Player Matchup

Janus
Janus
Batz_2510
Janus
Level 68
God Stats
3W - 11L
1,256 SR
Queue Stats
196W - 193L
1,455 Elo+
Party 2
Thanatos
Thanatos
Justin20020141
Thanatos
Level 38
God Stats
1W - 4L
1,326 SR
Queue Stats
92W - 114L
1,439 Elo+
Party 2
Hou Yi
Hou Yi
MLheroz123
Hou Yi
Level 48
God Stats
80W - 71L
1,481 SR
Queue Stats
114W - 128L
1,460 Elo+
Party 1
Thor
Thor
bboolaa
Thor
Level 66
God Stats
0W - 2L
1,252 SR
Queue Stats
113W - 179L
1,401 Elo+
Solo
Achilles
Achilles
eddy094000
Achilles
Level 29
God Stats
58W - 62L
1,461 SR
Queue Stats
90W - 98L
1,387 Elo+
Party 1
Team Averages
Level 50
1,355 SR
1,428 Elo+

VS

Team Averages
Level 80
1,461 SR
1,463 Elo+
Sol
Sol
Crisp29
Sol
Level 117
God Stats
1W - 0L
1,228 SR
Queue Stats
55W - 24L
1,653 Elo+
Solo
Artio
Artio
Dr_KTORCE
Artio
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 184L
1,420 Elo+
Solo
Cernunnos
Cernunnos
RaphaX28
Cernunnos
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 119L
1,401 Elo+
Solo
Thanatos
Thanatos
feltt001
Thanatos
Level 59
God Stats
46W - 50L
1,496 SR
Queue Stats
94W - 101L
1,415 Elo+
Solo
Bake Kujira
Bake Kujira
joeyssc
Bake Kujira
Level 48
God Stats
26W - 18L
1,579 SR
Queue Stats
137W - 140L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Batz_2510
Janus
11
0 / 9 / 3
7,399
435
9,229
12,812
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
15
5 / 5 / 1
9,251
544
6,862
14,357
5,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
MLheroz123
Hou Yi
11
1 / 4 / 2
7,327
431
11,033
14,949
6,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
bboolaa
Thor
14
0 / 7 / 1
8,055
474
5,459
17,187
7,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
eddy094000
Achilles
12
3 / 1 / 3
7,664
451
6,122
11,592
13,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
3 / 0 / 5
10,114
595
8,536
11,511
4,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
Dr_KTORCE
Artio
13
1 / 1 / 10
8,853
521
4,068
12,679
11,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
RaphaX28
Cernunnos
15
3 / 4 / 1
8,862
521
9,339
13,315
5,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
feltt001
Thanatos
15
10 / 3 / 3
9,906
583
9,515
15,269
6,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bake Kujira
joeyssc
Bake Kujira
17
9 / 1 / 2
11,472
675
14,543
12,920
16,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
9
Kills
26
26
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
Batz_2510
Janus
0
9
3
0.17
W
Sol
3
0
5
5.5
W
Artio
Dr_KTORCE
Artio
1
1
10
6
L
Thanatos
5
5
1
1.1
L
Hou Yi
MLheroz123
Hou Yi
1
4
2
0.5
W
Cernunnos
RaphaX28
Cernunnos
3
4
1
0.88
L
Thor
bboolaa
Thor
0
7
1
0.07
L
Achilles
eddy094000
Achilles
3
1
3
4.5
W
Thanatos
feltt001
Thanatos
10
3
3
3.83
W
Bake Kujira
joeyssc
Bake Kujira
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,705
Damage
46,001
70,897
Taken
65,694
36,925
Mitigated
44,226
17,122
Healing
29,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Batz_2510
Janus
9,229
1,733
0
755
12,812
3,930
0
4,877
7,824
43,744
0
W
Sol
8,536
3,005
0
7,311
11,511
4,172
1,021
2,206
9,063
78,832
0
W
Artio
Dr_KTORCE
Artio
4,068
701
2,077
3,864
12,679
11,184
376
2,140
10,365
22,539
0
L
Thanatos
6,862
1,262
0
7,032
14,357
5,710
0
3,582
10,625
0
64,898
L
Hou Yi
MLheroz123
Hou Yi
11,033
5,035
0
3,872
14,949
6,065
150
4,316
10,577
0
53,933
W
Cernunnos
RaphaX28
Cernunnos
9,339
5,618
81
3,823
13,315
5,669
0
678
12,613
0
60,749
L
Thor
bboolaa
Thor
5,459
1,579
0
1,954
17,187
7,953
0
10,329
6,001
0
51,471
L
Achilles
eddy094000
Achilles
6,122
611
0
3,509
11,592
13,267
0
2,869
8,723
0
26,681
W
Thanatos
feltt001
Thanatos
9,515
2,767
0
9,560
15,269
6,419
782
2,661
12,452
0
58,207
W
Bake Kujira
joeyssc
Bake Kujira
14,543
6,079
0
2,587
12,920
16,782
2,421
888
11,972
88,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,696
Gold Earned
49,207
374
Minions Killed
460
0
Camps Cleared
0
1,588,539
Distance Traveled
1,504,521
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,399
435
82
5
0
284,786
0
W
Sol
10,114
595
128
8
0
314,955
0
W
Artio
8,853
521
21
1
0
357,389
2
L
Thanatos
9,251
544
85
5
0
323,831
0
L
Hou Yi
7,327
431
75
4
0
307,999
0
W
Cernunnos
8,862
521
90
5
0
288,890
2
L
Thor
8,055
474
93
5
0
300,813
2
L
Achilles
7,664
451
39
2
0
371,110
6
W
Thanatos
9,906
583
80
5
0
262,344
0
W
Bake Kujira
11,472
675
141
8
0
280,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role