Player Matchup

Sol
Sol
 
Sol
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
 
The Morrigan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Boricuas69
Cthulhu
Level 129
God Stats
1W - 2L
1,255 SR
Queue Stats
283W - 305L
1,525 Elo+
Solo
Cu Chulainn
Cu Chulainn
retailtimbs
Cu Chulainn
Level 156
God Stats
5W - 7L
1,394 SR
Queue Stats
458W - 446L
1,505 Elo+
Solo
Team Averages
Level 160
1,430 SR
1,506 Elo+

VS

Team Averages
Level 105
1,570 SR
1,498 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DRUID7X
Cthulhu
Level 99
God Stats
3W - 3L
1,646 SR
Queue Stats
263W - 255L
1,482 Elo+
Party 3
Nike
Nike
Eblackulation
Nike
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 99L
1,510 Elo+
Party 1
Ishtar
Ishtar
InfamousRegent8
Ishtar
Level 141
God Stats
3W - 2L
1,704 SR
Queue Stats
593W - 568L
1,487 Elo+
Party 3
Achilles
Achilles
NarkNation
Achilles
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 101L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 1 / 1
5,370
1,074
2,344
3,834
1,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
 
King Arthur
9
0 / 1 / 3
5,021
1,004
3,072
4,464
3,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
 
The Morrigan
9
0 / 1 / 3
5,012
1,002
1,587
1,990
754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Boricuas69
Cthulhu
10
0 / 0 / 2
5,198
1,040
3,591
4,456
3,927
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cu Chulainn
retailtimbs
Cu Chulainn
9
1 / 1 / 1
5,207
1,041
1,835
5,376
4,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
2 / 0 / 2
5,792
1,158
5,404
2,970
1,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Cthulhu
DRUID7X
Cthulhu
10
1 / 2 / 3
5,536
1,107
5,515
5,012
4,226
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 0 / 0
1,260
252
0
0
0
11
1 / 1 / 3
5,513
1,103
1,849
3,121
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
NarkNation
Achilles
9
0 / 0 / 3
4,796
959
1,874
3,049
2,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
3
Kills
4
4
Deaths
3
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
1
2.5
W
King Arthur
 
King Arthur
0
1
3
1.5
W
The Morrigan
 
The Morrigan
0
1
3
1.5
L
Ne Zha
 
Ne Zha
2
0
2
3
W
Cthulhu
Boricuas69
Cthulhu
0
0
2
1
L
Cthulhu
DRUID7X
Cthulhu
1
2
3
1.25
L
0
0
0
0
L
1
1
3
2.5
L
Achilles
NarkNation
Achilles
0
0
3
1.5
W
Cu Chulainn
retailtimbs
Cu Chulainn
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,429
Damage
14,642
20,120
Taken
14,152
13,943
Mitigated
9,853
5,226
Healing
5,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,344
135
363
1,383
3,834
1,291
780
831
3,003
7,517
0
W
King Arthur
 
King Arthur
3,072
271
0
70
4,464
3,622
24
1,575
2,850
0
5,522
W
The Morrigan
 
The Morrigan
1,587
262
0
200
1,990
754
0
309
1,639
2,407
928
L
Ne Zha
 
Ne Zha
5,404
330
534
1,067
2,970
1,398
0
1,718
1,170
0
13,612
W
Cthulhu
Boricuas69
Cthulhu
3,591
58
381
869
4,456
3,927
0
1,283
3,097
11,428
0
L
Cthulhu
DRUID7X
Cthulhu
5,515
72
655
676
5,012
4,226
0
2,296
2,258
11,796
0
L
0
0
0
0
0
0
0
0
0
0
0
L
1,849
708
393
600
3,121
1,320
0
1,116
1,886
0
8,814
L
Achilles
NarkNation
Achilles
1,874
384
792
753
3,049
2,909
0
1,366
1,558
0
2,582
W
Cu Chulainn
retailtimbs
Cu Chulainn
1,835
49
616
1,344
5,376
4,349
0
1,517
3,742
0
5,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,808
Gold Earned
22,897
47
Minions Killed
51
0
Camps Cleared
0
480,103
Distance Traveled
389,275
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,370
1,074
10
2
0
97,068
0
W
King Arthur
5,021
1,004
7
1
0
92,229
0
W
The Morrigan
5,012
1,002
10
2
0
85,702
0
L
Ne Zha
5,792
1,158
17
3
0
112,590
0
W
Cthulhu
5,198
1,040
13
3
0
102,148
0
L
Cthulhu
5,536
1,107
6
1
0
100,475
0
L
Nike
1,260
252
0
0
0
0
0
L
Ishtar
5,513
1,103
25
5
0
92,455
0
L
Achilles
4,796
959
3
1
0
83,755
0
W
Cu Chulainn
5,207
1,041
7
1
0
102,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role