Player Matchup

Hercules
Hercules
Ajsadowski22
Hercules
Level 147
God Stats
26W - 28L
1,529 SR
Queue Stats
1,525W - 1,543L
1,517 Elo+
Solo
Thoth
Thoth
JebronFlames
Thoth
Level 135
God Stats
2W - 3L
1,480 SR
Queue Stats
95W - 77L
1,587 Elo+
Solo
Kukulkan
Kukulkan
LNRimura
Kukulkan
Level 143
God Stats
1W - 2L
1,264 SR
Queue Stats
286W - 271L
1,479 Elo+
Solo
Hel
Hel
XCrusador
Hel
Level 96
God Stats
3W - 1L
1,431 SR
Queue Stats
185W - 136L
1,547 Elo+
Solo
Shiva
Shiva
tomatohunter
Shiva
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,463 Elo+
Solo
Team Averages
Level 109
1,441 SR
1,518 Elo+

VS

Team Averages
Level 127
1,559 SR
1,512 Elo+
Hel
Hel
 
Hel
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Abide Striker
Tyr
Level 138
God Stats
0W - 3L
1,444 SR
Queue Stats
26W - 25L
1,550 Elo+
Party 1
Baba Yaga
Baba Yaga
Khunam
Baba Yaga
Level 157
God Stats
8W - 7L
1,750 SR
Queue Stats
308W - 283L
1,464 Elo+
Solo
Izanami
Izanami
Marsh3514
Izanami
Level 156
God Stats
0W - 3L
1,532 SR
Queue Stats
24W - 22L
1,554 Elo+
Party 1
Charon
Charon
Virtchoo
Charon
Level 126
God Stats
4W - 3L
1,569 SR
Queue Stats
729W - 714L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ajsadowski22
Hercules
17
5 / 2 / 17
10,018
716
15,167
21,926
27,572
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
6 / 0 / 15
11,884
849
13,533
9,092
3,924
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Kukulkan
LNRimura
Kukulkan
17
4 / 2 / 17
10,569
755
17,271
12,269
5,786
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

16
4 / 3 / 14
9,721
694
12,885
17,341
8,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 4 / 16
9,984
713
17,144
20,316
26,074
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
3 / 6 / 6
9,393
671
10,768
16,798
8,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 4
8,245
589
11,626
17,493
22,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baba Yaga
Khunam
Baba Yaga
17
0 / 4 / 9
9,625
688
19,620
15,181
8,176
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Marsh3514
Izanami
16
3 / 5 / 2
9,373
670
10,013
12,889
6,248
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Virtchoo
Charon
17
4 / 4 / 6
10,014
715
13,911
18,481
20,873
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
38
24
Kills
11
11
Deaths
24
79
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
6
6
1
L
1
5
4
0.6
W
Hercules
Ajsadowski22
Hercules
5
2
17
6.75
W
6
0
15
13.5
L
Baba Yaga
Khunam
Baba Yaga
0
4
9
1.13
W
Kukulkan
LNRimura
Kukulkan
4
2
17
6.25
L
Izanami
Marsh3514
Izanami
3
5
2
0.8
L
Charon
Virtchoo
Charon
4
4
6
1.75
W
4
3
14
3.67
W
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,000
Damage
65,938
80,944
Taken
80,842
71,702
Mitigated
66,335
42,113
Healing
30,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
10,768
489
11,648
6,498
16,798
8,646
0
9,547
7,119
16,304
0
L
11,626
777
304
2,894
17,493
22,392
0
9,405
7,512
0
13,527
W
Hercules
Ajsadowski22
Hercules
15,167
1,638
1,733
9,791
21,926
27,572
55
11,924
10,002
5,071
16,980
W
13,533
538
827
1,567
9,092
3,924
2,709
5,686
3,406
39,862
0
L
Baba Yaga
Khunam
Baba Yaga
19,620
279
0
2,027
15,181
8,176
0
8,500
6,246
36,534
0
W
Kukulkan
LNRimura
Kukulkan
17,271
1,525
0
899
12,269
5,786
1,230
6,124
6,145
32,765
0
L
Izanami
Marsh3514
Izanami
10,013
4,482
1,907
1,919
12,889
6,248
0
8,430
4,293
0
31,616
L
Charon
Virtchoo
Charon
13,911
1,449
1,156
2,356
18,481
20,873
0
10,641
7,244
27,593
1,040
W
12,885
483
12,275
9,459
17,341
8,346
40
8,636
8,705
20,010
0
W
17,144
1,678
2,334
3,228
20,316
26,074
119
10,889
9,427
0
24,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,176
Gold Earned
46,650
152
Minions Killed
136
0
Camps Cleared
0
1,327,413
Distance Traveled
1,328,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,393
671
16
1
0
267,125
0
L
Tyr
8,245
589
6
0
0
265,881
0
W
Hercules
10,018
716
17
1
0
237,426
0
W
Thoth
11,884
849
61
4
0
274,690
0
L
Baba Yaga
9,625
688
46
3
0
291,867
0
W
Kukulkan
10,569
755
30
2
0
286,300
0
L
Izanami
9,373
670
55
4
0
255,332
0
L
Charon
10,014
715
13
1
0
248,561
0
W
Hel
9,721
694
25
2
0
278,340
0
W
Shiva
9,984
713
19
1
0
250,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role