Player Matchup

Pele
Pele
Kr0w-024
Pele
Level 27
God Stats
2W - 3L
1,797 SR
Queue Stats
63W - 60L
1,499 Elo+
Party 2
Anubis
Anubis
MasterSilverr
Anubis
Level 29
God Stats
11W - 7L
1,626 SR
Queue Stats
80W - 58L
1,468 Elo+
Party 3
Izanami
Izanami
Senshi-iteza
Izanami
Level 115
God Stats
20W - 11L
1,629 SR
Queue Stats
338W - 344L
1,413 Elo+
Party 3
Bake Kujira
Bake Kujira
TopWardsPlaced
Bake Kujira
Level 107
God Stats
10W - 14L
1,500 SR
Queue Stats
190W - 192L
1,594 Elo+
Solo
Ra
Ra
rippinheadzs
Ra
Level 140
God Stats
1W - 1L
1,430 SR
Queue Stats
179W - 167L
1,510 Elo+
Party 2
Team Averages
Level 84
1,596 SR
1,497 Elo+

VS

Team Averages
Level 108
1,545 SR
1,526 Elo+
Janus
Janus
 
Janus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Zabujo
Surtr
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 9L
1,741 Elo+
Party 1
Artemis
Artemis
moose__cuz_duh
Artemis
Level 141
God Stats
219W - 173L
1,569 SR
Queue Stats
370W - 366L
1,468 Elo+
Solo
Cthulhu
Cthulhu
pterrrrdds
Cthulhu
Level 44
God Stats
3W - 0L
1,655 SR
Queue Stats
28W - 26L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
0 / 4 / 2
6,015
501
6,823
10,945
3,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 7 / 1
7,045
587
7,194
11,073
5,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Senshi-iteza
Izanami
10
1 / 2 / 4
5,995
500
4,196
6,844
2,205
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bake Kujira
TopWardsPlaced
Bake Kujira
10
1 / 4 / 4
6,371
531
5,540
12,389
10,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 3 / 0
7,421
618
4,938
8,323
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 0 / 4
8,522
710
4,883
4,307
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
 
Anubis
13
6 / 2 / 2
7,849
654
8,300
10,617
4,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Zabujo
Surtr
14
8 / 4 / 0
9,218
768
10,758
13,340
8,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 2
6,124
510
6,169
7,156
2,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
pterrrrdds
Cthulhu
10
1 / 0 / 4
6,615
551
5,531
9,690
7,411
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
9
Kills
20
20
Deaths
10
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
4
6
W
Anubis
 
Anubis
6
2
2
3.5
L
Pele
0
4
2
0.25
L
3
7
1
0.5
L
Izanami
Senshi-iteza
Izanami
1
2
4
1.5
L
Bake Kujira
TopWardsPlaced
Bake Kujira
1
4
4
0.75
W
Surtr
Zabujo
Surtr
8
4
0
2
W
1
4
2
0.5
W
Cthulhu
pterrrrdds
Cthulhu
1
0
4
3
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,691
Damage
35,641
49,574
Taken
45,110
23,688
Mitigated
25,106
7,581
Healing
13,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,883
854
0
538
4,307
1,511
12
1,563
2,652
62,976
0
W
Anubis
 
Anubis
8,300
722
0
6,118
10,617
4,737
25
1,795
8,770
68,274
0
L
Pele
6,823
1,619
0
1,380
10,945
3,565
0
3,714
7,083
0
48,495
L
7,194
263
0
1,647
11,073
5,241
0
1,791
8,704
48,334
0
L
Izanami
Senshi-iteza
Izanami
4,196
3,248
0
294
6,844
2,205
0
4,856
1,946
0
37,386
L
Bake Kujira
TopWardsPlaced
Bake Kujira
5,540
3,498
0
2,150
12,389
10,028
0
4,123
8,253
28,643
0
W
Surtr
Zabujo
Surtr
10,758
4,107
0
3,232
13,340
8,936
22
7,260
5,925
1,671
59,689
W
6,169
4,400
0
1,263
7,156
2,511
883
3,781
3,344
0
31,054
W
Cthulhu
pterrrrdds
Cthulhu
5,531
388
391
1,736
9,690
7,411
0
3,319
6,307
23,302
0
L
4,938
446
540
1,570
8,323
2,649
28
4,628
3,565
51,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,847
Gold Earned
38,328
371
Minions Killed
383
0
Camps Cleared
0
1,186,496
Distance Traveled
1,157,677
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,522
710
128
11
0
255,985
2
W
Anubis
7,849
654
86
7
0
241,443
0
L
Pele
6,015
501
82
7
0
278,230
0
L
Anubis
7,045
587
77
6
0
206,766
2
L
Izanami
5,995
500
58
5
0
215,390
0
L
Bake Kujira
6,371
531
47
4
0
238,499
6
W
Surtr
9,218
768
90
8
0
218,637
0
W
Artemis
6,124
510
48
4
0
188,009
0
W
Cthulhu
6,615
551
31
3
0
253,603
7
L
Ra
7,421
618
107
9
0
247,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role