthulhu
Cthulhu
sociopath232
Cthulhu
Level 68
God Stats
6W - 3L
1,699 SR
Queue Stats
313W - 321L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigWhiffy
Hercules
16
2 / 5 / 5
9,324
717
8,563
20,238
23,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
BionicShredder
Cu Chulainn
13
1 / 6 / 5
7,907
608
6,394
17,032
20,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
17
1 / 4 / 6
8,988
691
22,636
12,313
6,480
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 9 / 4
9,520
732
5,361
17,582
9,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
gimpEguy
Poseidon
16
2 / 6 / 3
9,087
699
9,020
12,539
6,447
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AlfaŽena
Tiamat
19
8 / 1 / 20
11,170
859
12,974
12,280
11,161
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos
CraY233
Chronos
17
8 / 2 / 13
10,740
826
15,612
11,205
5,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
LAGZI
Hera
17
5 / 4 / 17
10,119
778
13,925
11,131
5,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Zenafar
Medusa
18
6 / 1 / 18
10,779
829
17,916
11,615
6,235
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
sociopath232
Cthulhu
18
3 / 2 / 20
11,254
866
14,365
20,290
21,464
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
118
9
Kills
30
30
Deaths
10
23
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AlfaŽena
Tiamat
8
1
20
18
L
Hercules
BigWhiffy
Hercules
2
5
5
0.9
L
Cu Chulainn
BionicShredder
Cu Chulainn
1
6
5
0.58
W
Chronos
CraY233
Chronos
8
2
13
7.25
W
Hera
LAGZI
Hera
5
4
17
3.38
L
Merlin
1
4
6
1
L
3
9
4
0.56
W
Medusa
Zenafar
Medusa
6
1
18
15
L
Poseidon
gimpEguy
Poseidon
2
6
3
0.58
W
Cthulhu
sociopath232
Cthulhu
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,974
Damage
74,792
79,704
Taken
66,521
66,494
Mitigated
49,401
22,363
Healing
31,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AlfaŽena
Tiamat
12,974
1,573
2,654
3,417
12,280
11,161
297
5,513
6,106
25,364
0
L
Hercules
BigWhiffy
Hercules
8,563
725
2,805
5,612
20,238
23,575
0
13,542
6,696
0
16,205
L
Cu Chulainn
BionicShredder
Cu Chulainn
6,394
704
303
2,184
17,032
20,545
0
9,905
7,127
0
10,976
W
Chronos
CraY233
Chronos
15,612
7,464
678
2,913
11,205
5,455
1,103
4,774
5,937
26,335
0
W
Hera
LAGZI
Hera
13,925
2,763
1,064
1,323
11,131
5,086
253
4,590
5,913
20,799
0
L
Merlin
22,636
475
861
2,924
12,313
6,480
0
9,612
2,701
43,662
0
L
5,361
1,759
0
2,931
17,582
9,447
0
12,474
5,108
0
10,200
W
Medusa
Zenafar
Medusa
17,916
6,854
3,183
5,579
11,615
6,235
3,681
5,052
6,075
0
36,605
L
Poseidon
gimpEguy
Poseidon
9,020
790
1,872
2,871
12,539
6,447
0
9,991
2,548
31,786
0
W
Cthulhu
sociopath232
Cthulhu
14,365
481
4,343
5,990
20,290
21,464
81
8,867
9,979
27,047
1,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,826
Gold Earned
54,062
146
Minions Killed
157
0
Camps Cleared
0
1,053,554
Distance Traveled
1,287,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,170
859
38
3
0
278,771
0
L
Hercules
9,324
717
15
1
0
238,210
0
L
Cu Chulainn
7,907
608
19
1
0
227,475
0
W
Chronos
10,740
826
28
2
0
248,686
0
W
Hera
10,119
778
13
1
0
236,759
0
L
Merlin
8,988
691
38
3
0
221,944
0
L
Kali
9,520
732
14
1
0
163,592
0
W
Medusa
10,779
829
46
4
0
260,892
0
L
Poseidon
9,087
699
60
5
0
202,333
0
W
Cthulhu
11,254
866
32
2
0
262,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role