Player Matchup

Fenrir
Fenrir
KingElvisF520
Fenrir
Level 127
God Stats
22W - 23L
1,486 SR
Queue Stats
1,167W - 1,236L
1,428 Elo+
Solo
Pele
Pele
SebasM18
Pele
Level 126
God Stats
5W - 5L
1,490 SR
Queue Stats
299W - 291L
1,493 Elo+
Solo
Kukulkan
Kukulkan
TyChanLee
Kukulkan
Level 127
God Stats
1W - 6L
1,076 SR
Queue Stats
56W - 74L
1,372 Elo+
Solo
Nu Wa
Nu Wa
Xi Wond3r iX
Nu Wa
Level 158
God Stats
1W - 1L
1,363 SR
Queue Stats
268W - 323L
1,490 Elo+
Party 2
Ares
Ares
xi BrAwL3r ix
Ares
Level 65
God Stats
3W - 4L
1,380 SR
Queue Stats
91W - 149L
1,477 Elo+
Party 2
Team Averages
Level 121
1,359 SR
1,452 Elo+

VS

Team Averages
Level 63
1,448 SR
1,481 Elo+
Geb
Geb
 
Geb
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BIendz-_-
Ishtar
Level 85
God Stats
2W - 3L
1,489 SR
Queue Stats
143W - 134L
1,504 Elo+
Party 1
Erlang Shen
Erlang Shen
ChamiWe3d
Erlang Shen
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 136L
1,371 Elo+
Solo
He Bo
He Bo
ImjustJokez
He Bo
Level 29
God Stats
0W - 2L
1,326 SR
Queue Stats
57W - 48L
1,502 Elo+
Party 1
Hercules
Hercules
kanklez
Hercules
Level 69
God Stats
1W - 2L
1,427 SR
Queue Stats
132W - 92L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 15
9,203
920
9,593
21,726
13,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Pele
17
8 / 3 / 11
9,820
982
9,814
11,382
5,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
TyChanLee
Kukulkan
15
5 / 1 / 13
9,305
931
12,005
5,371
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 3 / 17
9,249
925
13,621
9,019
3,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 2 / 19
9,022
902
5,442
10,286
11,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
4 / 4 / 1
8,528
853
7,417
9,044
5,591
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
BIendz-_-
Ishtar
13
0 / 6 / 3
6,827
683
7,662
11,321
4,276
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
ChamiWe3d
Erlang Shen
10
0 / 4 / 3
6,576
658
4,439
9,987
6,755
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 6 / 3
8,491
849
14,144
10,807
3,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
kanklez
Hercules
13
2 / 6 / 3
7,817
782
10,475
17,076
16,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
21
26
Kills
8
10
Deaths
26
75
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
4
4
1
1.13
L
Ishtar
BIendz-_-
Ishtar
0
6
3
0.25
L
Erlang Shen
ChamiWe3d
Erlang Shen
0
4
3
0.38
L
2
6
3
0.58
W
6
1
15
13.5
W
Pele
8
3
11
4.5
W
Kukulkan
TyChanLee
Kukulkan
5
1
13
11.5
W
6
3
17
4.83
L
Hercules
kanklez
Hercules
2
6
3
0.58
W
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,475
Damage
44,137
57,784
Taken
58,235
37,031
Mitigated
37,157
23,522
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,417
471
874
988
9,044
5,591
0
5,832
3,212
20,441
0
L
Ishtar
BIendz-_-
Ishtar
7,662
4,096
507
807
11,321
4,276
0
4,813
6,508
0
21,367
L
Erlang Shen
ChamiWe3d
Erlang Shen
4,439
1,495
0
1,590
9,987
6,755
0
6,830
3,157
0
9,633
L
14,144
858
51
1,607
10,807
3,890
0
5,512
5,295
28,522
0
W
9,593
286
4,162
12,367
21,726
13,512
1,144
6,721
14,504
0
12,396
W
Pele
9,814
2,456
1,095
1,391
11,382
5,626
2,372
4,808
6,478
0
26,529
W
Kukulkan
TyChanLee
Kukulkan
12,005
685
0
471
5,371
2,793
1,002
1,773
3,509
28,864
0
W
13,621
4,213
2,070
1,078
9,019
3,880
1,080
3,392
5,548
21,428
0
L
Hercules
kanklez
Hercules
10,475
1,390
553
6,137
17,076
16,645
0
8,081
8,995
0
19,088
W
5,442
351
0
888
10,286
11,220
299
4,867
5,161
10,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,599
Gold Earned
38,239
111
Minions Killed
109
0
Camps Cleared
0
1,094,057
Distance Traveled
895,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,528
853
13
1
0
191,400
0
L
Ishtar
6,827
683
28
3
0
177,036
0
L
Erlang Shen
6,576
658
7
1
0
149,182
0
L
He Bo
8,491
849
42
4
0
181,533
0
W
Fenrir
9,203
920
5
1
0
270,146
0
W
Pele
9,820
982
45
5
0
231,500
0
W
Kukulkan
9,305
931
45
5
0
187,856
0
W
Nu Wa
9,249
925
5
1
0
192,912
0
L
Hercules
7,817
782
19
2
0
196,082
0
W
Ares
9,022
902
11
1
0
211,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role