Player Matchup

Artio
Artio
 
Artio
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FUHRERSKIND
Anubis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 40L
1,498 Elo+
Solo
Ullr
Ullr
Pandawr
Ullr
Level 123
God Stats
1W - 0L
1,268 SR
Queue Stats
15W - 18L
1,430 Elo+
Party 1
Xing Tian
Xing Tian
Viciou3
Xing Tian
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,378 Elo+
Party 1
Kukulkan
Kukulkan
sandyycee
Kukulkan
Level 145
God Stats
3W - 2L
1,405 SR
Queue Stats
61W - 67L
1,483 Elo+
Party 1
Team Averages
Level 93
1,434 SR
1,458 Elo+

VS

Team Averages
Level 133
1,416 SR
1,517 Elo+
Jing Wei
Jing Wei
ShadowPanda2002
Jing Wei
Level 103
God Stats
0W - 3L
1,164 SR
Queue Stats
63W - 73L
1,468 Elo+
Solo
Atlas
Atlas
Star_Lord1203
Atlas
Level 153
God Stats
2W - 6L
1,313 SR
Queue Stats
127W - 121L
1,533 Elo+
Solo
Gilgamesh
Gilgamesh
ToOoX
Gilgamesh
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 237L
1,478 Elo+
Solo
Khepri
Khepri
rzn110
Khepri
Level 123
God Stats
1W - 2L
1,596 SR
Queue Stats
169W - 119L
1,545 Elo+
Solo
Artio
Artio
xXStars_snakeXx
Artio
Level 157
God Stats
3W - 5L
1,506 SR
Queue Stats
172W - 175L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 1 / 4
7,006
1,168
1,233
6,235
4,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
13
5 / 0 / 4
7,220
1,203
5,745
1,566
971
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ullr
Pandawr
Ullr
12
3 / 1 / 5
6,894
1,149
7,482
6,282
2,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
Viciou3
Xing Tian
11
0 / 1 / 6
6,552
1,092
1,788
5,558
4,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
sandyycee
Kukulkan
12
0 / 0 / 8
6,677
1,113
6,420
1,808
833
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
1 / 2 / 1
5,945
991
6,580
4,910
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 1
5,533
922
3,175
9,095
7,487
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
ToOoX
Gilgamesh
9
1 / 2 / 1
5,362
894
3,127
5,393
3,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
rzn110
Khepri
5
0 / 0 / 0
4,520
753
0
0
0
10
1 / 2 / 0
5,483
914
1,845
5,740
5,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
9
Kills
3
3
Deaths
9
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
4
3
W
Anubis
5
0
4
7
W
Ullr
Pandawr
Ullr
3
1
5
5.5
L
Jing Wei
1
2
1
0.75
L
0
3
1
0.17
L
Gilgamesh
ToOoX
Gilgamesh
1
2
1
0.75
W
Xing Tian
Viciou3
Xing Tian
0
1
6
3
L
Khepri
rzn110
Khepri
0
0
0
0
W
Kukulkan
sandyycee
Kukulkan
0
0
8
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,668
Damage
14,727
21,449
Taken
25,138
13,773
Mitigated
18,248
9,961
Healing
5,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
1,233
131
969
2,460
6,235
4,439
665
970
5,186
5,134
0
W
Anubis
5,745
402
0
136
1,566
971
699
444
1,122
14,374
0
W
Ullr
Pandawr
Ullr
7,482
3,191
115
1,203
6,282
2,940
1,240
1,534
4,662
0
12,376
L
Jing Wei
6,580
5,367
340
65
4,910
1,671
0
1,835
3,075
0
17,198
L
3,175
1,139
562
1,849
9,095
7,487
0
6,314
2,781
10,075
0
L
Gilgamesh
ToOoX
Gilgamesh
3,127
561
321
669
5,393
3,837
0
4,389
1,004
0
4,938
W
Xing Tian
Viciou3
Xing Tian
1,788
240
1,116
1,056
5,558
4,590
230
1,592
3,890
2,270
0
L
Khepri
rzn110
Khepri
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
sandyycee
Kukulkan
6,420
1,026
2,217
689
1,808
833
1,110
480
1,328
18,962
0
L
1,845
99
805
985
5,740
5,253
0
2,648
3,092
3,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,349
Gold Earned
26,843
74
Minions Killed
42
0
Camps Cleared
0
630,492
Distance Traveled
422,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,006
1,168
10
2
0
129,891
0
W
Anubis
7,220
1,203
15
3
0
92,883
0
W
Ullr
6,894
1,149
14
2
0
131,810
0
L
Jing Wei
5,945
991
29
5
0
115,619
0
L
Atlas
5,533
922
5
1
0
110,180
0
L
Gilgamesh
5,362
894
4
1
0
88,278
0
W
Xing Tian
6,552
1,092
0
0
0
136,609
0
L
Khepri
4,520
753
0
0
0
0
0
W
Kukulkan
6,677
1,113
35
6
0
139,299
0
L
Artio
5,483
914
4
1
0
108,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role