Player Matchup

Bellona
Bellona
DemogniK
Bellona
Level 86
God Stats
14W - 8L
1,576 SR
Queue Stats
32W - 40L
1,425 Elo+
Party 1
Rama
Rama
ETBeTrolling
Rama
Level 109
God Stats
5W - 4L
1,633 SR
Queue Stats
62W - 67L
1,466 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MasterSilverr
Kumbhakarna
Level 29
God Stats
2W - 4L
1,394 SR
Queue Stats
80W - 58L
1,489 Elo+
Party 3
Zhong Kui
Zhong Kui
Senshi-iteza
Zhong Kui
Level 115
God Stats
45W - 46L
1,445 SR
Queue Stats
338W - 344L
1,440 Elo+
Party 3
Nemesis
Nemesis
aeonic72
Nemesis
Level 109
God Stats
3W - 4L
1,530 SR
Queue Stats
69W - 75L
1,468 Elo+
Party 1
Team Averages
Level 90
1,515 SR
1,458 Elo+

VS

Team Averages
Level 92
1,557 SR
1,458 Elo+
Medusa
Medusa
Colinial
Medusa
Level 124
God Stats
29W - 14L
1,644 SR
Queue Stats
186W - 143L
1,559 Elo+
Solo
Guan Yu
Guan Yu
HyperTheGod-
Guan Yu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 66L
1,447 Elo+
Party 2
Vulcan
Vulcan
LmoneyBeBallin
Vulcan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 178L
1,385 Elo+
Party 2
Sylvanus
Sylvanus
Nahue_AA
Sylvanus
Level 139
God Stats
5W - 4L
1,585 SR
Queue Stats
270W - 265L
1,480 Elo+
Solo
Achilles
Achilles
VontMoney
Achilles
Level 66
God Stats
6W - 4L
1,558 SR
Queue Stats
185W - 189L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DemogniK
Bellona
13
0 / 9 / 0
8,568
408
8,531
26,253
24,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 7 / 2
9,363
446
8,772
17,529
7,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kumbhakarna
MasterSilverr
Kumbhakarna
11
0 / 2 / 3
8,441
402
2,778
15,691
10,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Senshi-iteza
Zhong Kui
12
3 / 4 / 0
8,405
400
12,106
12,405
8,464
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
aeonic72
Nemesis
14
3 / 8 / 2
9,073
432
8,804
23,022
7,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Colinial
Medusa
19
4 / 1 / 4
13,353
636
10,811
11,574
5,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
HyperTheGod-
Guan Yu
19
7 / 0 / 8
13,099
624
20,097
23,837
33,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
2 / 3 / 10
10,939
521
9,598
13,334
5,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sylvanus
Nahue_AA
Sylvanus
15
3 / 0 / 16
10,836
516
9,147
20,989
18,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
VontMoney
Achilles
17
14 / 3 / 4
12,632
602
17,388
22,028
11,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
72
6
Kills
30
30
Deaths
7
7
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Medusa
Colinial
Medusa
4
1
4
6
L
Bellona
DemogniK
Bellona
0
9
0
0
L
0
7
2
0.14
W
Guan Yu
HyperTheGod-
Guan Yu
7
0
8
11
W
2
3
10
2.33
L
Kumbhakarna
MasterSilverr
Kumbhakarna
0
2
3
0.75
W
Sylvanus
Nahue_AA
Sylvanus
3
0
16
11
L
Zhong Kui
Senshi-iteza
Zhong Kui
3
4
0
0.75
W
Achilles
VontMoney
Achilles
14
3
4
5.33
L
Nemesis
aeonic72
Nemesis
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,991
Damage
67,041
94,900
Taken
91,762
59,032
Mitigated
74,729
16,731
Healing
40,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Colinial
Medusa
10,811
5,051
0
1,412
11,574
5,502
9,863
796
10,778
0
124,558
L
Bellona
DemogniK
Bellona
8,531
2,728
0
4,558
26,253
24,803
89
2,560
23,607
0
65,004
L
8,772
6,055
0
2,637
17,529
7,121
1,287
2,583
14,906
0
68,122
W
Guan Yu
HyperTheGod-
Guan Yu
20,097
1,840
3,429
11,953
23,837
33,310
488
932
21,773
0
108,837
W
9,598
2,629
0
2,583
13,334
5,816
2,340
4,491
8,796
62,422
0
L
Kumbhakarna
MasterSilverr
Kumbhakarna
2,778
690
0
2,108
15,691
10,895
0
3,794
11,857
27,194
0
W
Sylvanus
Nahue_AA
Sylvanus
9,147
2,337
5,194
7,400
20,989
18,492
448
6,529
14,460
29,123
8,679
L
Zhong Kui
Senshi-iteza
Zhong Kui
12,106
1,821
0
3,608
12,405
8,464
0
4,142
7,885
53,381
0
W
Achilles
VontMoney
Achilles
17,388
4,926
0
8,157
22,028
11,609
318
4,478
17,406
0
89,666
L
Nemesis
aeonic72
Nemesis
8,804
2,151
0
3,820
23,022
7,749
0
5,342
17,542
0
47,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,850
Gold Earned
60,859
403
Minions Killed
547
0
Camps Cleared
0
1,731,573
Distance Traveled
2,036,921
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,353
636
184
9
0
373,750
4
L
Bellona
8,568
408
88
4
0
341,432
3
L
Rama
9,363
446
129
6
0
371,213
5
W
Guan Yu
13,099
624
125
6
0
414,162
2
W
Vulcan
10,939
521
87
4
0
406,677
2
L
Kumbhakarna
8,441
402
39
2
0
299,246
2
W
Sylvanus
10,836
516
54
3
0
372,495
1
L
Zhong Kui
8,405
400
71
3
0
321,388
0
W
Achilles
12,632
602
97
5
0
469,837
0
L
Nemesis
9,073
432
76
4
0
398,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role