Player Matchup

Charon
Charon
 
Charon
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Funkyphrenic
Medusa
Level 159
God Stats
2W - 0L
1,727 SR
Queue Stats
105W - 92L
1,523 Elo+
Solo
Atlas
Atlas
Mythos Jager
Atlas
Level 150
God Stats
11W - 4L
1,639 SR
Queue Stats
258W - 264L
1,506 Elo+
Party 2
Achilles
Achilles
Riktator
Achilles
Level 129
God Stats
3W - 2L
1,572 SR
Queue Stats
146W - 140L
1,515 Elo+
Party 2
Odin
Odin
jonnysklz237
Odin
Level 149
God Stats
9W - 10L
1,442 SR
Queue Stats
247W - 250L
1,468 Elo+
Solo
Team Averages
Level 150
1,576 SR
1,503 Elo+

VS

Team Averages
Level 110
1,546 SR
1,521 Elo+
Raijin
Raijin
Eblackulation
Raijin
Level 68
God Stats
11W - 4L
1,803 SR
Queue Stats
103W - 99L
1,509 Elo+
Party 1
Ullr
Ullr
NarkNation
Ullr
Level 68
God Stats
2W - 3L
1,486 SR
Queue Stats
104W - 101L
1,509 Elo+
Party 1
Khepri
Khepri
Sonnysonsun
Khepri
Level 160
God Stats
4W - 4L
1,628 SR
Queue Stats
242W - 242L
1,550 Elo+
Solo
Gilgamesh
Gilgamesh
VGDrummer
Gilgamesh
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 174L
1,494 Elo+
Solo
Amaterasu
Amaterasu
xyzzjp
Amaterasu
Level 134
God Stats
0W - 2L
1,312 SR
Queue Stats
49W - 49L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
16
0 / 2 / 14
10,164
782
9,526
19,198
21,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
16
3 / 2 / 9
9,587
737
19,616
12,223
7,704
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 1 / 11
9,743
749
11,882
15,837
21,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
Riktator
Achilles
18
9 / 1 / 5
11,238
864
19,691
17,495
15,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 2 / 9
9,016
694
6,243
12,594
14,681
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 6
8,412
647
21,751
10,163
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 2 / 5
8,471
652
10,314
11,867
7,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
15
1 / 3 / 7
9,005
693
6,605
16,021
16,578
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
VGDrummer
Gilgamesh
15
3 / 2 / 5
8,748
673
9,848
15,135
11,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
xyzzjp
Amaterasu
14
1 / 6 / 3
7,926
610
7,072
19,352
22,711
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
34
15
Kills
8
8
Deaths
15
48
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
2
14
3.5
L
1
2
6
2
W
Medusa
3
2
9
3.75
W
1
1
11
6.5
L
2
2
5
2.25
W
Achilles
Riktator
Achilles
9
1
5
11.5
L
Khepri
1
3
7
1.5
L
Gilgamesh
VGDrummer
Gilgamesh
3
2
5
2.75
W
2
2
9
3.25
L
Amaterasu
xyzzjp
Amaterasu
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,958
Damage
55,590
77,347
Taken
72,538
80,715
Mitigated
63,437
31,399
Healing
21,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
9,526
1,487
2,025
4,377
19,198
21,982
1,034
7,938
11,083
23,303
0
L
21,751
2,438
1,064
1,392
10,163
5,597
0
3,765
6,299
40,596
0
W
Medusa
19,616
8,842
1,362
482
12,223
7,704
3,509
3,132
8,810
0
38,226
W
11,882
5,007
1,670
2,530
15,837
21,183
628
6,859
8,789
20,713
0
L
10,314
7,113
911
1,642
11,867
7,163
232
3,878
7,938
0
20,144
W
Achilles
Riktator
Achilles
19,691
3,869
4,463
6,791
17,495
15,165
759
6,370
11,039
0
32,258
L
Khepri
6,605
324
1,900
3,143
16,021
16,578
0
5,572
10,169
15,304
0
L
Gilgamesh
VGDrummer
Gilgamesh
9,848
1,174
568
2,390
15,135
11,388
58
4,181
10,457
0
16,362
W
6,243
498
4,678
3,021
12,594
14,681
998
4,057
8,309
2,072
7,582
L
Amaterasu
xyzzjp
Amaterasu
7,072
1,856
1,308
7,193
19,352
22,711
141
5,554
13,213
0
11,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,748
Gold Earned
42,562
133
Minions Killed
107
0
Camps Cleared
0
1,317,322
Distance Traveled
1,242,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,164
782
22
2
0
236,509
0
L
Raijin
8,412
647
45
3
0
226,142
0
W
Medusa
9,587
737
34
3
0
253,591
0
W
Atlas
9,743
749
14
1
0
266,131
0
L
Ullr
8,471
652
22
2
0
231,523
0
W
Achilles
11,238
864
50
4
0
290,729
0
L
Khepri
9,005
693
16
1
0
258,492
0
L
Gilgamesh
8,748
673
17
1
0
278,586
0
W
Odin
9,016
694
13
1
0
270,362
0
L
Amaterasu
7,926
610
7
1
0
248,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role