Player Matchup

Ravana
Ravana
FuFu the Ferret
Ravana
Level 137
God Stats
3W - 2L
1,619 SR
Queue Stats
27W - 34L
1,435 Elo+
Party 1
Bacchus
Bacchus
SwiftStormboat
Bacchus
Level 112
God Stats
1W - 0L
1,508 SR
Queue Stats
13W - 19L
1,417 Elo+
Party 1
Ishtar
Ishtar
Zman1123
Ishtar
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 22L
1,629 Elo+
Solo
Baron Samedi
Baron Samedi
ZooMz IIx
Baron Samedi
Level 123
God Stats
1W - 2L
1,375 SR
Queue Stats
1W - 5L
1,038 Elo+
Party 1
Hercules
Hercules
budweiserbender
Hercules
Level 231
God Stats
4W - 2L
1,635 SR
Queue Stats
79W - 109L
1,456 Elo+
Party 1
Team Averages
Level 150
1,527 SR
1,395 Elo+

VS

Team Averages
Level 154
1,531 SR
1,515 Elo+
Chaac
Chaac
 
Chaac
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Abusive_Poptart
Artemis
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 6L
1,620 Elo+
Party 2
Thoth
Thoth
SimbaEnergy
Thoth
Level 156
God Stats
6W - 8L
1,572 SR
Queue Stats
510W - 526L
1,467 Elo+
Solo
Yemoja
Yemoja
kiddkhaoz
Yemoja
Level 152
God Stats
0W - 1L
1,575 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
nintendoboy94
Loki
Level 157
God Stats
13W - 15L
1,507 SR
Queue Stats
268W - 288L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 6
8,389
839
6,340
9,923
6,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
3 / 3 / 5
8,682
868
4,981
11,395
15,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ishtar
Zman1123
Ishtar
15
1 / 2 / 5
8,470
847
3,831
7,323
2,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
ZooMz IIx
Baron Samedi
16
3 / 1 / 9
9,274
927
9,728
7,005
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
15
7 / 1 / 5
9,367
937
11,815
12,946
14,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
4 / 3 / 1
9,094
909
9,666
11,822
6,891
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 2
8,225
823
5,508
11,640
5,788
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 3 / 0
8,159
816
6,183
5,673
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
kiddkhaoz
Yemoja
14
0 / 2 / 4
7,586
759
2,674
7,538
6,833
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 3 / 0
7,952
795
4,157
8,054
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
15
Kills
8
8
Deaths
15
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
3
1
1.5
L
2
4
2
0.75
W
1
1
6
4
L
0
3
0
0
W
3
3
5
1.83
W
Ishtar
Zman1123
Ishtar
1
2
5
1.75
W
Baron Samedi
ZooMz IIx
Baron Samedi
3
1
9
7.5
W
Hercules
7
1
5
9.5
L
Yemoja
kiddkhaoz
Yemoja
0
2
4
1
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,695
Damage
28,188
48,592
Taken
44,727
42,732
Mitigated
25,105
16,436
Healing
10,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,666
1,106
0
2,436
11,822
6,891
0
3,256
8,241
0
25,414
L
5,508
2,233
0
2,081
11,640
5,788
0
4,419
6,657
0
26,995
W
6,340
1,396
0
3,340
9,923
6,663
404
3,095
6,828
0
23,480
L
6,183
63
0
373
5,673
2,244
0
2,076
3,463
29,819
0
W
4,981
382
88
2,674
11,395
15,055
209
1,207
10,188
16,960
0
W
Ishtar
Zman1123
Ishtar
3,831
1,863
0
1,563
7,323
2,976
1,367
1,991
5,332
0
21,686
W
Baron Samedi
ZooMz IIx
Baron Samedi
9,728
475
1,670
2,445
7,005
3,451
441
1,109
5,896
36,019
0
W
Hercules
11,815
2,709
0
4,656
12,946
14,587
503
1,455
11,491
0
18,122
L
Yemoja
kiddkhaoz
Yemoja
2,674
339
3,266
949
7,538
6,833
0
3,088
4,116
7,330
0
L
4,157
917
0
1,112
8,054
3,349
0
1,237
6,506
0
18,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,182
Gold Earned
41,016
201
Minions Killed
179
0
Camps Cleared
0
1,120,578
Distance Traveled
958,416
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,094
909
37
4
0
217,156
0
L
Artemis
8,225
823
39
4
0
178,418
1
W
Ravana
8,389
839
31
3
0
219,501
0
L
Thoth
8,159
816
65
7
0
176,704
5
W
Bacchus
8,682
868
28
3
0
223,334
0
W
Ishtar
8,470
847
53
5
0
223,441
0
W
Baron Samedi
9,274
927
69
7
0
200,864
0
W
Hercules
9,367
937
20
2
0
253,438
0
L
Yemoja
7,586
759
7
1
0
193,275
0
L
Loki
7,952
795
31
3
0
192,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role