Player Matchup

Xbalanque
Xbalanque
Fr0tis1
Xbalanque
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,229 Elo+
Party 2
Mulan
Mulan
TLGBigWheel
Mulan
Level 112
God Stats
0W - 1L
1,710 SR
Queue Stats
0W - 5L
1,191 Elo+
Party 2
Serqet
Serqet
TLGKingpin
Serqet
Level 100
God Stats
0W - 1L
1,330 SR
Queue Stats
1W - 5L
1,332 Elo+
Party 2
Charon
Charon
TLGScorpion1
Charon
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,229 Elo+
Party 2
Sol
Sol
iiMoze
Sol
Level 102
God Stats
0W - 2L
1,623 SR
Queue Stats
6W - 6L
1,490 Elo+
Party 2
Team Averages
Level 64
1,532 SR
1,294 Elo+

VS

Team Averages
Level 87
1,455 SR
1,450 Elo+
Anhur
Anhur
BronzeQueueHero
Anhur
Level 64
God Stats
6W - 5L
1,435 SR
Queue Stats
138W - 119L
1,429 Elo+
Party 3
Horus
Horus
Chachee02
Horus
Level 37
God Stats
4W - 1L
1,583 SR
Queue Stats
117W - 100L
1,443 Elo+
Party 3
Ne Zha
Ne Zha
Hinarui17
Ne Zha
Level 114
God Stats
3W - 6L
1,272 SR
Queue Stats
115W - 123L
1,455 Elo+
Party 1
Scylla
Scylla
Ow3n 323
Scylla
Level 72
God Stats
2W - 2L
1,277 SR
Queue Stats
107W - 116L
1,424 Elo+
Party 1
Persephone
Persephone
bloodlight21
Persephone
Level 148
God Stats
2W - 1L
1,711 SR
Queue Stats
102W - 98L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Fr0tis1
Xbalanque
8
0 / 4 / 0
4,752
396
1,240
7,217
988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 1
6,342
529
2,503
7,594
4,348
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Serqet
TLGKingpin
Serqet
10
1 / 1 / 0
5,937
495
3,763
9,315
3,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
8
0 / 1 / 0
5,006
417
1,425
5,904
3,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
iiMoze
Sol
10
0 / 3 / 0
6,188
516
3,386
6,428
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
7,528
627
4,986
5,070
1,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Chachee02
Horus
10
2 / 0 / 5
7,176
598
2,757
7,045
5,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ne Zha
Hinarui17
Ne Zha
11
1 / 0 / 7
6,660
555
4,537
9,873
3,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Ow3n 323
Scylla
12
3 / 0 / 1
7,051
588
2,927
4,126
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
bloodlight21
Persephone
13
3 / 1 / 0
8,320
693
4,130
5,462
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
12
12
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Horus
Chachee02
Horus
2
0
5
4.5
L
Xbalanque
Fr0tis1
Xbalanque
0
4
0
0
W
Ne Zha
Hinarui17
Ne Zha
1
0
7
4.5
W
Scylla
Ow3n 323
Scylla
3
0
1
3.5
L
0
3
1
0.17
L
Serqet
TLGKingpin
Serqet
1
1
0
1
L
Charon
0
1
0
0
W
Persephone
bloodlight21
Persephone
3
1
0
3
L
Sol
iiMoze
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,317
Damage
19,337
36,458
Taken
31,576
14,199
Mitigated
14,867
7,865
Healing
13,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,986
3,301
0
2,605
5,070
1,936
1,219
536
4,534
0
61,258
W
Horus
Chachee02
Horus
2,757
1,122
1,043
3,200
7,045
5,549
0
1,351
5,694
2,066
24,429
L
Xbalanque
Fr0tis1
Xbalanque
1,240
451
0
451
7,217
988
366
44
7,173
0
18,210
W
Ne Zha
Hinarui17
Ne Zha
4,537
1,157
0
2,872
9,873
3,343
112
1,083
8,394
0
42,891
W
Scylla
Ow3n 323
Scylla
2,927
342
0
750
4,126
1,349
476
1,841
2,285
40,010
0
L
2,503
502
0
2,071
7,594
4,348
212
3,269
4,109
0
40,789
L
Serqet
TLGKingpin
Serqet
3,763
641
0
1,518
9,315
3,272
0
1,889
7,381
0
41,704
L
Charon
1,425
339
0
1,967
5,904
3,761
96
32
5,872
18,399
0
W
Persephone
bloodlight21
Persephone
4,130
229
0
3,101
5,462
2,690
0
0
5,232
50,698
0
L
Sol
iiMoze
Sol
3,386
234
0
1,858
6,428
1,830
736
1,658
4,770
43,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,225
Gold Earned
36,735
273
Minions Killed
373
0
Camps Cleared
0
1,185,181
Distance Traveled
1,209,228
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,528
627
102
9
0
217,659
1
W
Horus
7,176
598
37
3
0
235,736
0
L
Xbalanque
4,752
396
28
2
0
228,040
0
W
Ne Zha
6,660
555
63
5
0
288,196
4
W
Scylla
7,051
588
66
6
0
238,583
0
L
Mulan
6,342
529
80
7
0
204,701
0
L
Serqet
5,937
495
62
5
0
276,051
2
L
Charon
5,006
417
29
2
0
260,440
0
W
Persephone
8,320
693
105
9
0
229,054
2
L
Sol
6,188
516
74
6
0
215,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role