Player Matchup

Kuzenbo
Kuzenbo
TacoMiller64
Kuzenbo
Level 136
God Stats
7W - 14L
1,396 SR
Queue Stats
261W - 250L
1,544 Elo+
Party 2
Janus
Janus
backstaber11761
Janus
Level 69
God Stats
21W - 20L
1,506 SR
Queue Stats
123W - 113L
1,551 Elo+
Party 2
Tsukuyomi
Tsukuyomi
martiess46
Tsukuyomi
Level 59
God Stats
0W - 2L
1,438 SR
Queue Stats
114W - 125L
1,429 Elo+
Solo
Team Averages
Level 88
1,447 SR
1,508 Elo+

VS

Team Averages
Level 85
1,565 SR
1,513 Elo+
Chaac
Chaac
AHOMBRATE
Chaac
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 110L
1,487 Elo+
Party 1
Ra
Ra
Hunterm32
Ra
Level 115
God Stats
2W - 0L
1,695 SR
Queue Stats
47W - 46L
1,551 Elo+
Solo
Odin
Odin
LordMutumbu
Odin
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
TacoMiller64
Kuzenbo
11
3 / 2 / 1
7,511
751
6,501
11,043
14,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 1
7,037
704
4,696
6,557
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
martiess46
Tsukuyomi
8
0 / 2 / 3
6,764
676
3,245
4,739
1,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AHOMBRATE
Chaac
12
8 / 0 / 1
9,222
922
12,324
7,648
4,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
0 / 2 / 6
7,910
791
2,853
7,281
3,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 2 / 6
7,912
791
2,892
6,765
2,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
9
9
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
AHOMBRATE
Chaac
8
0
1
8.5
W
0
2
6
1.5
W
1
2
6
2
L
Kuzenbo
TacoMiller64
Kuzenbo
3
2
1
1.75
L
1
5
1
0.3
L
Tsukuyomi
martiess46
Tsukuyomi
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,442
Damage
18,069
22,339
Taken
21,694
17,825
Mitigated
10,064
3,570
Healing
5,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AHOMBRATE
Chaac
12,324
2,811
0
1,327
7,648
4,069
0
3,852
3,796
0
32,065
W
2,853
336
809
2,077
7,281
3,095
808
4,508
2,773
38,656
0
W
2,892
886
0
1,116
6,765
2,900
0
3,114
3,651
0
15,563
L
Kuzenbo
TacoMiller64
Kuzenbo
6,501
2,275
0
1,894
11,043
14,249
45
2,237
8,806
15,508
0
L
4,696
96
0
460
6,557
1,911
0
280
6,277
27,056
0
L
Tsukuyomi
martiess46
Tsukuyomi
3,245
671
0
1,216
4,739
1,665
0
1,037
3,702
0
19,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,312
Gold Earned
25,044
79
Minions Killed
135
0
Camps Cleared
0
455,104
Distance Traveled
538,077
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,222
922
38
4
0
191,594
0
W
Ra
7,910
791
67
7
0
166,887
0
W
Odin
7,912
791
30
3
0
179,596
0
L
Kuzenbo
7,511
751
15
2
0
167,115
0
L
Janus
7,037
704
37
4
0
142,362
2
L
Tsukuyomi
6,764
676
27
3
0
145,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role